Q4 has still 2 months left.
If I were them I would do it before the Christmas holidays, so they can spend those too with their families.
Q4 has still 2 months left.
If I were them I would do it before the Christmas holidays, so they can spend those too with their families.
I have no clear idea what it should be, but I am hoping it will not be:
And it would be really nice if (in time) you would be able to transfer your favourite template onto other armour
My memory could be wrong, but I cannot remember this kind of discussions where games had a b2p model combined with a monthly fee. Every player was contributing the same amount to the developers of the game. So there was a core flow of money to make the development of a game worthwhile.
Now some people who spend a lot more money make it possible that other people spend a very basic amount in a pure b2p model (or sometimes even spend nothing at all). Is this unfair as those people who spend the money have an advantage to a certain degree? For a game to survive players will need to contribute a certain amount on average. Challenge for a developer is how to get that done. But still, my question is. Why would I spend money if it gives me nothing extra towards people who don't?
@Logain said in Rhykker Mention of "Pay for Convenience":
I am not talking about the 10% knowledge gain benefit, but about any 'time saving', because saving time ALWAYS means that you can gather more resources faster than somebody who doesn't have the 'time saving benefit'. Which means you can send more players back onto the battlefield fully equipped. Which means you have a higher number of players. Which (as you agreed on) is a determining factor on winning a guild versus guild conflict.
@Logain said in Rhykker Mention of "Pay for Convenience":
Have you ever considered that it's not about people being opposed to spending some money, but about people that don't like continuously having to spend ridiculous amounts of money to be on par with their opponents? Remember we are talking about people spending tens of thousands of dollars on a game.
I'd like to be a competitive player, but keep reasonable money spent on a game ratio.
This I can totally agree on, as it is the responsibility of the developer to not make this kind of "whaling" even possible or worthwhile for a player.
But in general, I am thankful to all the people who already spend thousands of money yet on a Kickstarter package, which made it possible to get the stretch goals
@Pluto said in Rhykker Mention of "Pay for Convenience":
So someone who has enough money to only work 30 hours a week (thus saving 10 hours to play) is pay to win because they have more time to gear up than another player.
Sorry, being cheeky... But we will just have to agree to strongly disagree. If fractured is pay to win under your stipulations, I am totally fine with it.
DS needs to keep the lights on, which cannot always be done with simple cosmetics
But wait, are cosmetics not pay to win as well? If you have to grind out coin to buy a cloak cosmetic, but someone can just buy it... They can clearly gain an advantage since they have time to gear
Sorry, still being cheeky lol
Love this commend! Nothing cheeky about it, it just reality
To me, the whole P2W discussion is about people who don't have the money or do not want to spend it expect to be on par with people who do spend money. Why would I spend money on things that don't give me anything useful?
@FrostyWimbly said in Optimistic, but Hesitant:
What do you all think about where this could go?
@Pluto said in Optimistic, but Hesitant:
Any indie project can flop. It is always a risk
I believe that every game nowadays is a risk, as people (in general) tend to have a very small interest curve and expect every game to be for free.
Even games from big developers are no guaranteed hit. It will all depend on if they can deliver the features they have in mind for this game. If they do, I see a bright future
@Pluto : Think of it as seeing your favourite sweater beeing on sale, later on. You never know if that will happen and if they have the right size available then. You need to take risk some time to make sure you get what you want.
Ah lovely, and grats to the other winners!
@Specter said in profile level:
@Aries Depends on the rewards you're talking about. The pet, armor and mounts will be added later.
@Specter Does that mean the Gold from the Foundation should already be added to your Balance?
If that is the case, then it didn't work for me.
@Jetah said in Pet system can be based on UO or Daoc?:
yet to me mounts should have a purpose.
Besides getting you faster from A-B and maybe some extra bag space, what purpose are you thinking off?
Very hard to say right now. There were very limited skills/spells to choose from in Alpha 1.
There were only 2 healings skills available then, both on a long cd.
The amount of skills/spells will be huge though, so we have to wait for further tests to get a real clue.
Here I just gathered the skill/spells from alpha 1 google sheet
Play a human character, invent the first steam vacuum cleaner......go on a killing spree!
@YosKazama No free trail, as we are only in alpha yet.
But you might be able to play a bit in the near future:
From the latest news item: Before Alpha 2 begins, we may run another testing weekend or two. Specifically, we are considering:
A stress test weekend, open to all registered users β including those without a pledge! We sorely need it to assess server stability under βrealβ heavy load, since simulated players can do only so much.
@Jetah said in Rhykker Mention of "Pay for Convenience":
Not all the developers are coders or art. Znirf first post said he is a CM, nowhere does it mention he codes.
That is just an assumption on your part. CM is not his only job in the team: link text Just as Prometheus is not only playing boss
Now that different kind of skills/spells are bound to certain weapons/unarmed, I would like the idea if that makes it possible to use a "cosmetic" staff after all as a caster
I can only imagine (I am no fan op PvP) that PvP-ers might not like it as there is no prediction of the spells/skills the opponent has.
@Tuoni said in Where is the news of the next test phase...:
@Gothix Making a scene in a diner is a little bit different than in forums. In restaurant that would be a really annoying, but here it is more like "whatever".
People will think twice before making a scene in a diner, on a forum not so much. The anonymity makes it a lot easier, and not in a good way.
@Aurellas said in Porting Test Weekend & Alpha 2 Update:
Kind of also wish we could have a once-a-month "Light of the Community" type of nomination to get you, and similar people like you in earlier.
Although I like the idea of rewarding people for getting involved (ambassador and engagement rewards are already there), getting them stuff other people have paid serious money for is a bit over the top imho. intrinsic motivation should be the cause of being nice, not a reward
Znirf comment was clear, let's move on!
Play time !
Congratulation Folks. Well done !
Welcome to Fractured !
Still a long road ahead, but the destination looks good
That depends on your definition of playable.
Release is scheduled for Q3 2021. But In November Alpha 2 is going to happen.
Here is the schedule link
By aquiring a Legend pack found here, you would be able to participate in Alpha 2 and further.