daily post

Posts made by Vengu
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RE: A compilation of everything we know about Fractured.
UPDATE!
Just a few more answered questions added.
6. EMPIRE-BUILDING:
11. SERVERS AND TECHNICAL INFO:
- An ingame translation feature is not a priority. The devs will consider it closer to release.
- The devs won't be gentle with botters.
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RE: π πΎππππππ ππ πππππ
@finland said in
Scrolls of magic:
Spells will be discovered due the knowledge system. The Scroll could be an interesting feature but without touching the spells. I see craftable scrolls more as timed buffs to increase an attribute, speed, regen, schoolo. I hope to not see a profession that can craft the spells for the knowledge system. Craftable scrolls should be consumable items crafted by an incription profession like potions made by an alchemist.
I don't see why it shouldn't be possible to craft some abilities. The spotlight says the following:
On Fractured, magical and combat abilities are discovered and learned through a unique process involving exploration, combat, gathering, crafting, and a little bit of waiting time (including offline time).
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RE: The PvE vs PvP Thread
@jetah said in The PvE vs PvP Thread:
my current problem with the exploration is there are places beastkin can get to that demons can't. what if there are skills in the areas where "evil can't reach".
I don't know about obtaining abilities but if the demons want to level them all to lvl 3, they are screwed.
https://forum.fracturedmmo.com/topic/522/feature-spotlight-3-the-knowledge-system/28
We'll try to avoid that as much as we can, but there's nothing inherently bad in a Demon being cut off a few level 3s :slight_smile:
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RE: The PvE vs PvP Thread
@finland said in The PvE vs PvP Thread:
@jetah if the equip will make difference in combat. If I will need to grind more than killing stuff. If I can be looted while gathering. Well I will not play if those 3 thing are related. The only chance for ppl like me to play a full loot game is to gather safely (if it's required to gather). I will not play a game when I can risk to lose more time than the time I can spend enjoying the game. As I said in another post/reply I'm not looking for a copy of Albion.
@jetah said in The PvE vs PvP Thread:
getting your account banned is a bigger time waster than the 3 hours you can play a day.
This remember me the old times on Silk Road. There I started hacking accounts after the 1st ban. Stealing equips from top players was funny especially on those spending real money to buy p2w weapons. Not much different from a ganker/pker but I was doing it in an easier way ;).
I'm the kind of player that report others for fail pick during drafts (moba) and leaving the match if the draft was a fail. I don't like to lose time. "Time is money friend!" Cit. a Goblin from WoW.
Wtf man, just because someone engages in P2W doesn't mean you should hack them. If someone ganks you in Fractured, are you going to hack them too? >,<
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RE: Daily Message posting
@blackhoke said in Daily Message posting:
if my calculations are right, next year i'll take the pre-alpha key
You'll be too late then, because pre-alpha is planned for this year.
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RE: About the races
@finland said in About the races:
@jetah I think that everyone will be able to kill everyone except between guild/alliance mates. Kills will drop your alignment so kill by kill you will will lower your alignment to evil. Killing evil will not lower the alignment. I think it will work in this way. I doubt there will be some kind of race/alignment protection.
Beastmen cannot attack innocents. https://forum.fracturedmmo.com/topic/35/three-races-three-gameplays-a-griefer-s-confession/4
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RE: The PvE vs PvP Thread
@tulukaruk said in The PvE vs PvP Thread:
@target I would say that "peaceful/cooperative player" is pretty close to "carebear"
And they said that that kind of player is also their target. One of us has to be wrong - either I misunderstand the devs or you do.
And that's the confusing part. Here we have a dev company that advertises a hardcore PvP game with full loot, free4all PvP, etc, while at the same time also advertising the game to peaceful PvE players who aren't interested in hardcore PvP, and they seem to believe they can blend these 2 things together. That obviously confuses a lot of people which has lead to many clashes in this thread. Some of us believe this game will be very peaceful towards PvE players while others believe this game will lean heavily to the PvP side, even on Arboreus. The upcoming spotlight will most certainly be the most important spotlight we've had so far.
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RE: The PvE vs PvP Thread
@evolgrinz said in The PvE vs PvP Thread:
I must admit I am already starting to lose interest int he game as mostly PvE player in all games I play, reading how the PvP players are talking here and how they basically just want to bully the PvE players and make their life miserable any way they can.
Same here. Back when I first joined this forum, I warned Prometheus this would happen. If he thinks PvE and PvP can coexist together like this, Fractured will be dead within the year. There are people on this forum who are going to play this game solely to get rid of all the PvE Beastmen. The upcoming spotlight is going to be very interesting, and probably the determining factor for many people here, on both the PvE and PvP side.
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RE: The PvE vs PvP Thread
First of all, we don't know how long invasions will last. And we don't know two related things when it comes to invasions. a) how long the eclipses will last (although that is not related to the beast planet, but instead it is linked with the human planet)
Eclipses will last several hours, and that's a big PvP event. (https://fracturedmmo.com/feature-spotlight-2-universe-planets-travels/)
How long you can stay will be determined by race, alignment and destination, and I am pretty certain you're not going to be able to rain terror on Arboreus for days when the spotlight clearly mentions stargates won't last long. Demons can travel more easily, but it won't reduce the penalties In fact, it says that the penalties in some cases will be worse. Also, according to Prometheus, Beastmen will be able to largely avoid PvP, and that wouldn't be the case if you could pillage the planet for days.
Secondly, I sincerely doubt that the devs have said that all buildings at the beast planet are indestructible. Last time, you said that the entirety/majority of Arboreus will be a safe zone. I asked then from you to prove that. Not only you haven't done so, but later other people agreed with me that they expect that the safe zones will be <50% of the planet as low as 10-25%, numbers which are and were in line with what I had in mind.
Nobody knows how much of the planet will be PvE only, so you're speculating just as much as us. Prometheus however did say that in the areas where PvP is possible, it will still be seriously restricted.
As for the destruction part. Sure, not everything will be destructible (after all there will be safe zones and there should be safe zones), but I doubt that everything will be indestructible as well. As for your decorated home from which you take pride and accomplishment? Well, if you take pride and accomplishment from such a thing, go play a game that will allow you such a thing. I find it extremely unlikely that an open world game, with the concept of invasions, won't allow some kind of destruction to someone else's building (e.g. your home or a guild's HQ etc). In most cases people who like the things you describe need to find a game with instanced housing and not open world housing.
Prometheus has outright stated that buildings owned by players will be protected in general: https://forum.fracturedmmo.com/topic/984/griefing-ganking/7
The only exception is city conquests, but that's a whole different story according to Prometheus.Secondly, although the beast planet will be pve oriented, pvp will exist. Evil aligned players will bring that with them. Wanting something else is like wanting another game, in which case, go and find it.
At Fractured, you can't just have the beast planet in a protection bubble for the care bears. Fractured is not a game for the care bears. You know why you can't have the beast planet in a care bear protection bubble?The devs have said they want Fractured to appeal to both PvE and PvP players, stop telling "carebears" to leave.
Cause one main concept of Fractured is that each planet will have unique resources. Some resources will be rare at the demon planet but abundant at the beast planet, while some other resources will be entirely unique to the beast planet. And that doesn't work only in favor of the beast planet, but also against it. Some resources won't be found at the beast planet at all, and others will be rare there but abundant elsewhere.
Prometheus has stated no planet will have better or worse resources than the others, just different. If you had actually read up on the game, you would have known that. Read the main post by Specter of this thread if you don't believe me.
You need to understand, this game doesn't revolve around you, and that Arboreus isn't there to be bullied into submission. People like you are the reason why Arboreus should have just been full PvE and why it might very well be if the devs value PvE players more than immersion. As long as players like you exist, PvE and PvP cannot coexist.
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RE: The PvE vs PvP Thread
@phaethonas said in The PvE vs PvP Thread:
@tulukaruk said in The PvE vs PvP Thread:
@jetah, @Phaethonas, @EvolGrinZ devs are saying that PvE players will be able to enjoy this game. While I have my doubts just like you let's hope for the best
Because just as @Finland said if the game isn't fun for PvE crowd we'll have at least one empty planet and the game will die quickly.
And I will say for Nth time that the PvE crowd are not consisted of (just) care bears. As such, PvE players may enjoy a demon invasion at the beast planet, whether because they won't mind defending themselves or because after 1-2 days, when the invasion has ended, they will have to rebuilt. Rebuilding their cities will give them a sense of purpose, which otherwise may not exist, cause after you have made an entire city what else is there to do?
You don't understand Fractured at all. Invasions won't last for days, nor will you be able to indiscriminately destroy every building owned by other players, at least not on Arboreus. You're still under the assumption you can steamroll Arboreus and destroy everything you see.
Also, some people take great pride in building and decorating their buildings and don't want it to be destroyed by a bunch of bullies.
@phaethonas said in The PvE vs PvP Thread:
Who said anything about a defenseless farmer? Beastkin can carry weapons. If they don't like to pvp at all, even in the context of defending themselves, they can run and hide in the safe zones. And if they don't like that either they can log out for a couple of days, during which demons will be in their planet. If they still don't like that? Then they don't like Fractured's concept.
It is silly to go to a game's forum and ask to make an entirely different game than the one the devs want to make.
You don't understand Fractured's concept at all yet you act like you're an expert.
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RE: The PvE vs PvP Thread
@logain said in The PvE vs PvP Thread:
(at)finland said in The PvE vs PvP Thread:
(...)offer every kind of gameplay, like:
- Tartaros. PvP on full time
- Syndesya. PvP on but restricted by rulset. (The only PvP allowed is during wars/siege)
- Arboreus. PvP off. You can flag PvP and kill flagged.
(...)travels will be allowed but restricted by the planet law (...)That is how I would have managed it to make everyone happy.
Ok, let's assume I'm stumbling upon your advertising of Fractured with your rule-set and I think the game's generally interesting/appealing to me, how would you pitch the PvP aspect of your rule-set, so I'd bail in and pledge on the Kickstarter?
I, as a hypothetical PvP-player, seem to be getting the short end of the stick in this rule-set just about everywhere, despite being the most competitive sort of player.
As a demon on Tartaros, I take the full risk but have no reward, everybody (Demons, Humans and Beastman) can come and kill me on sight, but I, on the other hand, can not even take my revenge on the Beastman. This means, I am hard pressed to keep my equipment and all of my competition can enjoy regaining any loss in their save spot quick and easy, which leads to a downwards spiral for me (I keep loosing they keep gaining 'progress').
I have to be on my toes and 'account' for hostile activities whenever I go to hunt, leading to a slower progress (or a higher risk of loss), whereas the Beastman/Human can Min-Max their PvE skill/equipment time, leading to an even bigger gap.
Even worse, a group of Beastman could come, kill me, go back to Arboreus and taunt me with no possible means for me to defend myself from their evil words.It seems I'd be better off playing a MOBA or FPS, where PvP is a main selling point and there's a reward for any risk I'm taking, then to pledge for PvP in your rule-set of Fractured, where I have all risk and no reward? What am I missing that would make me happy?
Do you really think a Demon is going to chase a Beastman ganker all the way to Arboreus? The Demon would have to find a way to travel to Arboreus, survive the hostile environment on Arboreus and hope that his target isn't hiding in one of the PvE zones just to take revenge on the ganker. I doubt that's something that's going to happen frequently. Maybe if a Beastman guild harasses Demons we will see a counter assault against that guild, but personal vendettas are already pretty much impossible with the current system.
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RE: Daily Message posting
@ndtm said in Daily Message posting:
Hmm, how peculiar, been over 24 hours since my last post but the quest is still ticked as complete so i guess i'll just post and see if i get any points regardless
Edit: huh.. guess not, and just checked and it's like.. roughly ~42 hours between my posts i think.. so no idea why it's still saying it's complete unless 750 points is the max but that seems a bit weird especially since it doesn't mention anything if there was such a limit
Sometimes it autocompletes.