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    Posts made by Yitra

    • RE: Hello!

      Hey buddie, good to have you with us πŸ™‚

      posted in Welcome to Fractured
      Yitra
      Yitra
    • RE: Greetings my good people o/

      Welcome to fractured !

      posted in Welcome to Fractured
      Yitra
      Yitra
    • RE: Anti-Hack/Cheat/Bot

      The more you can do with "ingame" earned money, the more cheating and bots you will see. Create a closed economy where it is not possible to transfer ingame money between characters will cut down on that.

      Create an old school economy where you have to trade goods. 4 eggs for 1 wolf hide or something πŸ™‚

      posted in Questions & Answers
      Yitra
      Yitra
    • RE: Greetings from Deccarro!

      Welcome to Fractured !

      posted in Welcome to Fractured
      Yitra
      Yitra
    • RE: Hello!

      Welcome to Fractured !

      posted in Welcome to Fractured
      Yitra
      Yitra
    • RE: Fractured Content Pills - Week 37, 2019

      @Jetah said in Fractured Content Pills - Week 37, 2019:

      @Kralith @PeachMcD

      I see it as they're allowed to get the materials they need but they wont over-harvest. It almost sounds like the american indians, similar to the Tauren in WoW.

      Hell no !! I am allowed to build my palace and villa. Not gonna stay in some common tent or den !

      posted in Minor Releases
      Yitra
      Yitra
    • RE: Week 86 - Weekly Drawing Winners

      Congratulations Folks !

      posted in News & Announcements
      Yitra
      Yitra
    • RE: Pet system can be based on UO or Daoc?

      @Farlander said in Pet system can be based on UO or Daoc?:

      I personally found feeding pets tedious. Too much realism makes the game become work and not fun. I don't want the game to represent life. Most want to escape life while playing a game lol.

      Indeed, that's why I like the Carpenter NPC, I hate to maintain my house just as much in real life as in gaming πŸ™‚

      posted in Discussions & Feedback
      Yitra
      Yitra
    • RE: Fractured Content Pills - Week 37, 2019

      @PeachMcD said in Fractured Content Pills - Week 37, 2019:

      The furniture looks excellent! I would totally love a little cabin like this for myself. Which raised a question in my mind, 'do Beastlings even need houses? If I'm a wolfling, tigerperson, or bearling, wouldn't I have a den? Would I want to sleep on a bed⁉ And if I were Hart-kin, would I even have a den? My experience of wild ungulates is that they like to find a nice secluded bower or grotto-type place to relax.

      Idea for a future Content Pill: The well-appointed den! 🐺 πŸ… 🐻 🦌

      Ever seen a wolf wear armour or use a sword? I am evolved! I don't want to sleep on the ground any more!

      posted in Minor Releases
      Yitra
      Yitra
    • RE: Reserve a name separately?

      If you look at character names in general, I would think that most people give a rats ass about the name they use. For that small group that truly cares about the name, name reservation is a thing.

      And it's like Xzovia says, it is really annoying to have a random number behind your name, or if you are forced to take a surname so more people can use the same Christian name. It's like Madonna, Cher or Prince forcing to use a surname!

      From a roleplay perspective, a name can be important after a while, but we start all-new with a new story where your character will be known from day 1 with that name unless you believe in reincarnation where memories from previous games transfer to this game and you expect to meet people with that same disorder......πŸ˜‡

      posted in Questions & Answers
      Yitra
      Yitra
    • RE: Effect from Taming on mainly PvP

      @Jetah said in Effect from Taming on mainly PvP:

      @Xzait

      D&D even list it as beauty: https://www.dandwiki.com/wiki/SRD:Charisma

      Didn't your parents teach you, that you don't have to believe everything you read on the internet? Or are they not there yet?

      posted in Discussions & Feedback
      Yitra
      Yitra
    • RE: Min/Max'ing and crafting/fighting

      If you look at the game from two core characteristics: knowledge system and exploring, then horizontal progression makes all the sence in the world. Being able to do well in other environments, needs you to develop knowledge and specialize in certain resistance (armour) for example.

      It is not about me able to kill another noob or not. I just hate that kind of games, where seal cub slaying is a thing.

      If you look at this game as the next PvP game on the market, I understand that people want to be able to be a meta and kill all other, but aren't there enough other games already who just facilitate that?

      posted in Questions & Answers
      Yitra
      Yitra
    • RE: Effect from Taming on mainly PvP

      @Znirf Thanks you for the clarification! Much appreciatedπŸ‘

      posted in Discussions & Feedback
      Yitra
      Yitra
    • RE: Week 85 - Weekly Drawing Winners

      Congratulations Folks !

      posted in News & Announcements
      Yitra
      Yitra
    • RE: Gamescom Here We Come - And You?

      @Kralith said in Gamescom Here We Come - And You?:

      @Jimbolini said in Gamescom Here We Come - And You?:

      Last time asking.

      Any news regarding Gamescom? Was it successful, etc?

      I guess it was successful enough to keep Jacopo super busy.
      76b430e1-d2d2-42b8-a55a-7f3d106185ab-grafik.png

      I am also curious, but i try to be patient, because i know how stressful and timeconsuming business can be.

      They may have found the supplier of Capes !!!!!!

      posted in Discussions & Feedback
      Yitra
      Yitra
    • RE: Buildable items for plots

      @Gothix said in Buildable items for plots:

      Summonable monsters for target practice, dueling practice. A magic fountain of summoning.

      You can only summon a monster inside your own garden and monster can't leave from there. This monster can be used for you to practice your (melee) skills. Garden isn't really large enough to practice ranged. πŸ˜‰

      Alternatively, simple target dummy would do.

      I could only upvote once, but this......... yeah baby !!!!!!

      posted in Discussions & Feedback
      Yitra
      Yitra
    • RE: Summon Fellow Demon Players Ability

      @Jetah said in Summon Fellow Demon Players Ability:

      we're asking for a "summon demon" spell that lets us control or be controlled.
      IE humans summon a demon (plenty of folklore and anime about this as examples) to take over the world and grant the summoner immense power. Instead of that, it's asking a Demon if they wish to be a 'slave' for a while as a gameplay option.

      This wouldn't give the summoned demon free reign like a teleport.

      @deusex2 said in Summon Fellow Demon Players Ability:

      We're talking about, for example, being a player demon, and suddenly a shiny portal spawns in front of you and you get a pop-up stating that somebody's calling you from the other side of the portal, and when you walk through you are transported from Tartaros to Syndesia, into a summoner's party and become a PC summoned demon πŸ™‚

      Even if for only a temporary.

      Instead of a "harsh" NO, I think by implication he is saying that what you guys are asking for, will not be implemented. ☺

      posted in Discussions & Feedback
      Yitra
      Yitra
    • RE: Min/Max'ing and crafting/fighting

      @Alexian said in Min/Max'ing and crafting/fighting:

      @Farlander said in Min/Max'ing and crafting/fighting:

      The majority of the guys that I know who pvp are definitely min/maxers. Trying to be better than other players is what they do. Roleplay, exploring, socializing with others at make believe tea parties is not their thing. Whether you pvp or not you still need to know this info because everyone who wants to explore everything will be forced into pvp at some point. I'm really interested in how a character improves. I'd love to see some hard numbers on gear, stats, knowledge and any other damage modifying effects that improve a character over time.

      It’s for this reason, so eloquently written, that I don’t understand min-maxing in an MMORPG, where exploration and immersion are key components.

      Mainly 2 reasons:

      1. Whether you pvp or not you still need to know this info because everyone who wants to explore everything will be forced into pvp at some point as mentioned by Farlander
      2. Even when not a dedicated pvp-er I still want to perform as best as possible if not in pvp then in pve. Interest in exploration and immersion does not exclude that but is a very nice and needed addition. A pure pvp / survival / end game raid game would get boring (at least for me)
      posted in Questions & Answers
      Yitra
      Yitra
    • RE: Min/Max'ing and crafting/fighting

      @Xulu I edited my answer, to be more specific. Alpha 1 was not representative to do that kind of testing with damage. Crafting was very limited anyway.

      posted in Questions & Answers
      Yitra
      Yitra
    • RE: Min/Max'ing and crafting/fighting

      There are 2 thread that I know of, which gives partly an answer to your questions:

      Character Stats and Crafting stats

      The skills in Alpha 1 were limited in number and diverted over several schools (caster, melee str, melee dex etc) so in no way representative for testing real damage output (damage balancing was not a thing either as 1 caster spell was outdamaging all other spells/skills. Next test will give us hopefully a lot more skills/spells to test with.

      posted in Questions & Answers
      Yitra
      Yitra
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