Relaunch Pretest Start Day Revealed - Fractured - The Dynamic MMO

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Relaunch Pretest Start Day Revealed

June 15th, 2023 at 9:26 am

Fractured Online will be back on Thursday, June 22, for a time-limited test open to all backers. Find out more!

Hi, fellow gamer and MMO enthusiast!

The big announcement you’ve been waiting for is here. Fractured Online will be back for a time-limited test, starting on…

Thursday, June 22, at 4pm CEST (10am EDT)!

The test will run until Sunday, July 2, and access will be granted to all owners of a Founder Pack. Please note that if you purchased the game on Steam or on Glyph (gamigo’s platform), you DO have access – it’s enough you complete the data transfer! Do it now if you haven’t yet!

A few additional info on the test:

  • Its purpose is to get feedback on the ton of new features and changes and test the stability of our new backend. This is not the “full” relaunch (yet).
  • Like all time-limited tests, it will be followed by a full world and character wipe.
  • Playing requires downloading our new launcher. You’ll soon be able to do it here – we’ll release a dedicated announcement once it’s available!

On last remark before moving to the next paragraph: registration of new accounts is now open, but if you need to migrate, please do so – don’t register a new account!

New Features

These are really too many to count, but let’s mention a few:

  • Character progression has been revamped. You still learn abilities and knowledge points (KP) from defeating monsters and discovering new resources and POI, but you no longer spend KP. Instead, they determine you a Rank, which in turn determines how many Talent Points you have and how much you can level up your schools of magic and fighting.
  • …speaking of that, ability level-up is a thing now. Each school has its own Orbs of Proficiency which can be collected as loot from monsters and consumed to level it up from level 0 to 10. The power of the abilities of a level 10 school is roughly double that of level 0.
  • Last but not least on the topic, spells schools and casting restrictions have been re-organized, and several new abilities added to better differentiate weapon classes.
  • Crafting has been revamped as well. The types and properties of resources available and materials have been changed considerably, and a major rework has gone into processing stations as well (e.g. the smeltery). Alchemy (soon to be released) will be the icing on the cake!
  • The Journey System has been introduced. A hybrid between a quest and an achievement system, it’s meant to guide players in the discovery of all the features and locations of the game – and it also improved the tutorial considerably.
  • All tooltips, from abilities to items, have been completely overhauled. Not only are they way more visually pleasing now, but they deliver A LOT more info than they used to.
  • Our first continent of Myr has been removed. Most players played there because it had more content as it was 1.5 times the size of the other continents, but it was visually unappealing, repetitive (it only had 2 biomes aside from POI), hard to cross (endless untraversable cliffs anyone?)… and that was just the tip of the iceberg. A good 80% of its content has been moved to Aerhen and Terra now, with the rest to be back on Tartaros.
  • …and speaking of Aerhen and Terra, you will find new creatures, POI and Legends there that don’t come from Myr.
  • What else? Oh yes, we have added ton of new animations, audio and visual effects for player characters and abilities!

The list could go on and on, but suffices to say, we literally have hundreds of bug fixes and quality-of-life changes implemented too. More details will be revealed in an upcoming series of videos!

What Comes Next

After reviewing user feedback, following up on it and further tuning client and server performance (if needed), Fractured Online will be back 24/7, with no more wipes planned. That’s going to be the proper relaunch!

Will we be back on Steam Early Access since day 1 of the relaunch? That’s not a question we can reply to yet. Steam Early Access could be delayed further until we and the community are confident the amount of content available and polishing is sufficient for that.

Let’s repeat this once again: even if Fractured Online is not on Steam, everyone who purchased the game there can keep playing through our own launcher by completing the data transfer! 🙂


See you soon in game!

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