Steam Relaunch Day Revealed - Fractured - The Dynamic MMO


Steam Relaunch Day Revealed

October 23rd, 2023 at 4:06 pm

The wait will soon be over: Fractured Online is coming back to Steam on November 8, with no more wipes planned!

Hi, fellow gamer and MMO enthusiast!

The big announcement is finally out: we’ll be back on Steam Early Access on…

Wednesday, November 8, at 7pm CET (1pm EST)!

Before we get to the usual FAQ, we’d like to thank you all for sticking with us during this though last year.

We’ve had to rebuild a large chunk of our backend, go self-published again, and improve the game in almost every aspect – all with half the team and barely any budget left (yes, we’ve all been working unpaid for months now).

We managed to keep going on thanks to your support and the positive feedback on the direction of Fractured Online, hoping that once it’s back on Steam, Dynamight Studios will be back on its feet.

So, here we go. Just a little over 2 weeks left to takeoff!


How can I play?

If you bought (or buy) the game on our store, you can play from our launcher. If you’ve bought the game on Steam, you’re going to be asked to connect your Steam account to a Fractured Online account the first time you launch the game. If you don’t have one, you can create one directly from the game!

I bought the game on Steam but didn’t migrate…

No need to use the web migration tool any longer! As stated in the previous point, you’ll be able to do everything within the game launching it from Steam.

What’s new since the Server War Event in July?

Everything listed here except potions. Those still require some work and will be live soon after the relaunch.

What’s new since the game was taken off Steam in January?

A LOT. The game has received a ton of improvements and new features since then. Some were listed here, but we’re going to release a couple videos to summarize them as well.

What about Demons?

We are planning to release Demons as a race playable in the Human world during Early Access. The release of planet Tartaros will have to wait since we have features with higher priority already in the pipeline, including a new city tech tree and overall player city improvements, territory control, duels, NPCs, and more.

Any marketing planned?

Our budget for marketing is very limited, but we are reaching out to content creators and press and are working on video content ourselves. In particular, we’re working on a new trailer!

Any wipes planned?

No wipes planned unless strictly necessary (e.g. an economy-ruining bug). Even if such a disastrous event were to happen, however, we’ll try to go for a rollback rather than a wipe.

You have no idea how excited we are to finally be able to drop this announcement. Hope you share the feeling! Cheers!


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