Council of Elysium – Chapter Eighth – Twitch Stream
Join Knilpu and Arcahem for the Eighth Chapter of the Council of Elysium for an evening of fun and catching up on the latest news!
Before we begin, let’s make sure we are all on the same page: progression on Fractured Online is neither level- nor skill-based, to avoid the usual grind that comes with skill progression in comparable games.
To still provide a sense of progression and long-term achievement, Fractured Online introduces a new experience called the Knowledge System. This game mechanic combines the following rules:
Let’s look at the system in more detail now!
In Fractured Online, Knowledge Points can be seen as your personal progression “currency”, which you acquire over time while playing the game. Once earned, you can spend them to obtain Talent Points and start learning new abilities.
Unlike the usual “experience points” you can find in most MMORPGs, in Fractured Online grinding (repeating the same action over and over) is not the way you earn Knowledge Points. Their acquisition takes place naturally during your gaming sessions – and the more varied the things you do are, the better!
Let’s have a look at the four main situations that lead to earning Knowledge Points.
OK, now you know how Knowledge Points are earned. Let’s get into the core of the Knowledge System and find out how they can be spent.
Unless you’re entirely new to the world of RPGs, you’ve likely had to deal with Talents already in one way or the other. This is what your Talent Tree page looks like in Fractured Online:
At a superficial look, this is not much different from a canonical MMORPG talent system. Whereas in classic MMORPGs you gain a new Talent Point once in a while when leveling up, in Fractured Online you’re free to choose when to obtain one by spending a fixed amount of your Knowledge Points. The Talent Points you have – up to 60 – can then be assigned to the nodes of your Talent Tree. The latter is divided into six branches, each focused on one of the main character attributes, plus 6 “hybrid” branches.
In classic MMORPGs, moreover, I’m sure you’re used to thinking very carefully before allocating a Talent Point, knowing there is no way back – at least not without having to open your (real-life) purse. That’s not the Fractured way. Here, you can re-assign your Talent Points as many times as you want during a Resting phase. Yes, that’s it: just sit down in front of a fire change all your Talents to match the stats and abilities of your Hero, just like you do before a match of your favorite MOBA! You can also handily save pre-defined configurations.
One last remark before closing this paragraph: if you’re afraid Talents create a power wide gap between new and experienced players, you can stop worrying already! Talents are certainly an important complement to a character build, and we’re sure different setups will be widely debated in the competitive crowd. However, they’re just that: complements. The main strengths and weaknesses of your character are established when you create it!
Fractured Online’s magical and combat abilities are discovered and learned through a truly unique process.
Our aim when we designed this piece of the Knowledge System was once again to avoid grinding and to make you feel like any ability you learn is a small adventure in itself – always familiar yet never repetitive, always worth following but never creating large power gaps.
When you open your Character Abilities window for the first time, most of the abilities listed in each School are in an Undiscovered state (greyed out).
By looking at the tooltip of an Undiscovered ability, you can see what creatures in the world know about it (and thus use it in combat). The only thing left to do is for you to find where they reside and hunt them down! Beware though, as most abilities are only associated to a specific family of monsters, which reside in a specific continent of one of the three planets. Just getting there may prove to be a challenge, as explained in this Feature Spotlight!
Each creature typically knowns multiple abilities, which become Ready To Learn at different stages of the progression of the Bestiary entry associated to that creature.
So, you finally have the ability you were looking for as Ready to Learn. Congratulations! To learn it, just click on it and spend the required amount of Knowledge Points.
Below you can see how a spell already learnt to level 1 looks like – the fearsome Death Cricle, from the School of Necromancy!
Please note that learning an ability is not enough to use it. An upcoming Spotlight will share the details on how you can Memorize an ability during a Resting phase so that it can be assigned to your hotbar and used in combat!
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