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    Posts made by Vengu

    • RE: A compilation of everything we know about Fractured.

      UPDATE!

      Finally a big update thanks to the latest spotlight and all the questions that came after. 😛
      Changed some catagories and split Races and Planets up. Also, to clear the catagories up a bit, I have created subcatagories within the main catagories.


      3. RACES & RELIGION:

      • There will be female versions of beastmen (beastwomen?).

      6. EMPIRE-BUILDING:

      • Marketplaces are local, more on cities and housing here.

      7. COMBAT AND KNOWLEDGE SYSTEM:

      • There won't be better and lesser versions of abilities.
      • More information about abilities and progression.
      • Even though the video about Necromancy didn't show it, you'll need corpses to reanimate them.
      • Conjuration can set marks but teleporting will be limited.
      • You can't combine abilities to create new ones.
      • You can't use conjuration to actually summon an object from a different part of the world.
      • Raising corpses won't interfere with looting.
      • Reanimating a Beastman, Human or Demon isn't necessarily the same thing as raising a monster.
      • "With the help of stat boosts given by talents and sacrificing some others, you can go high on 3 stats at the same time."
      • You can pick more abilities than the hotbar can hold with high INT, but not use them in combat at the same time.

      8. CRAFTING, EQUIPMENT AND ECONOMY:

      • It's possible to play as a crafter-only character.
      • "The process of learning crafting recipes is close to ability learning"

      9. LORE AND ROLE-PLAYING:

      • Lawful/ Neutral/ Chaotic is a personal choice to signal your attitude to other players and role-play, it's not planned for it to have actual consequences in the game.

      10. GUILDS:

      • No guild quests planned as of today.

      14. MISCELLANEOUS:

      • The dev team doesn't need money for coffee and pizza.

      posted in Discussions & Feedback
      Vengu
      Vengu
    • RE: Which school of magic will you focus?

      @miffi said in Which school of magic will you focus?:

      @vengu Oh! That would be an interesting one! Would that mean mega server? Will be interesting - if it works that would be my preferred choice of server

      @Esher That would be an interesting one, would need 3 main stats which wouldnt be too bad! Can imagine some kind of mind trick would lend very well to a stealthy back-stab!

      Most likely yes. SpatialOS makes that possible.

      posted in Discussions & Feedback
      Vengu
      Vengu
    • RE: Which school of magic will you focus?

      @miffi said in Which school of magic will you focus?:

      @vengu I like your combinations and choices, feel well thought out. I particularly like the monk style, but like you pointed out it would be mediocre at best most likely. Could possibly offset it with one of the schools though? Buffs and so on. Personally I'm on the full support idea too. I kind of want to go the utlity route, helping my guild mates more than being at the front. Just more my style really and everyone wants a support 🙂

      Treasure/resource hunting sounds pretty awesome, will try and see if certain magic schools lend well to helping that. You going to be US or EU server side?

      According to the devs, there will only be one server unless latency gets too bad. https://forum.fracturedmmo.com/topic/83/how-many-server-will-there-be/2

      posted in Discussions & Feedback
      Vengu
      Vengu
    • RE: Necromancy-How will this work ?

      @benseine said in Necromancy-How will this work ?:

      Can you raise the corpses of your killed enemies? Would be cool if that would interferre with looting the corpse 😂

      Stop! My loot is running away!

      In all seriousness, if player corpses can be reanimated by a Necromancer (and I don't see why not), they should never be able to control the player's character itself. It shouldn't be anything more than any other corpse for a Necro spell.

      posted in Questions & Answers
      Vengu
      Vengu
    • RE: Feature Spotlight #2 - Universe, Planets and Travels

      @prometheus said in Feature Spotlight #2 - Universe, Planets and Travels:

      @lukezamboni said in Feature Spotlight #2 - Universe, Planets and Travels:

      PLEASE, don't make the survival aspects too harsh since lots of players don't like to play around it.

      It won't be too harsh - Fractured is not a survival game :slight_smile: Survival elements come into play mostly when travelling - to other planets and asteroid in particular!

      Tell that to the unfortunate demon who finds himself on Arboreus. 😾

      posted in News & Announcements
      Vengu
      Vengu
    • RE: Will humans be able to create guns?

      @sosen said in Will humans be able to create guns?:

      Will be interesting to see though I have seem steampunk elements in game where NPCs and Enemies can have guns but for some reason the player cannot. As their is no class related to it at the moment my guess is it won't be unless they gimp the marksman martial art by splitting it between the 2 weapons or simply making guns/bows a skin thing.

      Personally would prefer them creating a whole new range/support engi class if they were to add guns.

      I think they're going to spread engineering-like abilities across the various schools. For example, in this thread about Necromancy, Prometheus talks about reanimating mechanical constructs. https://forum.fracturedmmo.com/topic/716/necromancy-how-will-this-work/2

      posted in Discussions & Feedback
      Vengu
      Vengu
    • RE: Payment method

      B2P with a cosmetic cash shop. I have some information about the payment model in my compilation thread: https://forum.fracturedmmo.com/topic/266/a-compilation-of-everything-we-know-about-fractured?page=1

      posted in Questions & Answers
      Vengu
      Vengu
    • RE: Which school of magic will you focus?

      That's a tough question because some of the schools are more divided by role rather than playstyle. For example, if you want to be a pyromancer, I don't think you're going to be very effective with just Invocation. You're probably going to need fire AOE from conjuration, fire shield from Abjuration, etc. Only the physical schools seem to be clearly defined. (For example, if you want to be a ranger, you'll obviously go into Marksmanship).

      Personally, I have a really hard time deciding. I like battlemages, I like healing, and I tend to gravitate towards marksmanship in action RPGs but often get bored because it's often a 1 button spamfest. For Fractured though, I am looking at a few possibilities right now:

      1: Assassination + Marksmanship.
      Ranged and stealthy, always a cool combination. Sneaking up to my targets and pinging them from afar, very deadly in PvP aswell. Both schools also appear to have a lot of synergy. Both schools use Dexterity and Perception as their stats, making it very easy to build around. They also both mention poisons, so I wonder if there's synergy there aswell.

      2A: Martial Arts.
      Imagine a Beastman storming at people and kicking/punching them to death. Depending on the feel and animation of the abilities, it could feel very feral. Combined with Assassination, it would probably be a pretty lethal combination, and an alternative to stabbing things in the back.

      2B: Martial Arts, monk-style.
      Monks. Many games have them. WoW monks, Diablo 3 monks, etc. Martial arts + magic and healing. This sounds like a very fun combination to me aswell, but might require investment in too many different stats to make it work. With Martial Arts focusing on Dexterity and Strength, and the magical schools focusing on Intelligence, that's 3 out of 6 stats that I would need to invest in to make it work. It's probably possible, but I might end up being mediocre in every stat then.

      3: Battlemage.
      One of my favorite playstyles is to combine magic and melee into one coherent playstyle. In Fractured's case, I would probably be looking at a combination of Warfare and Conjuration. With any luck, not that much investment into Intellect will be required to make the mage side of the build work. Getting a few Conjuration buffs will probably work out fine. I mean, the one revealed Conjuration ability appears to enchant your weapon with lightning and that looks like it's made for melee.

      4: Engineer.
      I love Engineer playstyles. The Engineer was my favorite class in Warhammer Online. Considering the fact that humans are living in a steampunk setting, it will probably be possible to build one. However, since humans are the only ones who can benefit from human technology, I would have to roll a human to be able to play one, and I don't know if I'm willing to do that. It would very much depend on the justice system on Syndesia. If steampunk abilities exist, they can probably be found among Marksmanship (guns) and Conjuration (deployables). As Marksmanship and Conjuration use 4 stats in total, it would probably be a tough build to make though.

      5: Full support.
      Depending on the group play, I might end up going with a very support heavy build. The build would focus on Restoration, probably Abjuration and perhaps Divination. As all these schools depend on Intelligence, it will be an easy build to make.

      These are the builds I am currently thinking of, but without a full ability list, I can't make a final decision. 😛

      posted in Discussions & Feedback
      Vengu
      Vengu
    • RE: Hi All

      Welcome. 🙂 I have a lot of information in my compilation thread: https://forum.fracturedmmo.com/topic/266/a-compilation-of-everything-we-know-about-fractured?page=1

      posted in Welcome to Fractured
      Vengu
      Vengu
    • RE: Beast races

      @lehuan5062 said in Beast races:

      @vengu didn't know. why they use this art?

      Sunti explains it in his post:

      Those characters don't represent the 3 races you'll see in game, they describe their alignment.

      posted in Questions & Answers
      Vengu
      Vengu
    • RE: Beast races

      @lehuan5062 said in Beast races:

      @Kureha 0_1515242198039_39dfd481-8b07-4594-a781-4b200ba04f45-image.png

      @Dagimir https://forum.fracturedmmo.com/topic/441/races-gods-info-for-hero-profile-creation

      That's a Dryad though, not a beastwoman. https://forum.fracturedmmo.com/topic/398/female-armour/19

      posted in Questions & Answers
      Vengu
      Vengu
    • RE: How to get someone interested?

      I don't think there's a short way to explain it. It's an isometric sandbox MMO with city-building, PvP sieges, events, collecting abilities through the knowledge system, etc. Point them to the website and let them read all the spotlights. I don't see an other way. 😛

      posted in Discussions & Feedback
      Vengu
      Vengu
    • RE: Quick question

      Hey, welcome!

      There's some lore in this spotlight: https://fracturedmmo.com/feature-spotlight-1-three-races-three-gameplays/. I have also compiled some information in my compilation thread: https://forum.fracturedmmo.com/topic/266/a-compilation-of-everything-we-know-about-fractured?page=1

      posted in Welcome to Fractured
      Vengu
      Vengu
    • RE: Will humans be able to create guns?

      @neuromant said in Will humans be able to create guns?:

      @dagimir Unlikely.The level of technology in the game at the level of the early middle ages.Then the guns was not.

      Actually, humans are very steampunk: https://forum.fracturedmmo.com/topic/330/artifacts-and-technology/5

      Also, according to the lore, humans have guns/cannons: (https://fracturedmmo.com/feature-spotlight-1-three-races-three-gameplays/)

      There had been hope before, even when the light of day had started to fade at the wrong hour of the day. They were prepared. The walls surrounding Omenia were strong, and everyone had a great deal of faith in those shining tubes of iron they had put up there on the bastions. They could shoot large spheres of metal right in the middle of the sieging army, the engineers said. And then there was the main door of course, an unbreakable monster of wood and iron. Too heavy to be handled by human or animal power, it was controlled by a massive steam engine – another novelty of the twisted times they lived in, she thought. It could have all worked out, hadn’t she ordered her little rebel unit to murder the technicians and seize control of the engine. Soon after, the main door had swung open, throwing the whole garrison of Omenia into dismay.

      posted in Discussions & Feedback
      Vengu
      Vengu
    • RE: Life is Feudal MMO OBT starts November 17th

      @velish said in Life is Feudal MMO OBT starts November 17th:

      Is this the same as the village building one on steam now? Not YO but a new one i saw other day

      Wurm Unlimited?

      posted in Off Topic
      Vengu
      Vengu
    • RE: Crafting and Gathering - What's the plan?

      I have some information about crafting in my compilation thread: https://forum.fracturedmmo.com/topic/266/a-compilation-of-everything-we-know-about-fractured?page=1. I assume there will be a spotlight about crafting at some point. 😄

      posted in Questions & Answers
      Vengu
      Vengu
    • RE: How does Ganking work??

      Yes. https://forum.fracturedmmo.com/topic/244/loot-system/3

      posted in Questions & Answers
      Vengu
      Vengu
    • RE: Is it possible do learn and use different types of paths/guild trees at the same time?

      @lukezamboni said in Is it possible do learn and use different types of paths/guild trees at the same time?:

      @vengu I believe the talent tree is more like "passives" like the ones you have on Diablo 3, PoE and Torchlight. And while we don't have a major fireball, do we have something like fireball > fire storm > meteor, with the former being pre-requisites?

      I was referring to this comment made by Prometheus: https://forum.fracturedmmo.com/topic/681/feature-spotlight-4-skills-galore/19?page=1. Maybe my compilation thread has the answer: https://forum.fracturedmmo.com/topic/266/a-compilation-of-everything-we-know-about-fractured?page=1

      I feel like the main public to Fractured would be the people who likes the three games I cited + Albion etc and these people, or at least I, like this kind of game because there is a huge feeling of progression with PoE being my favorite since it doesn't limit you like the rest. If you can get Fireball and "Ignite" do use as DPS + Magic Shield + Healing + etc why wouldn't you? Investing more in one tree should make you stronger with that than someone who has a bit of everything.

      I asked Prometheus a question like that and this is what he had to say about it: https://forum.fracturedmmo.com/topic/222/the-knowledge-system-and-cookie-cutter-builds/2. I agree with you that it seems pretty easy to make a build that has a mix of everything, especially considering how man schools use intellect as their stat.

      posted in Questions & Answers
      Vengu
      Vengu
    • RE: IS THERE PVP

      There's a ton of PvP. A whole ruleless gankbox PvP planet where you can lay waste to everything that moves. City sieges where you can lay waste to other people's cities and you can fight over asteroids. 😛

      posted in Questions & Answers
      Vengu
      Vengu
    • RE: Hey guys, can somebody explain allignments?

      From what I understand, it's mostly how to environment and NPCs will react to you. For example, if you're evil, the Beastmen world is going to be very hostile to you. Also, mixed-race guilds are allignment-restricted. I compiled some information about it in my big compilation thread: https://forum.fracturedmmo.com/topic/266/a-compilation-of-everything-we-know-about-fractured/2?page=1

      posted in Questions & Answers
      Vengu
      Vengu
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