QOL & Engine Update & More Free Play - Fractured - The Dynamic MMO

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QOL & Engine Update & More Free Play

September 2nd, 2024 at 6:31 pm

All the most requested Quality of Life changes & a major engine update, with an additional week to enjoy them for free!

Hi, fellow gamer and MMO enthusiast!

The big Quality of Life update that was promised is coming tomorrow – i.e. Tuesday, September 3, at 10am UTC!

Together with that, we’ve completed the update to Unity 2022! Read on for all the details!

Free Play Extended

The Free Week has officially been extended once again until Monday, September 9, at 8am UTC!

We’ve taken this decision because we promised you’d be able to experience this major update during the free play event last week, but completing testing and fixing all the issues generated by the engine update took longer than expected.

This is the last extension though, so make the most of it! 😉

Unity 2022.3 LTS Upgrade

We’ll be getting a litte technical here. If tech insights aren’t interesting to you, feel free to skip this paragraph!

Due to restrictions in our backend engine, we’ve been long forced to use an older version of Unity (2020.3 LTS). Being a “Long Term Support” version, it was still being updated with bug fixes, but some of the core systems used by both our client and server were Beta releases, thus not fully stable.

Inherent flaws in those core systems are the reason behind the server crashes that we’ve been experiencing in the world in the last few days. Do note that the issues didn’t lie in the core of our backend engine, which is not part of Unity, but in the Unity processes that control different areas of the world.

A first attempt to just update those Beta packages to the most recent Beta versiown supported by Unity 2020.3 LTS yielded no improvements. We then realized a full engine update was needed, which is now done!

This update also paves the way to many potential client and server performance improvents which we can’t wait to start working on!

Quality of Life

Here we have some of the QOL changes most requested by the community!

First, we are adding more options to the Settings menu, giving you the chance to:

  • Change controls to MOBA/RTS-like, i.e. you move with right click (basically mouse controls become inverted compared to the current ones).
  • Disable quick casting, i.e. you get a target cursor instead of casting the spell directly at your current cursos position.
  • Change the mouse cursors graphics to more visible (brightly colored) ones.
  • See the names of monsters on mouseover.

Second, we are implementing the following changes:

  • Mounting as Peaceful when not in combat takes 1 second instead of 4. Gatherers rejoice!
  • Targeting is now smarter – trying to cast an offensive spell on a target will ignore allied creatures on top of the target.
  • Dismounting as Aggressive when other non-allied Aggressive players are within 15 meters from you makes all your ability go on a 5-seconds cooldown.
  • Double-clicking on the center of a radial menu automatically selects the “default” option of the radial menu. This means that if you are mounted, you can pick up your wagon with double-click, while if you are dismounted, you can open the wagon’s inventory with double-click. If you own a house, you can open a chest with double-click….
  • The I’M STUCK button can now be used in sieges, and Game Masters can enter active siege zones.
  • Trying to interact with an item while in Combat Mode now triggers a message saying “Can’t do this while in combat”.
  • Combat Mode is no longer triggered when casting spells or attacks if such spells or attacks don’t connect with any target. This means you can now jump to that plant and harvest it right away, yes.
  • Instant-pickup (e.g. small stone) can be interrupted.
  • In the Book of Knowledge, if you’ve reached 100% knowledge of a creature, a text now explains you can’t gain more KP from that creature.

Bug Fixes

We’ve got several big ones here, let’s go over them!

  • Selecting the Italian language no longer disables the chat.
  • Claim item recovery is now functional. Items from abandoned claims have been saved correctly, but could not be recovered because the recovery UI would not open. If you’ve abandoned a claim, you can recover your items now.
  • The traps placer by a player no longer hurt the summons of that player.
  • The base damage of the Chadra Primal Form attacks is now correctly 140 instead of 100.
  • Totems now always attack, also when the caster is in Summon Follow or Summon Guard mode.
  • Auto Combat Mode no longer overrides Manual Combat Mode. If you turn on Combat Mode manually through the hotkey, it will stay on until you disable it.
  • Emote preview is now functional for all races.
  • The “combat mode prevents looting” option is now disabled for new players.

Enjoy Fractured Online!

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