Free Play Extended & Summer Roadmap - Fractured - The Dynamic MMO

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Free Play Extended & Summer Roadmap

August 26th, 2024 at 8:01 pm

New consumables, city crafting orders, artifacts… and a whole additional week of Free Play! Lots of big news in today’s announcement!

Hi, fellow gamer and MMO enthusiast!

In today’s post, we’ll be going over all the changes coming to Fractured Online in the next 5 weeks! But first, let’s start with some great news…

Free Play Extended

The Free Week has officially been extended until Monday, September 1, at 10am CET!

We’ve taken this decision because we have a major engine and quality-of-life update coming this week, and we want all of you to be able to see the difference for yourselves! Also, we’ve had too much downtime, and we want to make up for it with all of you.

Read on for all the details!

Summer Roadmap

Here come all the updates we have in store from here until the end of September!

(yes, the end of September is no longer summer… but hey, Summer Roadmap sounded cooler then September Roadmap, so here we go!)

Unity 2022.3 LTS Upgrade

We’ll be getting a litte technical here. If tech insights aren’t interesting to you, feel free to skip this paragraph!

Due to restrictions in our backend engine, we’ve been long forced to use an older version of Unity (2020.3 LTS). Being a “Long Term Support” version, it was still being updated with bug fixes, but some of the core systems used by both our client and server were Beta releases, thus not fully stable.

Inherent flaws in those core systems are the reason behind the server crashes that we’ve been experiencing in the world of Aerhen in the last few days. Do note that the issues didn’t lie in the core of our backend engine, which is not part of Unity, but in the Unity processes that control different areas of the world.

A first attempt to just update those Beta packages to the most recent Beta versiown supported by Unity 2020.3 LTS yielded no improvements. We then realized a full engine update was needed.

So, we are now in the process of porting the game to Unity 2022.3, the latest LTS version of Unity. Actually, we are basically done already – we just need to do a LOT of testing now! If all goes well, the engine update will be part of the next patch already!

Quality of Life

Here we have some of the QOL changes most requested by the community!

First, we are adding more options to the Settings menu, giving you the chance to:

  • Change controls to MOBA/RTS-like, i.e. you move with right click (basically mouse controls become inverted compared to the current ones).
  • Disable quick casting, i.e. you get a target cursor instead of casting the spell directly at your current cursos position.
  • Change the mouse cursors graphics to more visible (brightly colored) ones.
  • See the names of monsters on mouseover.

Second, we are implementing the following changes:

  • Mounting as Peaceful when not in combat takes 1 second instead of 4. Gatherers rejoice!
  • Targeting is now smarter – trying to cast an offensive spell on a target will ignore allied creatures on top of the target.
  • Dismounting as Aggressive when other Aggressive players are nearby makes all your ability go on a short cooldown.
  • Double-clicking on the center of a radial menu automatically selects the “default” option of the radial menu. This means that if you are mounted, you can pick up your wagon with double-click, while if you are dismounted, you can open the wagon’s inventory with double-click. If you own a house, you can open a chest with double-click. And more…
  • Instant-pickup (e.g. small stone) can be interrupted.

Premium Houses

Not much to add here. Owners of Founder Packs are getting their unique blueprints, and everyone will be able to buy house skins from the store to re-skin their homes 🙂

Consumables

You all want that dedicated consumable hotbar slot, even though there are just a handful of consumables to put in there. It’s time to change this!

We have a huge expansion of consumables in store, which will add value to items and events that currently have little, such as gems and ghosts.

We can’t get into detail in there, since this is such a big topic that it requires a dedicated post. Let’s just say that you will get that dedicated hotbar slot, and you’ll be able to put 1 consumable there out of several categories.

Stay tuned for the dedicated post, and let’s move to the next step of gear progression in Fractured: artifacts!

City Crafting Orders

Right now, there is no reason for players to upgrade their cities. This is also something that really needed to be changed, so here we go!

With the last patch of September, city shops will be populated with NPCs that require T1 items crafted by players. Each day each NPC will have a unique request, meaning it will look for a maximum N units of a specific type of item, made of a specific material and optionally with a minimum quality. Note: N unit from each player who wants to contribute, not N in total.

The more complex the request, the higher the amount of reward points earned! When enough points have been accumulated, they can be traded for a random reward, including:

  • Gold
  • Crafting Recipes (the ones currently found in chests and Divine Rewards, which will no longer be dropped there)
  • Artifact Recipes

The higher the level of the city, the better the requests of the NPCs that populate it and the largest the rewards. Moreover, the taxing system will be changed to equalize all cities. More details will follow, since this is also a huge topic.

Artifact Equipment

Once you’ve got your recipe, you can now use it to turn a weapon or a piece of armor of into an artifact!

The item must be of Legendary quality to undergo this process – that’s a new quality level not yet available in game, only achievable by the most skilled crafters who are getting their crafts quality boosted by a Crafting Recipe. Note that the recipe is not the only requirement – unique items found battling Legends in PvE are also needed.

An item turned into an artifact gains a unique suffix which gives it a unique passive ability. Just a few examples below:

  • Weapon of Wizardry: attacks and physical abilities use Magical Power instead of Physical Power as scaling factor.
  • Shield of Absorption: Converts 20% of the magical damage you take into mana.
  • Armor of Strength: Your Strength score increases by 2 points.
  • Helm of Protection: You take 50% less damage from critical hits. Only the critical portion of the damage is affected.
  • Boots of Stealth: You move 20% faster while hidden.
  • Gloves of Brawling: Your unarmed attacks deal 20% more damage.

These are just a few examples out of many. Note: all the numbers above are for illustrative purposes only and still require balance. This change will also get its own dedicated blog post.


Well, yet another long blog post. Hope you are as excited as we are for all these changes!

Enjoy Fractured Online!

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