Patch b.1.0g - Economy, PvE & PvP Balancing - Fractured - The Dynamic MMO

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Patch b.1.0g – Economy, PvE & PvP Balancing

December 5th, 2023 at 10:59 am

Here come the largest balancing patch since our Early Access launch, targeted at both PvE and PvP. Come check out all the changes!

Hi, fellow gamer and MMO enthustiast!

Here come the largest balancing patch since our Early Access launch, targeted at both PvE and PvP. This patch wasn’t planned, but it was sorely needed as we saw gold and divine reward generation get out of control in the end game, with insane amounts of gold, orbs and recipes being generated every day.

This had no damage on the economy yet since it’s been going on for a few days only, but would have a major impact in the long run. Moreover, complaints about PvP balancing were still widespread, so we needed to address those as well.

Is this all? Of course not, a lot more will be live in the upcoming patch Endgame Changer, the first major release of the game! For now however, this should shake the meta and adjust the economy. Because of this, we’ve reset the respec timer for all characters and respecs now have a cooldown of 1 day instead of 1 week!

Read on for all the changes!

Legends & Monsters

This is the most critical part of the patch, and it’s all about PvE. We worked following these principles:

  • CR7-9 mobs and summonable legends should be harder – the latter in particular are meant to be run by groups, not solo.
  • Ultimate Legends should be the best reward-giver, not Summonables. The world map now shows the type of challenge.
  • Being Neutral on the human world should be rewarded, otherwise the world will remain largely split between Evil PKs and Good players.

Here come the changes in detail:

  • Summonable legends now all deal more damage and call monsters nearby to help them.
  • Summonable Dragon legends now drop 2 Divine Reward, while Colossi drop 4 (instead of 5 for both). This is because the Colossi are much harder to fight than Dragons. This will be equalized again once we’ve given custom spells to Dragons.
  • Ogres, Jotunns and other CR 7-9 creatures now also call monsters nearby for help, but at a smaller range than legends.
  • Gold and divine reward drops have been decreased all over the place, but particularly for CR 6-9 creatures since they already drop rewards much more powerful than those of low-CR creatures.
  • Note that gold drops have not been reduced equally: for example, Jotunns drop 30% more gold than Ogres and Skeletal Dragons drop 50% more gold than other Dragons since both are much rarer and thus much slower to farm.
  • Divine Reward drops are now 25% higher for players of Neutral alignment on Aerhen (e.g. 8% becomes 10%).
  • Respec cooldown temporarily decreased from 7 days to 1 day.

Weapons & Armor

The changes here are equally targeted at PvE and PvP balancing.

  • Critical damage bonus from Slayer Armor decreased from 50% to 25%, but now goes up to 8 stacks (so the max is still 200%).
  • Critical chance bonus from Ranger Armor increased from 2% to 4%, but now goes up to 10 stacks instead of 50 (so it reaches 40% max instead of 100%). The aim here is to make it more useful in PvP, where it was totally useless, and nerf it for legend farming, where it was OP.
  • Damage bonus max from Hunter Armor decreased from 50% to 20%. We will likely rework this set bonus entirely in the future.
  • The Handaxe now has a critical damage bonus of 60% instead of 40%, while the Great Axe has a bonus of 20% instead of 40%. This is a temporary change pending a deeper rework of the relation between different weapons and critical damage.
  • Armor Encumbrance decreases damage (-30% at 100 Encumbrance, applies to attacks and abilities of any type) instead of increasing cooldowns.
  • Materials that reduce encumbrance and talent now both reduce it by 20% instead of 25%.

Physical Abilities

All these changes are PvP-related, besides the last one.

  • Whirlwind: cooldown decreased from 10s to 8s, can no longer be Critical.
  • Heavy Blow: Cripple duration increased from 0.12 x STR to 0.15 x STR, damage bonus reduced from [8%-12%] x STR to [6%-9%] x STR.
  • Lethal Strike: Unhealable duration reduced from [0.18-0.27] x DEX to [0.16-0.24] x DEX, damage bonus reduced from [18-27] x DEX to [10-15] x DEX.
  • Rend Armor: resistance debuff increased from [1.2-1.8] x DEX to [1.6-2.4] x DEX, extra weapon damage reduced from [12-18] x DEX to [8-12] x DEX.
  • Disrupting Strike: extra weapon damage reduced from [12-18] x DEX to [8-12] x DEX.
  • Debilitating Strike: extra weapon damage reduced from [12-18] x DEX to [8-12] x DEX.
  • Heart Piercing Strike: fixed description.
  • Puncturing Strike: now deals Pure damage instead of ignoring a portion of the victim’s resistances, can no longer be Critical.
  • Cleave Armor renamed to Strike Down. It is still a guaranteed critical and gains a critical damage bonus (stacks with PER), but it no longer has armor reduction, which doesn’t fit Axe Fighting thematically.
  • Sharp Strike is no longer a guaranteed critical.
  • The Bleed stacks applied by all melee abilities that used to stack with STR now stack with DEX. Note: Eviscerate will also be changed in the next patch.
  • Strike Wounds damage cap is now 30% lower when used against monsters.

Magical Abilities

The changes here are target at both PvE and PvP balancing. Changes to storm spells were needed in PvE, while the others are aimed at build variety and PvP.

  • Atrophy Wave, Mind Strike and Shimmering Sphere damage reduced from [16-24] x WIS to [12-18] x WIS. Moreover, they can no longer be Critical.
  • Life Drain duration fixed at 5s instead of 4s-6s, cooldown increased from 7.5s to 10s, life stolen reduced from [8-12] x WIS to [4-8] x INT.
  • Mana Drain duration fixed at 5s instead of 4s-6s, cooldown increased from 7.5s to 10s, mana stolen now stacks with INT.
  • Death Circle damage, Bone Barrage damage and bleed, and the whole Skeletal Dragon Breath now stack with INT.
  • Shatter Wards damage and Pierce Magic damage now stack with INT.
  • Mage Armor physical armor bonus lowered from 20 x WIS to [8-12] x WIS, but now stacks with physical armor from other sources.
  • Firestorm: damage decreased from [12-18] x INT to [10-15] x INT, number of fireballs reduced from [0.4-0.6] x INT to 0.4 x INT.
  • Hailstorm: now spawns the correct number of hail drops, but Chill stacks decreased from 1.8 x INT to 1.4 x INT, number of hail drops reduced from [0.4-0.6] x INT to 0.32 x INT.
  • Thunderstorm: number of bolts reduced from [0.2-0.3] x INT to 0.2 x INT.

This is all for now. Stay tuned for the engame changer!

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