@maethor said in What are your toughts on the speed of the development?:
Funny enough they seem to have very good basic progression, but honestly the entire and graphics is only a very small part of the game. It is easy to show those in a good playable state. Someone can whip up something like the basic gameplay videos in under a month with unity with just starting, but it won't have any depth to it. The hardest part is creating the massive amount of content you need. You have thousands of NPC's that need to be created and have scripting as well as adding any quests.. You also have all the different gameplay systems to add as well. You have to create a crafting system as well and balance all the crafts and how hard they are to harvest. At this point we don't really have anything to really see how far along they actually are because we only saw a basic gameplay video which is fairly easy stage to get to.
I agree that we haven't really seen yet how far along they actually are, but keep in mind Fractured has only been in actual development since August last year. When you put it in that perspective, they've done quite a lot in just a bit over a half year. The foundation like the procedural generation is there, so it won't be too long before they start working on content.