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    Posts made by Vengu

    • RE: Fog of War

      @finland said in Fog of War:

      @fibs said in Fog of War:

      Correction: The only thing allowing ganks in a MOBA is invisibility. That's not limited to fog of war. What little I played of League saw almost every gank flying out of the invisible-izing tall grass, not flying from out of view range.

      Correction: NO! I play moba since Dota1 and FoW is what you need to gank people because you have no clue from where they are coming.

      Fractured has WoW-like stealth from what I've seen. I think gankers will find a way to ambush us, regardless of FoW. 😛

      posted in Questions & Answers
      Vengu
      Vengu
    • RE: Fog of War

      Would this even matter? Unless we can freely move the camera across the zone, I don't think a fog of war system would even make sense. This is not an RTS, so I assume our camera is always locked onto our characters.

      posted in Questions & Answers
      Vengu
      Vengu
    • RE: Daily Message posting

      Daily post.

      posted in Off Topic
      Vengu
      Vengu
    • RE: MOBAs have made me feel uncomfortable, will the MOBA element in this game help ease that?

      @jetah said in MOBAs have made me feel uncomfortable, will the MOBA element in this game help ease that?:

      @gamble

      sk is free. and i'm not sure where devilian is at. it was good at the beginning but something didn't work well with me so i dropped it.

      Wolcen is in early access and isn't bad but has limited content, a few hours of story and grinding if you want to reach level 20.

      Devilian is shutting down. http://massivelyop.com/2018/01/19/hell-freezes-over-devilian-to-sunset-in-march/

      posted in Discussions & Feedback
      Vengu
      Vengu
    • RE: The PvE vs PvP Thread

      One thing I don't understand is, why do so many PvPers here have such a big obession with Arboreus? What does Arboreus have that Syndesia and Tartaros does not? The devs have said multiple times that no planet has resources that are strictly better than the other planets, so it can't be about resources. Why would you want to fight a bunch of peaceful PvE players over more PvP oriented players on Syndesia and Tartaros. Prometheus has also said that you generally can't destroy player-owned structures except during city sieges, so you're not going to be able to destroy many buildings either. Heck, many PvPers in here sound more excited over attacking Arboreus, than the eclipse mechanic on Syndesia.

      posted in Discussions & Feedback
      Vengu
      Vengu
    • RE: Daily Message posting

      Hello Bye

      posted in Off Topic
      Vengu
      Vengu
    • RE: Rotatable Camera?

      Yes please! Nothing worse than the camera getting stuck behind some leaves with no way to turn the camera.

      posted in Questions & Answers
      Vengu
      Vengu
    • RE: Сheat attributes.

      @33hp said in Сheat attributes.:

      @Vengu
      just my idea was to destroy not killed assemblies.
      Imagine - a demon comes out against you - pro-defending and alchemy, he also has the maximum constitution.
      you start the battle and realize that he has infinite regeneration with his huge amount of HP and resistance to damage. 1VS1 it's just not really win.

      If the attributes are properly balanced, that won't be a problem. I believe attributes have a total cap of 25, and I assume that's for a good reason. I doubt that there will be a situation where a guy stacks so much constitution that he's invincible.

      posted in Discussions & Feedback
      Vengu
      Vengu
    • RE: Сheat attributes.

      @33hp said in Сheat attributes.:

      @Finland, @Vengu
      Maybe the loss of things is just a little unintelligible, but if you make it so that when you enter the battle and get critical damage (when the inventory is full) - you dropped things on the ground, you can increase the weight of gold ...
      just these aspects will affect the players regardless of their characteristics,
      and my original idea was that the players would have a desire to evenly pump out the characteristics and not pump one to the maximum, of course the figure 15 is not an obligatory value and it might have to be corrected for each character in its own way.

      But you can't pump one to maximum. The caps aren't high enough for that. A Human can raise 3 of the 6 attributes to 18 and still have enough points left to raise the remaining 3 to 10.

      posted in Discussions & Feedback
      Vengu
      Vengu
    • RE: Сheat attributes.

      Why would they implement such thing? The different races have different attribute caps to set them apart. Applying penalties would go against the very idea of the attribute system. A Hellfire Demon has high strength because their bodies are quite simply built for such strength. Same thing with the Dexterity of the Tiger-Kin, who are naturally more agile, hence the higher Dexterity. Penalties don't make sense. The caps already ensure that nobody can pump it all into one stat.

      posted in Discussions & Feedback
      Vengu
      Vengu
    • RE: The PvE vs PvP Thread

      @jetah said in ❗ Issue | Goldsellers and DDoS attacks:

      @vengu said in ❗ Issue | Goldsellers and DDoS attacks:

      What are you talking about? Fractured has a planet solely designed for PvE players. Do you think this is a PvP oriented game? Also, if you think that games like Mortal Online and Albion are PvE oriented games, I don't know what to say...

      and that planet solely designed for PvE can be invaded by humans and demons. which causes that planet to become pvx for a few hours or however long an invasion will last. there is at least 1 place that'll be sacred which no evil being can reach but outside of that evil will dance a lovely song.

      That's not how it works. Arboreus has no eclipse-style PvP event like Syndesia. Evil players will be heavily debuffed at all times while Beastmen will be buffed. There's no "happy PvP hour" on Arboreus.

      posted in Discussions & Feedback
      Vengu
      Vengu
    • RE: The PvE vs PvP Thread

      @phaethonas said in ❗ Issue | Goldsellers and DDoS attacks:

      @vengu said in ❗ Issue | Goldsellers and DDoS attacks:

      @phaethonas said in ❗ Issue | Goldsellers and DDoS attacks:

      @finland said in ❗ Issue | Goldsellers and DDoS attacks:

      @phaethonas community has the power to change things ;). The devs doesn't want to produce a game for just 4dogs. I'm pretty sure they aim to get more players as possible. Anyway I'll accept dev decision, I'm here just to bring my exp from other games. Players may think the same or not.

      Btw 3 best mmorpg around are wow>gw2>eso so everyone should think what's make them so long-lived and with an high player base.

      Yeah, I thought as much!

      So, you basically want to tell me that you are here to change the Devs' opinion!

      As for the 3 "best MMORPGs", well, this is part of the problem. Pvers have a game to play, pvpers, don't.

      So, I can say that games that will focus at (open world) pvpers and/or crafters have a good chance of becoming successful because they will be targeting the two most neglected demographics of MMORPGs.

      Other than EVE, which open world PvP game is succesful? Darkfall keeps dying, Mortal Online got a few hundred players left, Albion is dying, WoW is overhauling its PvP servers, etc.

      and your point is what? that pvpers don't exist?

      Other than EVE, the rest games you mentioned (with the exception of Darkfall which was and is just bad) are being designed for pvers and they have added pvp just to attract pvpers. As those games are designed for pvers though, pvpers are not having fun at them.

      So, a game that is designed for pvpers is valid.

      If you disagree, then please don't play games that are designed for pvpers and go play a pve oriented game.

      What are you talking about? Fractured has a planet solely designed for PvE players. Do you think this is a PvP oriented game? Also, if you think that games like Mortal Online and Albion are PvE oriented games, I don't know what to say...

      posted in Discussions & Feedback
      Vengu
      Vengu
    • RE: The PvE vs PvP Thread

      @phaethonas said in ❗ Issue | Goldsellers and DDoS attacks:

      @finland said in ❗ Issue | Goldsellers and DDoS attacks:

      @phaethonas community has the power to change things ;). The devs doesn't want to produce a game for just 4dogs. I'm pretty sure they aim to get more players as possible. Anyway I'll accept dev decision, I'm here just to bring my exp from other games. Players may think the same or not.

      Btw 3 best mmorpg around are wow>gw2>eso so everyone should think what's make them so long-lived and with an high player base.

      Yeah, I thought as much!

      So, you basically want to tell me that you are here to change the Devs' opinion!

      As for the 3 "best MMORPGs", well, this is part of the problem. Pvers have a game to play, pvpers, don't.

      So, I can say that games that will focus at (open world) pvpers and/or crafters have a good chance of becoming successful because they will be targeting the two most neglected demographics of MMORPGs.

      Other than EVE, which open world PvP game is succesful? Darkfall keeps dying, Mortal Online got a few hundred players left, Albion is dying, WoW is overhauling its PvP servers, etc.

      posted in Discussions & Feedback
      Vengu
      Vengu
    • RE: The PvE vs PvP Thread

      @phaethonas said in ❗ Issue | Goldsellers and DDoS attacks:

      @finland said in ❗ Issue | Goldsellers and DDoS attacks:

      @logain said in ❗ Issue | Goldsellers and DDoS attacks:

      @finland said in ❗ Issue | Goldsellers and DDoS attacks:

      @logain the only real way (...)

      You haven't refuted any of the points in my suggestion before your claim that I am completely wrong. As I've stated my point and stance on the subject of the developers selling gold, there's hardly any reason for me to post if there's no real discussion with valid argumentation, so I'm going to vanish from this thread and hope for the developers to keep their vision and word on only selling cosmetic items.

      Dude I told many times what's going to happen with a full pvp open world without restrictions. My vision comes from years spent on other games. But hey! Everyone has their own vision, I just don't like your. Devs have to care about 2 things only when they are going to find a solution to stop gold sellers (avoiding ddos throubles):

      • pvp. So don't find a solution that facilitates pvp
      • merchant players. So find a solution to avoid player becoming so reach to sell gold.

      Sincerely, my vision, your vision, @Logain 's vision is unimportant. The devs seem to have a vision and the devs are making a heavy pvp focused/oriented game.

      The demon planet will be full of pvp and lawless pvp at that. I can totally imagine it having full loot privileges. And I can totally imagine this element to be restricted to the demon planet and not the human planet.

      The human planet will have pvp, but it will be "lawful" and there will be a "justice system", for which we don't know much more. We can assume that some kind of Karma system will be implemented, although other novel and interesting ideas have been proposed at the forum.

      Although the beast planet will be pve oriented, it won't be devoid of pvp. If anything the whole concept of traveling from one planet to another planet, and the demons being able to travel easier than the other races, makes the beast planet a pvp planet as well, in a sense. And that "sense" is that, I (a demon), will come to the beast planet with the sole purpose of destroying everything I can in my path.

      So, from your response to this thread as well as to other threads (and primarily at other threads) it seems to me that you disagree with a core element of the devs' vision!!

      tl;dr the beast planet is not meant to be the safe space for pvers.

      You're wrong about the dev's vision: https://forum.fracturedmmo.com/topic/1091/clarification-on-the-target-audience/58

      According to Prometheus, Arboreus features areas that are entirely PvE and those that are not, are still seriously restricted for PvPers.

      posted in Discussions & Feedback
      Vengu
      Vengu
    • RE: Will we have a kill count in pvp?

      @logain said in Will we have a kill count in pvp?:

      @finland said in Will we have a kill count in pvp?:

      You can't have an MMR system for an openworld PvP 😉

      You don't need one for an adjusted ELO system to work.

      @finland said in Will we have a kill count in pvp?:

      Anyway how would you judge individually the player who is strong and who is weak in a a zerg fight 50vs50?

      Same as you do in a 5 vs 5 MOBA battle?

      @finland said in Will we have a kill count in pvp?:

      Or in a gank 1vs10? You will be killed by they could have been weaker than you!

      I know you don't like and don't want to hear that, but if players puts themselves in a situation where they can be tag-teamed, the blame is on them. Map-awareness, strategical positioning, communication (and social interaction), preparation, all that is part of PvP and should be rated accordingly.
      Keep on your toes, know when you can go where you plan to go, know when you have what amount of support and how fast it can get to your position, have an escape plan and set your gear/skills according to the situation, but as well to expected PvP and you can limit the amount of times when you find yourself in such a situation.
      That said, you can track, weight and evaluate individual contribution to a battle (A healed B, A hit B,...) so you can easily apply Fuzzy Logic here.

      Fractured will have large scale sieges. There will certainly be moments where good players get clobbered by large groups of noobs. 😛

      posted in Questions & Answers
      Vengu
      Vengu
    • RE: A compilation of everything we know about Fractured.

      UPDATE!


      1. DEVELOPMENT:

      • Certainly more than 100, less than 1000 pre-alpha keys will be handed out.

      3. RACES & RELIGION:

      • Dynamight has already thought about adding a new race in the future. New races will live on the existing 3 planets.

      4. PLANETS & ASTEROIDS:

      • Bit of info about flora & fauna on Tartaros and Arboreus.

      5. EXPLORATION AND SURVIVAL:

      • Diseases exist.

      6. EMPIRE-BUILDING:

      • Guild-run storehouses are planned.

      7. COMBAT AND KNOWLEDGE SYSTEM:

      • There are healing and support spells scattered around other schools as well
      • You can increase an attribute by an addition 2 points through talents.
      • The cap on attributes is 25. and here.
      • Abilities don't require attributes to be used.
      • Temporary campfires take a while to build. You'll have to gather the necessary materials.
      • Bit of info about Charisma and penalties for having Charisma and Perception below 10.

      8. CRAFTING, EQUIPMENT AND ECONOMY:

      • Information about farming. And here.
      • (sub)races have race-specific bonuses to crafting and gathering as well.
      • There's no race-specific armor.
      • There's a repair system, but it requires resources.

      10. GUILDS:

      • You'll be able to declare war, sign alliance treaties and even non-belligerency ones.

      11. SERVERS AND TECHNICAL INFO:

      • Max amount of characters one can have hasn't been decided yet.

      posted in Discussions & Feedback
      Vengu
      Vengu
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