@Farlander said in Knowledge System Account Wide:
I realize that having the knowledge system account wide circumvents some of the ideas that it will be harder when your character is the opposite alignment when traveling opposed lands. With that said SWTOR had a legacy system similar where you obtained achievements that worked account wide. There is really is no advantage to any one character obtaining all the knowledge of every character it just saves time from having to redo the many things you already did on one character to get those knowledge bonuses.
Anyway that's my two cents on this topic 
As the development of your character is based on the knowledge system and there are no quests in this game, you basically asking to just be able to create a character at "max" level then. With all the skills available and as far as I understand, the talents (for example +3 to Intellect earned in the knowledge system) you choose on your first character, so those needs to be able to reset as well, as most likely you might want +3 strength as for an example.
Even fishing and crafting will give you nothing else then resources and no more knowledge. The gameplay will then only be gathering resources and PvP (and "limited" PvE dungeon, not sure how big and challenging this one is going to be).
I do understand the idea of not having to repeat certain things, but this takes away much core features out of gameplay and quite boring imho