@Farlander said in Real Crafting:
Has it been decided how many stats will be incorporated upon an item?
Not yet. But I can anticipate that there will be two ways that you will have to power up your armors/weapons..etc
- Through crafting, using different materials to customize the stats
- Enchanting system supported by a UI
@Jetah said in Real Crafting:
I dont remember the crafting spotlight. if it isn't out.. when?
No, there isn't any spotlight about the crafting system yet, as you can see is a topic we still need to discuss and define in a better way.
@Gothix said in Real Crafting:
I'm personally hoping for some kind of system (regardless of the details) where not everyone can craft everything, at least not equally.
I think that the search for the right materials will prevent that possibility. For example, if a specific kind of steel could be found only in Tartaros, the creation of the related piece of armor will become quite an undertaking if you are a human or a beastman.
Sorry if sometimes I'm not so clear, but these things are often just ideas or work in progress stuff. Anyway, you will be able to keep all the recipes you want. Our concept is: you will have a unique recipe for an item, is the formula that changes, you will be able to combine available materials (different kinds of leathers, stones, steels) as you want to create something unique according to your needs.
We still don't know; it is something that we will decide in the future.


There is a new one, isn't it ? Is it the intern you had last year ? 