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    Posts made by Vengu

    • RE: What are your toughts on the speed of the development?

      @maethor said in What are your toughts on the speed of the development?:

      Funny enough they seem to have very good basic progression, but honestly the entire and graphics is only a very small part of the game. It is easy to show those in a good playable state. Someone can whip up something like the basic gameplay videos in under a month with unity with just starting, but it won't have any depth to it. The hardest part is creating the massive amount of content you need. You have thousands of NPC's that need to be created and have scripting as well as adding any quests.. You also have all the different gameplay systems to add as well. You have to create a crafting system as well and balance all the crafts and how hard they are to harvest. At this point we don't really have anything to really see how far along they actually are because we only saw a basic gameplay video which is fairly easy stage to get to.

      I agree that we haven't really seen yet how far along they actually are, but keep in mind Fractured has only been in actual development since August last year. πŸ˜› When you put it in that perspective, they've done quite a lot in just a bit over a half year. The foundation like the procedural generation is there, so it won't be too long before they start working on content.

      posted in Discussions & Feedback
      Vengu
      Vengu
    • RE: Summary of the first Q&A.

      @gothix said in Summary of the first Q&A.:

      I really don't like how guild locking system works, heavily restricting who can join your guild. Demons seem specially disadvantaged in this aspect.

      "Demons cannot conquer and/or control cities on Syndesia." -- Also demons seem disadvantaged here.

      From what I see so far, if one wants to play evil, it's a lot better got go human, drop your karma and be evil, then play as demon. You get a lot more freedom like that.

      I have the feeling that's exactly the plan. Syndesia seems to mimic the typical mechanics you see in most other similar sandbox games. It's also the first planet and race they're focusing on for development. Arboreus and Tartaros are very specific outliers for players who really don't like PvP and for players who want a really unforgiving PvP environment. Syndesia appears to be the broadest and most fleshed out planet, with intricate guild politics, the full spectrum of alignments, etc.

      posted in Discussions & Feedback
      Vengu
      Vengu
    • RE: Summary of the first Q&A.

      Alright, Prometheus contacted me and there were only a few small notes. The most notable change is:

      • you cannot switch your alignment to evil in a good-aligned area on Arboreus.

      Changed to:

      • you cannot switch your alignment to evil on Arboreus.
      posted in Discussions & Feedback
      Vengu
      Vengu
    • RE: Summary of the first Q&A.

      @finland said in Summary of the first Q&A.:

      @vengu I just went home form work I'm watching now the Q&A right now and I hade the same idea to make a thread with all answer but you are always the best ;). Nice work tho if it's not a problem I take this and I will translate it for the Italian community πŸ˜‰

      Sure, go ahead. I just need Prometheus to look over these answers to make sure they are correct. πŸ˜›

      posted in Discussions & Feedback
      Vengu
      Vengu
    • Summary of the first Q&A.

      Translations:

      • German: https://forum.fracturedmmo.com/topic/5247/q-a-zusammenfassungen-der-fragen-antworten-livestreams/2

      I've made a summary of all the answers given by Prometheus during the first livestream. I hope everything here is correct. If not, @prometheus please correct me. πŸ˜›


      DEVELOPMENT:

      • The devs are going to advertise Fractured a lot before and during the Kickstarter.
      • The devs have a clear vision for the game. The way PvE and PvP on the 3 different planets is being handled right now is a core design pillar and won't be changed.
      • The developers want to involve the community on the decision making for Kickstarter rewards. They want to know how much you're willing to pay, what you want, etc.
      • The devs have no concerns about the game but they do have business concerns. They are a young team and they have experience making MMOs, but they are not well-known developers who can rally a fanbase behind them just by name alone. Thats why they're showing as much of the game as possible, to prove to the fans that they can make Fractured.
      • When developing Fractured, one of the design pillars was to make the game accessible to solo players. Albion Online is one of Fractured's biggest competitors, but is not very fun for solo players. That's why the developers wanted to make Fractured fun for solo players and small groups as well.
      • The pledge packs available during the Kickstarter will move to the website after the Kickstarter.
      • No plans as of today to launch Fractured on Steam. The devs are afraid of putting Fractured on Steam too soon, resulting in bad reviews. Once Fractured is very polished and out of beta, they will consider it.

      FORUM, HERO/GUILD PROFILES AND THE FOUNDATION:

      • The Foundation rewards are exclusive to the Foundation. Not sure yet if Kickstarter will grant Foundation points.

      RACES & RELIGION:

      • Abominations cannot stay permanently on Syndesia.
      • Divine quests are a requirement for becoming an Angel.
      • There are no plans for additional races.
      • You can change your religion after picking one.

      PLANETS & ASTEROIDS:

      • The chances of losing your gear on Arboreus is quite low. Most creates on Arboreus aren't evil, and for that reason those creatures won't kill you when you're unconscious.
      • You cannot switch your alignment to evil on Arboreus.
      • Demons have unique resources on their planet just like the other races have unique resources on theirs.
      • Planets are flat maps, not spherical. Eclipses and day/night are simulated as if the planets are spherical though.

      EXPLORATION AND SURVIVAL:

      • Dead players cannot be resurrected.
      • Dead players respawn at the nearest town.
      • Unlocking abilities is generally an activity for solo players. However, that doesn't mean you can't do it with it a group. Every ability can be unlocked solo.
      • Dungeons are mostly accessible to solo players, except for the large bosses but they are not a big part of Fractured.
      • Farming, building a house, etc can all be done solo.
      • You can obtain knowledge and resources from dungeons.
      • Humanoid creatures drop currency.
      • There are no plans to have some items not drop on death.
      • Exploration is a key component of Fractured's gameplay due to the Knowledge System.
      • The devs might implement tutorial missions but it takes a lot of resources to develop. Also, they might implement some city missions from institutions in a city for gaining reputation with said city.
      • There is no ESO-like NPC thieves guilds in Fractured. You can make your own player-run thieves guild though if you so desire.

      EMPIRE-BUILDING:

      • If the guild allows it, you can live in their town even if you aren't part of the guild owning that town.

      COMBAT AND KNOWLEDGE SYSTEM:

      • The devs will consider cooldowns on negative status effects to prevent permanent stunlocks.
      • You can slot 8 skills on your hotbar. Slots are shared with items.
      • There are several DoT-based spells.
      • Many status effects have damage over time consequences.
      • Due to the horizontal progression of the game, there won't be a huge difference between new players and veteran players powerwise.
      • There's no skill fusing or morphing, but many spells synergize with each other.
      • Monsters have immunities and weaknesses. Don't try to fight a fire elemental with fire, or shoot arrows at a rock monster.
      • The time to kill in PvE and PvP will be higher than what you saw in the gameplay video. Burst damage will exist, but there will also be many ways to defend against it.

      PVP:

      • You can steal items from the inventory of unconscious players, flagging you as a thief in the process. You can't steal gear though unless you kill them, which flags you as a murderer.
      • Prometheus wants to make a dedicated Q&A about the PvE vs PvP debate.
      • To counter zerging, there's currently player collision but the devs don't know if this is going to be sustainable in a crowded world.
      • If you're good, and your opponents are not, you can win a 4 vs 1 battle. This also depends a lot on your build. Builds are generally situational. If your opponents have a build that counters yours, you will have a hard time defeating them even if they aren't as skilled.
      • Demons cannot conquer and/or control cities on Syndesia. They can however be part of a war on Syndesia, and they can raid cities.
      • During an eclipse, demons will keep their Tartaros bonuses while invading Syndesia, giving them a big advantage during an Eclipse. Others races don't have this advantage because Humans have no bonuses, and Beastmen only have their bonus on Arboreus.

      CRAFTING, EQUIPMENT AND ECONOMY:

      • Everything in Fractured is crafted. Gear, food, buildings, etc.
      • Equipment is easily replaceable.
      • There's no strictly better gear. Gear is situational. Gear doesn't make you more powerful.

      GUILDS:

      Guilds are planet-based. In order to be a member of a guild, you have to have permanent access to that planet. If you do something that causes you to lose your permanent stay on a planet, for example because you got exiled, you will be kicked from the guild.

      • Only Beastman can live permanently on Arboreus so they are the only ones able to join Beastmen guilds.
      • Only Humans and Beastman can live permanently on Syndesia so both of them can join Human guilds.
      • Demons can only stay permanently on Tartaros, and for that reason can only join Demon guilds.
      • Evil Humans and good Humans can be part of the same guild.
        They might change it if it's too complicated or the community wants more freedom.

      SERVERS AND TECHNICAL INFO:

      • The devs aren't planning to open up APIs right now. It might happen just before the release of Fractured or after. Not during alpha for sure.
      • No plans yet for a customizable UI.
      • Fractured is not going to be released on mobile, because it was never developed with mobile in mind.
      • Customizable UIs for Twitch streamers is not a priority unless Twitch streamers really ask for it.

      MONETIZATION:

      • There will be race and family-specific cosmetics in the cosmetic shop.
      • The price of the game is going to be discussed with the fans, but expect it to be around $20-$30.
      • There will be a lot of cosmetic that will change the appearance of your equipment or the skin of your character. Most of them will be texture-based, the more expensive ones will be particle-based.
      • The devs don't know yet if they want to implement a VIP subscription. IF they do it, it will only be about timesavers and little bonuses.
      • Fractured will not sell lootboxes in the cash shop, but you can obtain lootboxes from the Foundation and from ingame activities. You will buy your cosmetics from the cash shop directly, no gambling.

      MISCELLANEOUS:

      • The Fendyr pet does not feast on the corpses of the Demon's victims, but if Demon players want a pet that does gory things, the devs don't see why not.
      • NPCs will not get older. It would take too much time to implement and it wouldn't be really tied to other major Fractured features.

      posted in Discussions & Feedback
      Vengu
      Vengu
    • RE: I want to get excited but...

      @finland said in I want to get excited but...:

      @Vengu look at this:

      @gothix said in May 5th Q&A Livestream - List Your Questions!:

      You mentioned there are zones on Arboreus only good aligned players can enter. Can a good alligned player that is already in such "good zone" switch his alignment to evil inside there and then attack other players there?

      Nope. They never said only good alignments can enter. They said that evil will get shotted. It's also not possible to switch alignment as you wish like active pvp on/off. Alignment is a progress system but if you attack/loot/kill neutral/good you will be automatically flagged as evil. So you will get stomped before have the time to kill someone. They said that's insta stomp.

      I think you mean "They said only good alignments can enter". πŸ˜›

      Anyway I really don't get why players want to pvp in safe areas. You have many places where enjoy PvP so you should stop try to find a way to ruoin others gametime. I really hate that players attitude It's a good way to ruin games.

      Because they are griefers. 2 out of 3 planets are 100% PvP, yet all they want is access to the safe zones on Arboreus. These players want to play Fractured for the sole purpose of ganking PvE players. The developers work hard to create PvP content like city sieges, Guild vs Guild battles over asteroids, etc, but a lot of the PvP players on this forum don't seem to care about that content at all. Then they have the guts to claim we're trying to turn Fractured in a PvE game while in reality they are the ones trying to turn Fractured into something it isn't.

      posted in Discussions & Feedback
      Vengu
      Vengu
    • RE: I want to get excited but...

      @gothix said in I want to get excited but...:

      It's care bears that roam around the forums, even long before game is even released (visible from examples here) and talk agains all PvP and PvP players, often even insulting them.

      That's bullshit. It's the PvP players who are constantly attacking PvE players on the forum. No PvE player here is trying to turn Fractured into a full PvE game. I've yet to see a PvE player call for Tartaros to become a carebear land but I've seen plenty of PvP players demand that Arboreus becomes 100% PvP.

      Furthermore, they lie and twist truth in every way, trying to push the devs to make the game as PvE as possible so they would be "protected" and have their "safe spaces".

      Safe spaces are already a thing. A good amount of Arboreus is PvE-only, and the areas that aren't have a lot of restrictions in place to ensure that Arboreus won't become a bloodbath. Heck, spotlight 6 says the following:

      If you play as a Beastman on Arboreus, you’ll often wander zones completely devoid of hostile PvP – particularly as a new player, and you’re unlikely to be the victim of an aggression from other races in the rest of the world as well. If you’re Evil and looking to travel to Arboreus to go on a killing spree, you won’t succeed – you’d rather have a clear PvE / gathering objective in mind and complete it as fast as you can!

      Does that not sound like a safe space to you?

      posted in Discussions & Feedback
      Vengu
      Vengu
    • RE: I want to get excited but...

      @finland said in I want to get excited but...:

      @jackbinimbul they are like that but don't worry about it, I'm defendending the PvErs by months. They just want an Open World Arena Full Loot, they reallly does not care about other feature/tasks. That why I remeber alway that a MMORPG must have PvE activities. Anyway DS have a clear view and does not want to make an "Open World Arena" or a "Gank Fest Game". Said this, trust DS and stay tuned.

      A lot of the gankers here are just fearmongering imo. All that talk about gank legions visiting Arboreus every 30 min, Beastmen being so pacifist that they won't come to the defense of their planet and let their fellow Beastmen die. Also, some people are still making it sound like all of Arboreus will be PvP when in reality it's not. The gankers have an extreme hate for PvE players but know they can't gank them in Fractured, so now they're trying to discourage PvE players from playing Fractured through lies and fearmongering.

      posted in Discussions & Feedback
      Vengu
      Vengu
    • RE: A compilation of everything we know about Fractured.

      UPDATE!


      1. DEVELOPMENT:

      • The testing phases will be time-limited.

      4. PLANETS & ASTEROIDS:

      • Biomes blend gradually without any hard boundary.
      • Aside from major events, maps won't change over time.

      5. EXPLORATION AND SURVIVAL:

      • Swimming is not planned.
      • It will be possible to loot Goblin camps, ruins, etc.
      • There will be a minimap.

      7. COMBAT AND KNOWLEDGE SYSTEM:

      • Grouping will remove friendly fire for now. The devs might reconsider this decision.
      • There's full collision between players and creatures. Alpha testing will determine whether or not it's feasible on a large scale.

      11. SERVERS AND TECHNICAL INFO:

      • You can zoom but you cannot change the camera angle.
      • The server will be hosted in NA. If latency is an issue, DS will open a server in the EU as well.

      posted in Discussions & Feedback
      Vengu
      Vengu
    • RE: Daily Message posting

      daily post

      posted in Off Topic
      Vengu
      Vengu
    • RE: Daily Message posting

      daily post

      posted in Off Topic
      Vengu
      Vengu
    • RE: I want to get excited but...

      @kellewic said in I want to get excited but...:

      @vengu said in I want to get excited but...:

      Correct, but I expect not all Beastmen to stay in those areas all the time. Even pure PvE players want knowledge and if the lure is great enough they might risk venturing out and getting killed - even if by chance that a Demon or group of Demons happen to be there at that time since it's been stated Demons getting there will be hard.

      From what I've read on the forums, it seems many people want Arboreus to be completely free from PvP, or at least not forced on them, creating a point of contention. I think pure PvE players need to accept they might get killed just like PvP players need to accept it will be hard to get to Arboreus let alone survive for long.

      Spotlight #6 says Beastmen are "unlikely" to be attacked - that's not a guarantee. I think the difficulty of "raiding" Arboreus is the catalyst for Demons to want to make it happen. I'm sure Demons will spend more time with Humans simply because it's easier to get there, but that lure of "it's really hard to do" will be seen as a challenge, even if much of the planet is cut off from Evil.

      I'm excited yet reserved due to this basic conflict of game tenet and some player expectations I've seen on the forums.

      Well yeah, if a Beastman decides to explore the world beyond the safe zones, he/she shouldn't complain about getting ganked. With that said, if Dynamight wants Fractured to appeal to PvE players as well, they need to make sure that PvE players have a place to play in peace.

      @finland said in I want to get excited but...:

      @kellewic said in I want to get excited but...:

      Just as Demons need to accept if they venture to Arboreus and lose all their stuff that's their problem

      Demons will not bring mats Will come there just with gear to kill people. Anyway It's silly that the most attractive thing is going to Arboreus to kill carebears. To me the most intresting things is related to the Settlement and siege wars.

      Yeah, a player who only wants to play Fractured to gank PvE Beastmen isn't really playing Fractured for the right reasons. Like you said, Fractured is about city building, exploration, unlocking the knowledge system, etc. I think the devs would be quite disappointed if the PvPers only play to gank on Arboreus.

      posted in Discussions & Feedback
      Vengu
      Vengu
    • RE: I want to get excited but...

      @kellewic Because what the spotlight says and what Prometheus says on the forum doesn't always add up. πŸ˜›

      So if these resources aren't special why do others covet them? Why would they stir greed?
      Also tied directly to the knowledge system

      For example, according to this post by Prometheus, the resources on Arboreus aren't strictly better or worse. https://forum.fracturedmmo.com/topic/1091/clarification-on-the-target-audience/58

      This means Demons must explore other planets (where they are able to access anyway) and encountering Beastmen is inevitable.

      True, but there are zones on Arboreus that cannot be accessed by Demons. Beastmen who stay in those zones won't run into Demons.

      posted in Discussions & Feedback
      Vengu
      Vengu
    • RE: I want to get excited but...

      @phaethonas PvE carebears don't have to worry because a good amount of Arboreus is strictly PvE. Also, Prometheus hinted that a lot of the PvE content on Arboreus will be located in those PvE areas.

      @finland said in I want to get excited but...:

      @esoba there is a 100% chance demon invading if you read threads around, pkers (demon mostly) care to play fractured just to harass Arboreus ;).

      I have to agree it's quite hilarious how some people on this forum are calling Fractured a carebear PvE game just because 1 of the 3 planets is a PvE planet. Some people are truly here for the sole purpose of harassing PvE players, and don't seem to show much interest in the other PvP aspects of this game. Says a lot about their skill level imo.

      Mainly if you want to unluck all the knowledge system you need to travel everywhere. It's one game just with 3 places with 3 different playstyle. Resources are non necessary better, Tartaros prolly will get the most rare resources. Anyway the purposo of invading Arboreus is just to kill people and brin chaos, the resource it's just an excuse πŸ˜‰

      I agree, I've seen a lot of excuses. Some claim they want to invade Arboreus for resources, others claim they want to invade Arboreus to kill bots (lol).

      posted in Discussions & Feedback
      Vengu
      Vengu
    • RE: Daily Message posting

      daily post

      posted in Off Topic
      Vengu
      Vengu
    • RE: Daily Message posting

      daily post

      posted in Off Topic
      Vengu
      Vengu
    • RE: Will we be able to automate a few systems?

      @kralith said in Will we be able to automate a few systems?:

      We all wait for a spotlight about this part of the game. πŸ™‚

      I hope there will be no automation, because i think it would not fit in the lore of the world, well in the lore we still known, who knows if there are not very smart scientists who got a super cool idea how to get water from a source to a town without carrying hundreds of buckets πŸ˜‰

      We know the humans have steampunk tech, so automation would certainly fit the lore. πŸ˜›

      posted in Questions & Answers
      Vengu
      Vengu
    • RE: Daily Message posting

      daily post

      posted in Off Topic
      Vengu
      Vengu
    • RE: Daily Message posting

      daily post

      posted in Off Topic
      Vengu
      Vengu
    • RE: Daily Message posting

      daily post

      posted in Off Topic
      Vengu
      Vengu
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