The Mega Balancing Patch
July 24th, 2023 at 4:37 pmThe biggest rebalancing patch in the history of Fractured Online is coming… and the news don’t stop there! Come have a look!
Hi, fellow gamer and MMO enthusiast!
The Server War playtest is in full swing, and we’ve received a mountain of fedback exactly where we needed it – that is, on the balancing of end-game characters, i.e. those that have reached max rank and have all ability schools at level 10/10.
The most glaring issues pointed out by the community were:
- Damage is too high all over the board. This makes fights too short and competitive non-tanky builds always focused on burst damage.
- Crowd control effects are too long, particularly those that completely prevent movement like roots and stuns.
- A few specific spells are definitely OP, while some others are hardly ever used.
In this mega rebalancing patch all of this – and more! In fact, we’ve decided to spend a couple additional days to increase the overall smoothness and polish of combat. Let’s begin with this!
Changes
Many of the following have waited too long and should have been implemented earlier, really!
- All mobility spells aside from Relocate (i.e. dashes and Battle Jump) now have 0 pre-cast time.
- Battle Jump has been completely rewritten to be a lot more responsive and better synchronized visually on different clients.
- Pressing hotbar buttons no longer interrupts spell casting – you now need to issue an attack or a movement command to do so. To better convey this, hotbar buttons now turn grey while casting.
- Transitions between casting and attack animations of players now work properly, while before they were broken in several ways (you would sometimes not see the attack animation, see it twice, etc).
- Other players on your screen now correctly animate when starting to cast or attack while moving.
- Other players on your screen are now closer to their real server position and tend to “slide” less when moving and turning.
- Other players no longer slide on screen when using Relocate.
- Minor CPU usage optimizations when many characters are on screen.
Bug Fixes
Before getting to the details of the rebalancing, let’s check out a few bug fixes!
- Fixed a major issue that would cause the UI not to load correctly under certain conditions.
- Spell Damage Increase and the Cantrip Master talent no longer increase the healing of magical spells.
- Insect Swarm no longer ticks twice as often as it should.
- Attacking with a weapon that is imbued with a damage conversion and is also poisoned no longer causes it to deal crazy elemental damage.
- Opening chests now reveals hidden players.
- Fixed various error messages when using the Socketing Station.
- Fixed a minor issue that would cause an item tooltip to stick when imbuing.
- Creatures defending a chest now appear immediately when the event is spawned.
Rebalancing
Let’s get to the rebalancing section now. Beware, for it’s VERY long!
Modifiers
Physical/Magical Damage Reflection
- Final value capped to 60%
- Value per tier changed from [8%/16%/24%] to [3%/6%/9%]
Abjuration
Dispel Magic
- DispelChancePercentage changed from [1.5 to 3]% × INT to [2 to 3]% × INT
Protection from Acid/Cold/Electricity/Fire/Poison
- Resistance bonus changed from [20 to 60] × INT to [30 to 60] × INT
Absorb Elements
- DamagePercentage changed from [1.5 to 3]% × INT to [2 to 3]% × INT
Globe of Spell Protection
- ManaCostPerSecond changed from [60 to 30] to [45 to 30]
Aeromancy
Lightning Rush
- Cooldown changed from [12 to 6] to [10]
Shocking Lash
- ManaCost changed from [100] to [80]
- DamageShock changed from [5 to 10] × INT to [6 to 8] × INT
Thunderbolt
- Cooldown changed from [8] to [6]
- DamageShock changed from [8 to 16] × INT to [10 to 15] × INT
Forked Lightning
- Cooldown changed from [5] to [6]
- ConeWidth changed from [90] to [120]
- ConeLength changed from [4] to [6]
- DamageShock changed from [6 to 12] × INT to [8 to 12] × INT
- StacksShocked changed from [1.5] × INT to [0.5] × INT
Static Discharge
- DamageShockPerSecond changed from [10 to 20] × INT to [16 to 24] × INT
- StacksShockedPerSecond changed from [1] × INT to [0.5] × INT
Static Pull
- ManaCost changed from [200] to [150]
- Cooldown changed from [16 to 8] to [10]
Thunderclap:
- DamageShock changed from [12 to 24] × INT to [12 to 18] × INT
- StacksShocked changed from [1.5] × INT to [1] × INT
Chain Lightning
- BouncesMax changed from [0.3 to 0.6] × INT to [0.2 to 0.4] × INT
Lightning Strike
- Cooldown changed from [15] to [16]
- DamageShock changed from [30 to 60] × INT to [32 to 48] × INT
Magnetize
- Cooldown changed from [20] to [12]
- ResistanceShock changed from [-10 to -20] × INT to [-6 to -12] × INT
- ShockwaveShockDamage changed from [50 to 100] to [30 to 60]
Archery
Pin Down
- DurationTrapped changed from [0.15 to 0.3] × PER to [0.1 to 0.15] × PER
Ricochet
- BouncesMax changed from [0.15 to 0.3] × PER to [0.2 to 0.3] × PER
Merciless Strike
- DurationStun changed from [0.1 to 0.2] × PER to [0.1] × PER
Powershot
- ExtraWeaponDamage changed from [8 to 16] × PER to [10 to 15] × PER
- DurationCripple changed from [0.15 to 0.3] × PER to [0.15] × PER
Volley
- DamageModifierPercentage changed from [4 to 8]% × PER to [6 to 9]% × PER
Barrage
- DamagePierce changed from [25 to 50] × PER to [28 to 42] × PER
- DurationCripple changed from [0.15 to 0.3] × PER to [0.2] × PER
Guided Shot
- DamageEnergy changed from [20 to 40] × INT to [20 to 30] × INT
Assassination
Blinding Dust
- DurationBlind changed from [0.25 to 0.5] × DEX to [0.2 to 0.4] × DEX
Glitter Dust
- DurationConfusion changed from [0.25 to 0.5] × DEX to [0.2 to 0.4] × DEX
Shadow Step
- DurationFear changed from [0.25 to 0.5] × DEX to [0.2 to 0.4] × DEX
Nimbleness
- MoveSpeedBonusPercentage changed from [0.25 to 0.5]% × DEX to [0.5]% × DEX
Axe Fighting
Cleave Armor
- Note: this spell is to be replaced entirely since armor reduction doesn’t fit in the concept of Axe Fighting.
- ResistanceDebuff changed from [20 to 40] × STR to [10] × STR
- DurationDebuff changed from [0.25 to 0.5] × STR to [0.2 to 0.4] × STR
Execute
- StacksMax changed from [5 to 10] to [10]
Lacerate
- ManaCost changed from [400] to [300]
- CurrentHealthPercentage changed from [0.75 to 1.5]% × STR to [0.8 to 1.2]% × STR
- MaxExtraDamage changed from [75 to 150] × STR to [80 to 120] × STR
Cryomancy
Frost Blast
- Cooldown changed from [10] to [8]
- DamageIce changed from [10 to 20] × INT to [8 to 16] × INT
- StacksChilled changed from [1] × INT to [1.5] × INT
Shivers
- ManaCost changed from [150] to [100]
- StacksChilled changed from [1] × INT to [0.75] × INT
Deep Freeze
- Cooldown changed from [12] to [10]
Icebound Blast
- ManaCost changed from [200] to [50]
- DamageIce changed from [16 to 32] × INT to [16 to 24] × INT
Winter Grasp
- DamageIcePerSecond changed from [6 to 12] × INT to [8 to 12] × INT
- StacksChilledPerSecond changed from [1 to 2] × INT to [1] × INT
Frost Nova
- ManaCost changed from [400] to [350]
- DamageIce changed from [20 to 40] × INT to [20 to 30] × INT
Permafrost
- ManaCost changed from [500] to [450]
- DamageIce changed from [12 to 24] × INT to [16 to 24] × INT
- StacksChilled changed from [3 to 6] × INT to [4 to 6] × INT
Druidcraft
Entangling Web
- DurationWebbed changed from [0.2] × INT to [0.1] × INT
Sprouting Pulse
- DamageCrush changed from [6 to 12] × INT to [8 to 16] × INT
- DurationRooted changed from [0.15 to 0.3] × INT to [0.15] × INT
Bramble Wall
- DurationRooted changed from [0.1 to 0.2] × INT to [0.15] × INT
Cobweb
- DurationWebs changed from [0.5 to 1] × INT to [0.4 to 0.6] × INT
- DurationWebbed changed from [0.08 to 0.16] × INT to [0.1 to 0.15] × INT
Crushing Roots
- ManaCost changed from [200] to [50]
- DamageCrush changed from [16 to 32] × INT to [16 to 24] × INT
Entangling Roots
- DamageCrush changed from [15 to 30] × INT to [16 to 24] × INT
- DurationRooted changed from [0.15 to 0.3] × INT to [0.1 to 0.15] × INT
Insect Swarm
- Fix to tick rate (now correctly 1s instead of 0.5s)
- DurationDebuff changed from [0.3 to 0.6] × INT to [0.4] × INT
- DamagePiercePerSecond changed from [100] to [0]
- StacksBleedingPerSecond changed from [6] to [6 to 12]
Fencing
Lunge
- DurationStun changed from [0.03] x DEX to [0.5] (flat)
Pierce Through
- ExtraWeaponDamage changed from [6 to 12] × DEX to [8 to 12] × DEX
- DamageEnergy changed from [12 to 24] × INT to [16 to 24] × INT
Puncturing Strike
- ExtraWeaponDamage changed from [8 to 16] × DEX to [8 to 12] × DEX
- StacksBleeding changed from [1] × DEX to [0.8 to 1.2] × DEX
Heart Piercing Strike
- ManaCost changed from [400] to [300]
- IgnoredResistancePercentage changed from [1.5 to 3]% × DEX to [1.2 to 1.8]% × DEX
- StacksBleeding changed from [2] × DEX to [1.2 to 1.8] × DEX
- DamageAmplificationPercentage changed from [50 to 100]% to [80]%
Impale
- ExtraWeaponDamage changed from [20 to 40] × STR to [20 to 30] × STR
- StacksBleeding changed from [2 to 4] × STR to [2 to 3] × STR
- IgnoredResistancePercentage changed from [2 to 4]% × DEX to [2 to 3]% × DEX
Geomancy
Crystalline Touch
- DurationSilence changed from [0.04 to 0.08] × INT to [0.05] × INT
Earth Spikes
- DurationSlow changed from [0.15 to 0.3] × INT to [0.2] × INT
Crystal Shackles
- DurationDebuff changed from [0.15 to 0.3] × INT to [0.2] × INT
Crystalline Skin
- DurationSilence changed from [0.08 to 0.16] × INT to [0.05] × INT
Petrify
- DurationPetrify changed from [0.2 to 0.4] × INT to [0.2 to 0.3] × INT
Stone Lance
- DamagePierce changed from [18 to 36] × INT to [16 to 24] × INT
Tectonic Outburst
- DamageCrush changed from [16 to 32] × INT to [16 to 24] × INT
DurationStun changed from [0.08 to 0.16] × INT to [0.1] × INT
Hunting
Net Trap
- DurationTrapped changed from [0.1 to 0.2] × PER to [0.1 to 0.15] × PER
Illusionism
Mind Strike
- ManaCost changed from [150] to [200]
- Cooldown changed from [5] to [12]
- DamageEnergy changed from [8 to 16] × CHA to [12 to 24] × CHA
- DurationDaze changed from [0.1 to 0.2] × CHA to [0.2] × CHA
Atrophy Wave
- DurationAtrophied changed from [0.2 to 0.4] × CHA to [0.3] × CHA
Shimmering Sphere
- DamageEnergy changed from [15 to 30] × CHA to [12 to 24] × CHA
- DurationConfusion changed from [0.2 to 0.4] × CHA to [0.2] × CHA
Word of Power: Silence
- DurationSilence changed from [0.3 to 0.6] × CHA to [0.2 to 0.4] × CHA
Word of Power: Stun
- DurationStun changed from [0.15 to 0.3] × CHA to [0.15 to 0.2] × CHA
Knife Fighting
Crippling Strike
- DurationCripple changed from [0.12 to 0.24] × DEX to [0.2] × DEX
Disrupting Strike
- BuffsRemoved changed from [0.08 to 0.16] × PER to [0.1 to 0.15] × PER
Lethal Strike
- DurationUnhealable changed from [0.15 to 0.3] × DEX to [0.2] × DEX
Leadership
Call to Tenacity
- DurationBuff changed from [0.2] × CHA to [0.4] × CHA
Inspire
- HealthBonus changed from [6 to 12] × CHA to [8 to 16] × CHA
- BonusWillpower changed from [6 to 12] × CHA to [8 to 16] × CHA
- BonusFortitude changed from [6 to 12] × CHA to [8 to 16] × CHA
- BonusEvasion changed from [6 to 12] × CHA to [8 to 16] × CHA
- BonusAccuracy changed from [6 to 12] × CHA to [8 to 16] × CHA
- DurationBuff changed from [0.6] × CHA to [0.8] × CHA
Shields Up
- ResistancesAll changed from [3 to 6] × CHA to [6 to 12] × CHA
- DurationBuff changed from [0.25 to 0.5] × CHA to [0.5] × CHA
Aura of Oppression
- AreaRadius changed from [0.08 to 0.16] × CHA to [0.15] × CHA
Staggering Shout
- DurationSlow changed from [0.15 to 0.3] × CHA to [0.2] × CHA
Crushing Shout
- DurationStun changed from [0.1 to 0.2] × CHA to [0.1 to 0.15] × CHA
Mace Fighting
Concussive Strike
- Cooldown changed from [6 to 3] to [3]
- DamagePercentage changed from [5]% × STR to [3 to 6]% × STR
Heavy Blow
- WeaponDamageIncreasePercentage changed from [4 to 8]% × STR to [8 to 12]% × STR
- DurationCripple changed from [0.15 to 0.3] × STR to [0.15] × STR
- Can no longer be Critical
Crushing Assault
- ExtraWeaponDamage changed from [8 to 16] × STR to [12 to 18] × STR
- DurationCripple changed from [0.1 to 0.2] × STR to [0.1] × STR
- Can no longer be Critical
Resonating Blow
- ExtraWeaponDamage changed from [10 to 20] × STR to [16 to 24] × STR
- Can no longer be Critical
Resonating Blow
- AreaRadius changed from [0.15 to 0.3] × STR to [0.2 to 0.3] × STR
Spine Breaker Blow
- ManaCost changed from [300] to [250]
- ExtraWeaponDamage changed from [16 to 32] × STR to [12 to 18] × STR
- DurationCripple changed from [0.1 to 0.2] × STR to [0.1 to 0.15] × STR
- DurationAtrophied changed from [0.1 to 0.2] × STR to [0.1 to 0.15] × STR
Split Earth
- ManaCost changed from [400] to [300]
- DamageCrush changed from [25 to 50] × STR to [20 to 30] × STR
- DurationStun changed from [0.1 to 0.2] × STR to [0.15] × STR
Necromancy
Bone Barrage
- DamagePierce changed from [15 to 30] × INT to [20 to 30] × INT
- StacksBleeding changed from [1.5 to 3] × INT to [1 to 1.5] × INT
- DurationCripple changed from [0.15 to 0.3] × INT to [0.1 to 0.15] × INT
Death Circle
- DamageEnergy changed from [25 to 50] × INT to [20 to 30] × INT
- DurationUnhealable changed from [0.2 to 0.4] × INT to [0.4] × INT
Pyromancy
Ignite
- ManaCost changed from [100] to [50]
- Cooldown changed from [8 to 4] to [5]
Burning Pillar
- DamageCrush changed from [120 to 240] to [80 to 120]
- DamageFire changed from [12 to 24] × INT to [8 to 12] × INT
- DurationStun changed from [0.05 to 0.1] × INT to [0.05] × INT
Explosion
- DamageFire changed from [15 to 30] × INT to [20 to 30] × INT
- Can no longer be Critical
Pyroblast
- ManaCost changed from [200] to [150]
- DamageFire changed from [10 to 20] × INT to [8 to 16] × INT
- StacksWarm changed from [0.5 to 1] × INT to [0.5] × INT
Fireball
- DamageFire changed from [25 to 50] × INT to [20 to 40] × INT
- StacksWarm changed from [2.5] × INT to [2] × INT
Incinerate
- ManaCostPerSecond changed from [150] to [100]
- Cooldown changed from [20] to [5]
- DamageFirePerSecond changed from [10 to 20] × INT to [8 to 16] × INT
- DamageAmplificationPercentage changed from [50 to 100]% to [50]%
Ember Dragon Breath
- StacksWarmPerSecond changed from [1 to 2] × INT to [2] × INT
Restoration
Minor Healing
- PrecastTime changed from 0.2 to 0.5
Swordsmanship
Pommel Strike
- DamageCrush changed from [8 to 16] × STR to [12 to 18] × STR
- DurationStun changed from [0.06 to 0.12] × STR to [0.1] × STR
- Can no longer be Critical
Swipe
- ExtraWeaponDamage changed from [10 to 20] × STR to [12 to 18] × STR
Whirlwind
- ManaCost changed from [250] to [200]
- ExtraWeaponDamage changed from [12 to 24] × STR to [12 to 18] × STR
Eviscerate
- ManaCost changed from [300] to [250]
- ExtraWeaponDamage changed from [20 to 40] × STR to [20 to 30] × STR
- StacksBleeding changed from [2 to 4] × STR to [2 to 3] × STR
Slashing Wave
- ManaCost changed from [400] to [300]
- ExtraWeaponDamage changed from [30 to 60] × STR to [30 to 45] × STR
- DurationCripple changed from [0.15] × STR to [0.2] × STR
Venomancy
Blinding Venom
- StacksPoison changed from [0.5 to 1] × INT to [0.6 to 1.2] × INT
- DurationBlind changed from [0.2] × INT to [0.3] × INT
Poison
- ManaCost changed from [100] to [50]
- StacksPoison changed from [0.5 to 1] × INT to [0.6] × INT
Poison Spray
- StacksPoison changed from [0.5 to 1] × INT to [0.6 to 1.2] × INT
Infectious Burst
- AreaRadius changed from [4] to [5]
- DamagePoison changed from [8 to 16] × INT to [10 to 15] × INT
- DamageAmplificationPercentage changed from [200]% to [150]%
Noxious Jet
- DamagePoison changed from [12 to 24] × INT to [16 to 24] × INT
- StacksPoison changed from [1 to 2] × INT to [1.6 to 2.4] × INT
Vitriomancy
Acid Breath
- StacksCorrosion changed from [0.5 to 1] × INT to [1] × INT
Acid Sphere
- StacksCorrosion changed from [0.5 to 1] × INT to [1] × INT
Acid Spike
- DamagePierce changed from [6 to 12] × INT to [8 to 12] × INT
- DamageAcid changed from [6 to 12] × INT to [8 to 12] × INT
Acid Whirl
- DamageSlash changed from [6 to 12] × INT to [8 to 12] × INT
- DamageAcid changed from [6 to 12] × INT to [8 to 12] × INT
Black Ooze
- DamageAcid changed from [15 to 30] × INT to [20 to 30] × INT
- StacksCorrosion changed from [1 to 2] × INT to [1 to 1.5] × INT
- EffectsAmplificationPercentage changed from [2 to 4]% × INT to [2 to 3]% × INT
Caustic Shell
- DamageAcid changed from [20 to 40] × INT to [10 to 20] × INT
- StacksCorrosion changed from [1 to 2] × INT to [2] × INT
Warfare
Battle Jump
- DurationCripple changed from [0.12 to 0.24] × STR to [0.2] × STR
Resolve
- Cooldown changed from [16 to 8] to [12 to 8]
- DurationEffect changed from [0.15 to 0.3] × CON to [0.2 to 0.3] × CON
Shield Slam
- DurationStun changed from [0.04 to 0.08] × STR to [0.1] × STR
Ram Throug
- DurationCripple changed from [0.15 to 0.3] × STR to [0.15] × STR
Second Wind
- Cooldown changed from [30] to [60]
Shockwave
- DurationStun changed from [0.06 to 0.12] × STR to [0.1] × STR
Witchcraft
Weaken
- DurationWeakened changed from [0.2 to 0.4] × INT to [0.5] × INT
Energy Blast
- DamageEnergyPerSecond changed from [8 to 16] × INT to [10 to 15] × INT
Relocate
- PrecastTime changed from 0.1 to 0.5
Damn, that was a lot… enjoy!
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