very useful lol

Posts made by Vicious
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RE: ciao!!!
salve e benvenuto noi eXploited siamo internazionali con dentro 6 italiani se ti interessa una gilda Demon
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RE: domanda fazioni
Che attitudine? secondo me parli di cose che nemmeno sai , per sentito dire.
Eos erano 1 casino interno io fui cacciato da uno che voleva prendere il potere Sam( in pratica voleva che liquidassi tutti i soldi gli investimenti i buyorder a lui e si rifiutava di aspettare Oli per un chiarimento) , che voleva far fuori tutti quelli leali al vero capogilda, Oli, solo che quell idiota che nemmeno giocava non sapeva che io avevo altri char dentro con ruoli alti. Io ho solo reagito , figuriamoci se mi interessava inculare gli eos la gilda con cui avevo giocato per 2 anni ed ero master of coin, (in beta li feci guadagnare milioni di gold e portavo in gilda centinaia di artefatti a settimana manipolando il mercato con le risorse di gilda) Nel momento in cui uno si comporta slealmente per come la vedo io ,non sono più tenuto a nessuna lealtà .
GLi eos persero vai gruppi di gente valida e molto forte (gvgers come Gwarzo , comandanti, amministratori )come me per queste diatribe, infatti si è visto come sono finiti. Fu triste perchè era la gilda piu tosta durante tutte le beta, In release vennero al pettine tutti questi problemi di gruppi interni e lotta per il potere, io mi ci son trovato in mezzo dato che "avevo le chiavi" della tesoreria quindi se volevi far fuori il capogilda dovevi estromettere me come passaggio essenziale dato che io prendevo ordini solo e direttamente da Oli.
Pensa che anche quando andai via con "la cassa" Oli mi parlava in discord dicendo quanto fosse dispiaciuto della situazione nemmeno me ne faceva una colpa Poco tempo dopo fecero fuori anche Oli guardacaso
(Oli era un ottimo gm specie nei zvz un ecellente caller, problema è che non sapeva gestire tutti i sottogruppi interni in eos che si facevano la guerra)
Se invece ti riferisci a spionaggio, metagaming, politica etc, Beh son tutte tecniche lecite puoi avvalertene o puoi subirle a te la scelta
il bello dei sandbox è propio quello, costruirti le tue regole ed il tuo gameplay al di fuori degli schemi classici che ti vengono proposti.
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RE: How hard will it be to Build villages and cities
build is 1 thing, keep it is another
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RE: Dynamic of city conquering conquering mechanics people involvment (albion errors )
they forced too many of this mechanics, hellgate where fine all rest was ripetitive, gvg, arena hg city plots , expeditions all was 5 vs 5
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RE: Dynamic of city conquering conquering mechanics people involvment (albion errors )
@jetah upkeep, in a scaling way, more you own more it cost to a point where owning too much is pointless, this created in eve the "renting alliances"
if you look the eve political map of 2009 few entities owned almost everything., after 2012-13 it was more fractioned with many more "minor" entities dividing the space.
eve devs made a mistake when they introduced the cyno system, on the orbital stations (pos) with cyno generators, cyno jammers, jump bridges that made defence and lostigic too easy, so even a small alliance with such easy logistic was able to handle much space.
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RE: eXploited (#1 demon guild )
@mimi thx man appreciate glad to see some albioneers here
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eXploited (#1 demon guild )
****Exploited is not simply a guild is a lifestyle, we are here to win not to fucking host a Kumbaya party. We are a hardcore guild for people with no life our only enjoyment is see you in pain and tears, we do not like casual players or people that get easly offended or are unable to take jokes.
https://fracturedmmo.com/guild-profile/id/850/
If you live in your mom basement, are obese , still live with your parents at age of 30+, shit in a bucket, piss in a bottle, be on probation for excessive drug use, or work in a nursing home wiping ass, steal from parents or have a speech impediment. Then we are the Guild for you . We have always believed in quality over quantity , If you have no life nobody can kill you!
Our requirement standars are high, so join not means be a member, it takes time, and balls of steel, once we will figure out the requirement we will publish them:
Apply today for eXploited join our discord at : https://discord.gg/aedaYcJ
A little of our history: We come from Albion Online where we rapidly become a competitive and renown guild unfortunately the game dropped in population very fast losing over 80% of its pop in the first 9 months so we decided to shut it down since we never root for mediocrity. and look for another similar game mmo full loot where to move.
At our peak we where 250+ members, and lead an alliance of 2400 people called NERF with over 500 people in discord/ts3
Before this game our leadership was playng eve online for 10+ years running alliance up to 5k people running 500 man fleet, and other full loot mmo game like Ultima Online since 1998, Anarchy Online, Naval Action (clan SORRY the most famous big and hated pirate clan)
Playng eve online and indulging in its politics and metagaming methods gave us a great deal of fame, hate and edge applyng this meta methods to other MMO (see spotlight )
In this game we have chose to be Demons since, is a race/faction made for pvp
Some of our old videos:****
Our first castle fight:
Big zerg fights and castle fights:
interview of when we have "taken" another guild (Friendly) home plot
Our spotlight in albion official site: https://albiononline.com/en/news/Official-War-Report-issue10
our "unconventional" meta way to play the game explained in an albion podcast:
https://www.twitch.tv/videos/180108965?t=22m24s
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Dynamic of city conquering conquering mechanics people involvment (albion errors )
The biggest mistake of albion online is that it as an mmorpg with no mmo content let me explain better so our devs not make same mistakes
The entire game (territories) concerning territorial warfare is based on 5 vs 5, the problem is when you have a 250 man guild as my guild eXploited was, there was no way to get everyone involved, for some reasons:
- Equipment for be competitive was very costly and crafters had limited amount of focus points for craft high stuff cheaper so all was going to the gvgers
- Even with multiple gvg teams maximum you could get 20-30 people involved, the other 230 have nothing to do beside baby sit the gvgers going to the territory, escorting them back etc
- the territories conquered itself mainly where useful to the gvgers since their real value was the high end resource that you where getting there once a day (again a close circle system that only provided gameplay for a selected few)
The few times you could do zvz in big numbers the game was laggy, messy, and beside looting the opponents there was no real gain for the alliance or guild, even when you conquered a castle the stuff you where getting from the chest was only useful for the gvgers or to be sold becouse there was only a few items high level so no way to make happy 50 ppl who took part of it.
The only real good mechanic that everyone liked was the hellgate, you where finding hellgates around the world, kill a mob, enter the gate, and you where getting teleported in a dungeon where 90% of time another group of 5 was gettting in too, You killed the enemy team in a fair and kinda agreed pvp full loot, kill the mobs, the final boss, chest of loot etc.
so hopefully there will be a hellgate mechanics, i really suggest it becouse it was one of the few mechanics that majority of people in albion liked.
For the problems i mentioned, i suggested in albion to make zvz events like castle provide a bonus for everyone involved not just few selected, In the sense that if an alliance conquer a castle all the people in the zone who partecipated get xp, gold or items, this will promote the people to be present, conquer it, defend it etc. In albion even the castle was only conquerable by 1 guild even if 10 guild of 1 alliance partecipated and only that guild was able to collect the chest.
Hopefully this few hints will make our devs think about this dynamic and not repeat albion mistakes.
Regards the city plot again was 5 vs 5, plus defender got incredibly and stupidly high defensive bonus that even the worst guild was able to defend against top one making city plot not changing hands beside politics and metagaming, and again was only a 5 vs 5 so you where sending your best players instead be a guild effort. 20 vs 20 or whatever. At the end the guilds who took the city plots at game start kinda holded it until the end of the guild itself, some even had 2 and one was empty and was impossible to conquer.
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Fight on mounts?
In albion was impossible to fight on mounts beside some special one introduced later, that means that if 50 people encountered 50 people on horse all needed to get on foot for a fight, while in ultima online the fight on mount was standard
What will be the approach of the game in this sense? only basic attacks on mount? no attacks? all attacks?