The Mega Balancing Patch - Fractured - The Dynamic MMO

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The Mega Balancing Patch

July 24th, 2023 at 4:37 pm

The biggest rebalancing patch in the history of Fractured Online is coming… and the news don’t stop there! Come have a look!

Hi, fellow gamer and MMO enthusiast!

The Server War playtest is in full swing, and we’ve received a mountain of fedback exactly where we needed it – that is, on the balancing of end-game characters, i.e. those that have reached max rank and have all ability schools at level 10/10.

The most glaring issues pointed out by the community were:

  • Damage is too high all over the board. This makes fights too short and competitive non-tanky builds always focused on burst damage.
  • Crowd control effects are too long, particularly those that completely prevent movement like roots and stuns.
  • A few specific spells are definitely OP, while some others are hardly ever used.

In this mega rebalancing patch all of this – and more! In fact, we’ve decided to spend a couple additional days to increase the overall smoothness and polish of combat. Let’s begin with this!

Changes

Many of the following have waited too long and should have been implemented earlier, really!

  • All mobility spells aside from Relocate (i.e. dashes and Battle Jump) now have 0 pre-cast time.
  • Battle Jump has been completely rewritten to be a lot more responsive and better synchronized visually on different clients.
  • Pressing hotbar buttons no longer interrupts spell casting – you now need to issue an attack or a movement command to do so. To better convey this, hotbar buttons now turn grey while casting.
  • Transitions between casting and attack animations of players now work properly, while before they were broken in several ways (you would sometimes not see the attack animation, see it twice, etc).
  • Other players on your screen now correctly animate when starting to cast or attack while moving.
  • Other players on your screen are now closer to their real server position and tend to “slide” less when moving and turning.
  • Other players no longer slide on screen when using Relocate.
  • Minor CPU usage optimizations when many characters are on screen.

Bug Fixes

Before getting to the details of the rebalancing, let’s check out a few bug fixes!

  • Fixed a major issue that would cause the UI not to load correctly under certain conditions.
  • Spell Damage Increase and the Cantrip Master talent no longer increase the healing of magical spells.
  • Insect Swarm no longer ticks twice as often as it should.
  • Attacking with a weapon that is imbued with a damage conversion and is also poisoned no longer causes it to deal crazy elemental damage.
  • Opening chests now reveals hidden players.
  • Fixed various error messages when using the Socketing Station.
  • Fixed a minor issue that would cause an item tooltip to stick when imbuing.
  • Creatures defending a chest now appear immediately when the event is spawned.

Rebalancing

Let’s get to the rebalancing section now. Beware, for it’s VERY long!

Modifiers

Physical/Magical Damage Reflection

  • Final value capped to 60%
  • Value per tier changed from [8%/16%/24%] to [3%/6%/9%]

Abjuration

Dispel Magic

  • DispelChancePercentage changed from [1.5 to 3]% × INT to [2 to 3]% × INT

Protection from Acid/Cold/Electricity/Fire/Poison

  • Resistance bonus changed from [20 to 60] × INT to [30 to 60] × INT

Absorb Elements

  • DamagePercentage changed from [1.5 to 3]% × INT to [2 to 3]% × INT

Globe of Spell Protection

  • ManaCostPerSecond changed from [60 to 30] to [45 to 30]

Aeromancy

Lightning Rush

  • Cooldown changed from [12 to 6] to [10]

Shocking Lash

  • ManaCost changed from [100] to [80]
  • DamageShock changed from [5 to 10] × INT to [6 to 8] × INT

Thunderbolt

  • Cooldown changed from [8] to [6]
  • DamageShock changed from [8 to 16] × INT to [10 to 15] × INT

Forked Lightning

  • Cooldown changed from [5] to [6]
  • ConeWidth changed from [90] to [120]
  • ConeLength changed from [4] to [6]
  • DamageShock changed from [6 to 12] × INT to [8 to 12] × INT
  • StacksShocked changed from [1.5] × INT to [0.5] × INT

Static Discharge

  • DamageShockPerSecond changed from [10 to 20] × INT to [16 to 24] × INT
  • StacksShockedPerSecond changed from [1] × INT to [0.5] × INT

Static Pull

  • ManaCost changed from [200] to [150]
  • Cooldown changed from [16 to 8] to [10]

Thunderclap:

  • DamageShock changed from [12 to 24] × INT to [12 to 18] × INT
  • StacksShocked changed from [1.5] × INT to [1] × INT

Chain Lightning

  • BouncesMax changed from [0.3 to 0.6] × INT to [0.2 to 0.4] × INT

Lightning Strike

  • Cooldown changed from [15] to [16]
  • DamageShock changed from [30 to 60] × INT to [32 to 48] × INT

Magnetize

  • Cooldown changed from [20] to [12]
  • ResistanceShock changed from [-10 to -20] × INT to [-6 to -12] × INT
  • ShockwaveShockDamage changed from [50 to 100] to [30 to 60]

Archery

Pin Down

  • DurationTrapped changed from [0.15 to 0.3] × PER to [0.1 to 0.15] × PER

Ricochet

  • BouncesMax changed from [0.15 to 0.3] × PER to [0.2 to 0.3] × PER

Merciless Strike

  • DurationStun changed from [0.1 to 0.2] × PER to [0.1] × PER

Powershot

  • ExtraWeaponDamage changed from [8 to 16] × PER to [10 to 15] × PER
  • DurationCripple changed from [0.15 to 0.3] × PER to [0.15] × PER

Volley

  • DamageModifierPercentage changed from [4 to 8]% × PER to [6 to 9]% × PER

Barrage

  • DamagePierce changed from [25 to 50] × PER to [28 to 42] × PER
  • DurationCripple changed from [0.15 to 0.3] × PER to [0.2] × PER

Guided Shot

  • DamageEnergy changed from [20 to 40] × INT to [20 to 30] × INT

Assassination

Blinding Dust

  • DurationBlind changed from [0.25 to 0.5] × DEX to [0.2 to 0.4] × DEX

Glitter Dust

  • DurationConfusion changed from [0.25 to 0.5] × DEX to [0.2 to 0.4] × DEX

Shadow Step

  • DurationFear changed from [0.25 to 0.5] × DEX to [0.2 to 0.4] × DEX

Nimbleness

  • MoveSpeedBonusPercentage changed from [0.25 to 0.5]% × DEX to [0.5]% × DEX

Axe Fighting

Cleave Armor

  • Note: this spell is to be replaced entirely since armor reduction doesn’t fit in the concept of Axe Fighting.
  • ResistanceDebuff changed from [20 to 40] × STR to [10] × STR
  • DurationDebuff changed from [0.25 to 0.5] × STR to [0.2 to 0.4] × STR

Execute

  • StacksMax changed from [5 to 10] to [10]

Lacerate

  • ManaCost changed from [400] to [300]
  • CurrentHealthPercentage changed from [0.75 to 1.5]% × STR to [0.8 to 1.2]% × STR
  • MaxExtraDamage changed from [75 to 150] × STR to [80 to 120] × STR

Cryomancy

Frost Blast

  • Cooldown changed from [10] to [8]
  • DamageIce changed from [10 to 20] × INT to [8 to 16] × INT
  • StacksChilled changed from [1] × INT to [1.5] × INT

Shivers

  • ManaCost changed from [150] to [100]
  • StacksChilled changed from [1] × INT to [0.75] × INT

Deep Freeze

  • Cooldown changed from [12] to [10]

Icebound Blast

  • ManaCost changed from [200] to [50]
  • DamageIce changed from [16 to 32] × INT to [16 to 24] × INT

Winter Grasp

  • DamageIcePerSecond changed from [6 to 12] × INT to [8 to 12] × INT
  • StacksChilledPerSecond changed from [1 to 2] × INT to [1] × INT

Frost Nova

  • ManaCost changed from [400] to [350]
  • DamageIce changed from [20 to 40] × INT to [20 to 30] × INT

Permafrost

  • ManaCost changed from [500] to [450]
  • DamageIce changed from [12 to 24] × INT to [16 to 24] × INT
  • StacksChilled changed from [3 to 6] × INT to [4 to 6] × INT

Druidcraft

Entangling Web

  • DurationWebbed changed from [0.2] × INT to [0.1] × INT

Sprouting Pulse

  • DamageCrush changed from [6 to 12] × INT to [8 to 16] × INT
  • DurationRooted changed from [0.15 to 0.3] × INT to [0.15] × INT

Bramble Wall

  • DurationRooted changed from [0.1 to 0.2] × INT to [0.15] × INT

Cobweb

  • DurationWebs changed from [0.5 to 1] × INT to [0.4 to 0.6] × INT
  • DurationWebbed changed from [0.08 to 0.16] × INT to [0.1 to 0.15] × INT

Crushing Roots

  • ManaCost changed from [200] to [50]
  • DamageCrush changed from [16 to 32] × INT to [16 to 24] × INT

Entangling Roots

  • DamageCrush changed from [15 to 30] × INT to [16 to 24] × INT
  • DurationRooted changed from [0.15 to 0.3] × INT to [0.1 to 0.15] × INT

Insect Swarm

  • Fix to tick rate (now correctly 1s instead of 0.5s)
  • DurationDebuff changed from [0.3 to 0.6] × INT to [0.4] × INT
  • DamagePiercePerSecond changed from [100] to [0]
  • StacksBleedingPerSecond changed from [6] to [6 to 12]

Fencing

Lunge

  • DurationStun changed from [0.03] x DEX to [0.5] (flat)

Pierce Through

  • ExtraWeaponDamage changed from [6 to 12] × DEX to [8 to 12] × DEX
  • DamageEnergy changed from [12 to 24] × INT to [16 to 24] × INT

Puncturing Strike

  • ExtraWeaponDamage changed from [8 to 16] × DEX to [8 to 12] × DEX
  • StacksBleeding changed from [1] × DEX to [0.8 to 1.2] × DEX

Heart Piercing Strike

  • ManaCost changed from [400] to [300]
  • IgnoredResistancePercentage changed from [1.5 to 3]% × DEX to [1.2 to 1.8]% × DEX
  • StacksBleeding changed from [2] × DEX to [1.2 to 1.8] × DEX
  • DamageAmplificationPercentage changed from [50 to 100]% to [80]%

Impale

  • ExtraWeaponDamage changed from [20 to 40] × STR to [20 to 30] × STR
  • StacksBleeding changed from [2 to 4] × STR to [2 to 3] × STR
  • IgnoredResistancePercentage changed from [2 to 4]% × DEX to [2 to 3]% × DEX

Geomancy

Crystalline Touch

  • DurationSilence changed from [0.04 to 0.08] × INT to [0.05] × INT

Earth Spikes

  • DurationSlow changed from [0.15 to 0.3] × INT to [0.2] × INT

Crystal Shackles

  • DurationDebuff changed from [0.15 to 0.3] × INT to [0.2] × INT

Crystalline Skin

  • DurationSilence changed from [0.08 to 0.16] × INT to [0.05] × INT

Petrify

  • DurationPetrify changed from [0.2 to 0.4] × INT to [0.2 to 0.3] × INT

Stone Lance

  • DamagePierce changed from [18 to 36] × INT to [16 to 24] × INT

Tectonic Outburst

  • DamageCrush changed from [16 to 32] × INT to [16 to 24] × INT
    DurationStun changed from [0.08 to 0.16] × INT to [0.1] × INT

Hunting

Net Trap

  • DurationTrapped changed from [0.1 to 0.2] × PER to [0.1 to 0.15] × PER

Illusionism

Mind Strike

  • ManaCost changed from [150] to [200]
  • Cooldown changed from [5] to [12]
  • DamageEnergy changed from [8 to 16] × CHA to [12 to 24] × CHA
  • DurationDaze changed from [0.1 to 0.2] × CHA to [0.2] × CHA

Atrophy Wave

  • DurationAtrophied changed from [0.2 to 0.4] × CHA to [0.3] × CHA

Shimmering Sphere

  • DamageEnergy changed from [15 to 30] × CHA to [12 to 24] × CHA
  • DurationConfusion changed from [0.2 to 0.4] × CHA to [0.2] × CHA

Word of Power: Silence

  • DurationSilence changed from [0.3 to 0.6] × CHA to [0.2 to 0.4] × CHA

Word of Power: Stun

  • DurationStun changed from [0.15 to 0.3] × CHA to [0.15 to 0.2] × CHA

Knife Fighting

Crippling Strike

  • DurationCripple changed from [0.12 to 0.24] × DEX to [0.2] × DEX

Disrupting Strike

  • BuffsRemoved changed from [0.08 to 0.16] × PER to [0.1 to 0.15] × PER

Lethal Strike

  • DurationUnhealable changed from [0.15 to 0.3] × DEX to [0.2] × DEX

Leadership

Call to Tenacity

  • DurationBuff changed from [0.2] × CHA to [0.4] × CHA

Inspire

  • HealthBonus changed from [6 to 12] × CHA to [8 to 16] × CHA
  • BonusWillpower changed from [6 to 12] × CHA to [8 to 16] × CHA
  • BonusFortitude changed from [6 to 12] × CHA to [8 to 16] × CHA
  • BonusEvasion changed from [6 to 12] × CHA to [8 to 16] × CHA
  • BonusAccuracy changed from [6 to 12] × CHA to [8 to 16] × CHA
  • DurationBuff changed from [0.6] × CHA to [0.8] × CHA

Shields Up

  • ResistancesAll changed from [3 to 6] × CHA to [6 to 12] × CHA
  • DurationBuff changed from [0.25 to 0.5] × CHA to [0.5] × CHA

Aura of Oppression

  • AreaRadius changed from [0.08 to 0.16] × CHA to [0.15] × CHA

Staggering Shout

  • DurationSlow changed from [0.15 to 0.3] × CHA to [0.2] × CHA

Crushing Shout

  • DurationStun changed from [0.1 to 0.2] × CHA to [0.1 to 0.15] × CHA

Mace Fighting

Concussive Strike

  • Cooldown changed from [6 to 3] to [3]
  • DamagePercentage changed from [5]% × STR to [3 to 6]% × STR

Heavy Blow

  • WeaponDamageIncreasePercentage changed from [4 to 8]% × STR to [8 to 12]% × STR
  • DurationCripple changed from [0.15 to 0.3] × STR to [0.15] × STR
  • Can no longer be Critical

Crushing Assault

  • ExtraWeaponDamage changed from [8 to 16] × STR to [12 to 18] × STR
  • DurationCripple changed from [0.1 to 0.2] × STR to [0.1] × STR
  • Can no longer be Critical

Resonating Blow

  • ExtraWeaponDamage changed from [10 to 20] × STR to [16 to 24] × STR
  • Can no longer be Critical

Resonating Blow

  • AreaRadius changed from [0.15 to 0.3] × STR to [0.2 to 0.3] × STR

Spine Breaker Blow

  • ManaCost changed from [300] to [250]
  • ExtraWeaponDamage changed from [16 to 32] × STR to [12 to 18] × STR
  • DurationCripple changed from [0.1 to 0.2] × STR to [0.1 to 0.15] × STR
  • DurationAtrophied changed from [0.1 to 0.2] × STR to [0.1 to 0.15] × STR

Split Earth

  • ManaCost changed from [400] to [300]
  • DamageCrush changed from [25 to 50] × STR to [20 to 30] × STR
  • DurationStun changed from [0.1 to 0.2] × STR to [0.15] × STR

Necromancy

Bone Barrage

  • DamagePierce changed from [15 to 30] × INT to [20 to 30] × INT
  • StacksBleeding changed from [1.5 to 3] × INT to [1 to 1.5] × INT
  • DurationCripple changed from [0.15 to 0.3] × INT to [0.1 to 0.15] × INT

Death Circle

  • DamageEnergy changed from [25 to 50] × INT to [20 to 30] × INT
  • DurationUnhealable changed from [0.2 to 0.4] × INT to [0.4] × INT

Pyromancy

Ignite

  • ManaCost changed from [100] to [50]
  • Cooldown changed from [8 to 4] to [5]

Burning Pillar

  • DamageCrush changed from [120 to 240] to [80 to 120]
  • DamageFire changed from [12 to 24] × INT to [8 to 12] × INT
  • DurationStun changed from [0.05 to 0.1] × INT to [0.05] × INT

Explosion

  • DamageFire changed from [15 to 30] × INT to [20 to 30] × INT
  • Can no longer be Critical

Pyroblast

  • ManaCost changed from [200] to [150]
  • DamageFire changed from [10 to 20] × INT to [8 to 16] × INT
  • StacksWarm changed from [0.5 to 1] × INT to [0.5] × INT

Fireball

  • DamageFire changed from [25 to 50] × INT to [20 to 40] × INT
  • StacksWarm changed from [2.5] × INT to [2] × INT

Incinerate

  • ManaCostPerSecond changed from [150] to [100]
  • Cooldown changed from [20] to [5]
  • DamageFirePerSecond changed from [10 to 20] × INT to [8 to 16] × INT
  • DamageAmplificationPercentage changed from [50 to 100]% to [50]%

Ember Dragon Breath

  • StacksWarmPerSecond changed from [1 to 2] × INT to [2] × INT

Restoration

Minor Healing

  • PrecastTime changed from 0.2 to 0.5

Swordsmanship

Pommel Strike

  • DamageCrush changed from [8 to 16] × STR to [12 to 18] × STR
  • DurationStun changed from [0.06 to 0.12] × STR to [0.1] × STR
  • Can no longer be Critical

Swipe

  • ExtraWeaponDamage changed from [10 to 20] × STR to [12 to 18] × STR

Whirlwind

  • ManaCost changed from [250] to [200]
  • ExtraWeaponDamage changed from [12 to 24] × STR to [12 to 18] × STR

Eviscerate

  • ManaCost changed from [300] to [250]
  • ExtraWeaponDamage changed from [20 to 40] × STR to [20 to 30] × STR
  • StacksBleeding changed from [2 to 4] × STR to [2 to 3] × STR

Slashing Wave

  • ManaCost changed from [400] to [300]
  • ExtraWeaponDamage changed from [30 to 60] × STR to [30 to 45] × STR
  • DurationCripple changed from [0.15] × STR to [0.2] × STR

Venomancy

Blinding Venom

  • StacksPoison changed from [0.5 to 1] × INT to [0.6 to 1.2] × INT
  • DurationBlind changed from [0.2] × INT to [0.3] × INT

Poison

  • ManaCost changed from [100] to [50]
  • StacksPoison changed from [0.5 to 1] × INT to [0.6] × INT

Poison Spray

  • StacksPoison changed from [0.5 to 1] × INT to [0.6 to 1.2] × INT

Infectious Burst

  • AreaRadius changed from [4] to [5]
  • DamagePoison changed from [8 to 16] × INT to [10 to 15] × INT
  • DamageAmplificationPercentage changed from [200]% to [150]%

Noxious Jet

  • DamagePoison changed from [12 to 24] × INT to [16 to 24] × INT
  • StacksPoison changed from [1 to 2] × INT to [1.6 to 2.4] × INT

Vitriomancy

Acid Breath

  • StacksCorrosion changed from [0.5 to 1] × INT to [1] × INT

Acid Sphere

  • StacksCorrosion changed from [0.5 to 1] × INT to [1] × INT

Acid Spike

  • DamagePierce changed from [6 to 12] × INT to [8 to 12] × INT
  • DamageAcid changed from [6 to 12] × INT to [8 to 12] × INT

Acid Whirl

  • DamageSlash changed from [6 to 12] × INT to [8 to 12] × INT
  • DamageAcid changed from [6 to 12] × INT to [8 to 12] × INT

Black Ooze

  • DamageAcid changed from [15 to 30] × INT to [20 to 30] × INT
  • StacksCorrosion changed from [1 to 2] × INT to [1 to 1.5] × INT
  • EffectsAmplificationPercentage changed from [2 to 4]% × INT to [2 to 3]% × INT

Caustic Shell

  • DamageAcid changed from [20 to 40] × INT to [10 to 20] × INT
  • StacksCorrosion changed from [1 to 2] × INT to [2] × INT

Warfare

Battle Jump

  • DurationCripple changed from [0.12 to 0.24] × STR to [0.2] × STR

Resolve

  • Cooldown changed from [16 to 8] to [12 to 8]
  • DurationEffect changed from [0.15 to 0.3] × CON to [0.2 to 0.3] × CON

Shield Slam

  • DurationStun changed from [0.04 to 0.08] × STR to [0.1] × STR

Ram Throug

  • DurationCripple changed from [0.15 to 0.3] × STR to [0.15] × STR

Second Wind

  • Cooldown changed from [30] to [60]

Shockwave

  • DurationStun changed from [0.06 to 0.12] × STR to [0.1] × STR

Witchcraft

Weaken

  • DurationWeakened changed from [0.2 to 0.4] × INT to [0.5] × INT

Energy Blast

  • DamageEnergyPerSecond changed from [8 to 16] × INT to [10 to 15] × INT

Relocate

  • PrecastTime changed from 0.1 to 0.5

Damn, that was a lot… enjoy!

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