Navigation

    Fractured Forum

    • Login
    • Search
    • Recent
    • Tags
    • Users
    • Groups
    1. Home
    2. Vinnile
    3. Best
    • Profile
    • Following
    • Followers
    • Topics
    • Posts
    • Best
    • Groups

    Best posts made by Vinnile

    • Special Buildings/Buildables for Towns/Cities? As well as rest-related buffs.

      A thought that crossed my mind, when imagining going to and from cities as one adventures around, gathers resources, what have you, is unique single areas or buildings for a town to have, requiring perhaps special/exotic resources for some, or simply more contributors of a certain type. I'll make a list for some that come to mind:

      • Mage's Guild/College - Either several different ones specialized on the training/knowledge distribution gathered by townsfolk, or one big one that simple stores magic-related knowledge. The same idea would apply to A Warrior's Training Camp, or Bard's College. Since Bards are confirmed in game.

      • Town Square - This one is far from exotic, really, a wide open, even custom sized area of brick, cobblestone, dirt, or marble, for multiple purposes. A bazaar/market, or perhaps a place where the local bard could do some sort of idle play, (bonus if we can eventually upload midi or abc files to play custom songs,) creating a bonus or two for nearby resting characters.

      • Churches to a Respective Deity - This one was rather obvious, given the part divines play in the game's concepts. Could be decided upon by the guild/governor, or perhaps whomever is assigned to managing the building. Whether or not buildings beyond a player's home will be assignable, I don't know. (Nor is is overly important.)

      • Specific Resource Processing Buildings - From smelting factories, to Grain Mills, to Saw Mills, manufacturing resources as a group could put a town on a map. A riverside town could work on fishing, a forest town could, obviously, deal in logging and reforesting, and a town near a mountain might have access to a mine, potentially to the point of finding major metal veins, having stone production, or even discovering a dungeon deep within. These buildings would heavily depend on the town's access to resources.

      • Network/Trade Hubs- This one weighs upon the last, a set of stables, Log Driving stations, Wagons, Food Salting/Barreling facilities, ways to transport a city's excess output to other towns. Creating trade routes, run by NPCS, to create commerce and growth. Routes that could be attacked, or at least extorted, by the more criminal element, or even blocked by a warring force. That's all beyond this topic though, the buildings are the focus for now.

      • Portals - This one I expect already, likely has already been established, (Or established to not be a feature,) I just forgot. An obvious potential feature, for likely larger cities, allowing for the easier, instantaneous travel between different regions of the planet. For a fee, potentially.

      Alright, that's what I've got from the top of my head. If anyone else has some comments, ideas to pitch in, or ones to confirm/dispute, I welcome it all!

      posted in Discussions & Feedback
      Vinnile
      Vinnile
    • Custom Contributions?

      I noticed the custom items in the more advanced founder's packs, many of them seemingly letting one buy a piece of lore/original position in the game's universe. Kind of Sydensia, Tyrant of Tartaros, your iconography being spread around, your name instantly important in context of story and the like.
      I was wondering, if a player in-game earned their way to prestige or significance, might there be a possibility of someone new being allowed to submit custom imagery, or to earn a lofty title and position?
      Not to mention, what if a player, for whatever reason, stopped playing? Would that role of King/Soul/Tyrant be forever held by a missing person?

      posted in Questions & Answers
      Vinnile
      Vinnile
    • Eclipse Walkers: Profit for Demonkind!

      Brothers and sisters, too many among us clamor for chaos and destruction for the sake of itself, like weeds, they grapple and choke all life to gain only inches more than others, just to be cut down by their own hubris.
      These ways cannot persist, we must rise above, I say. Our world is harsh and cruel, there is nothing to be gained from a lack of some order.
      Thieves, killers, profiteers, opportunists, redirect your lust for bloodshed and single minded ventures. Join the Eclipse Walkers, join or glorious harvest, taking this land and its bounty, in the name of glorious profit, grow our demon towns and villages, strengthen and unite our power.
      There is so much more to claim in this universe, and we shall have it all.
      If we only unite.

      posted in Guild Recruitment
      Vinnile
      Vinnile
    • RE: Demon Redemption

      Personally, I'm hoping the Angel Transformation also looks different/has different stats for different types of demons, as well. Blood, Hellfire, and Shadow, each with a unique looking (at least a little different,) physicality.

      posted in Discussions & Feedback
      Vinnile
      Vinnile
    • Fingers crossed!

      I've gotten my hopes up about promising looking concepts before, only to have those hopes crushed by an unfinished product or just a mediocre hype to success ratio. I will be keeping my eyes upon Fractured for the time being... but stay vocal, work hard. It's petty to hear that from just some schmuck over here, but I speak for the entire early access/kickstarter community: We are so tired of letdown. Your community can be your greatest strength or greatest weakness, and we're ready to be the latter! Offering us an MMO with a possible non-combat class kind of thing, much like Star Wars: Galaxies once was, makes me salivate. Metaphorically. I have seen no others aiming to create a new type of MMO with such features, so the weight of that specific dream falls upon Fractured. Best of luck!

      posted in Welcome to Fractured
      Vinnile
      Vinnile
    • 1 / 1