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    Posts made by Vengu

    • RE: How similar to Albion Online?

      @gothix said in How similar to Albion Online?:

      @finland said in How similar to Albion Online?:

      @gothix the numbers of players playing mmorpgs. Active accounts without multi accounts. Not gonna argue again about this topic. But PvErs are way more that PvPers and Griefers/Pkers are a really niche part.

      So take a look at Eve Online then.

      The point is that most MMOs get designed more towards PvE, with all the PK punishment that PvE players always cry for. And then of course when those MMOs release, PvP players go and play something else that has an actual PvP. This is why MMOs that get designed for PvE, get played more by PvE players. It's a closed circle.

      MMO that would get a nice design with nicely designed PvP that's not punished, will get played by a great number of PvP players.

      Practically every full loot pvp gankbox is dead or down to a handful of players. EVE Online is the only exception and even there a lot of people live in high-sec. There's a good reason the devs decided to add a PvE planet to Fractured.

      posted in Discussions & Feedback
      Vengu
      Vengu
    • RE: PK punishment

      @gothix said in PK punishment:

      @tulukaruk said in PK punishment:

      @vicious from my point of view PvE players gives arguments and PvP carebear players cry that they should be able to zerg without any penalties and kill the PvE players.

      @tulukaruk "ganking" is picking on people weaker then you that can't fight back. Attacking people that are equally strong as you (or stronger) and could smash you back easily if they wish so is not ganking.

      And since Fractured has no levels (everyone is equal) and everyone is limited to carrying few skills in skill bar (so when you suddenly meet someone in the forest it doesn't matter if you have 400 skills in your book or 20 skills, as you can both only use 6 skills that you have active), also everyone has full stats since beginning of playing, it means when you meet someone in forest, you see each other and 1 vs 1 fight happens, this is not ganking.

      Ganking can only happen (in Fractured) if you gather up a group and then go seek out solo players and attack them.

      But this is MMO, people are supposed to have friends, and ask for help. Fractured is not meant to be a single player game, because then devs would not tag it as MMO.

      Also full loot is a core mechanic of the game. So please stop crying about someone else being able to attack you. You will NOT be able to play "your PvE game" as you say it, because this is NOT a PvE game.

      The most you will have is few safe zones, and when you get out of them you will have to deal with the PvP.

      Whether or not this is a PvE game depends on the planet you're on. Arboreus is a PvE planet, the others are PvP.

      Btw, you can slot 8 skills on your action bar, not 6.

      posted in Discussions & Feedback
      Vengu
      Vengu
    • RE: An MMO Free of Levels and Classes?

      Considering how situational everything is supposed to be, I got the feeling we're going to see very localized metagames. For example, due to all the interactions with the environment, we'll probably see different metagames in different zones. A guild that has its city in a forest might use very different builds compared to a guild that has its city in a desert. The forest guild might use fire builds to set things on fire while the desert guild uses wind builds to cause sandstorms (if sandstorms are a thing that is).

      posted in Discussions & Feedback
      Vengu
      Vengu
    • RE: Consider: Alternate Controls

      I would be very upset if we can't keybind our abilities. It's a must imo.

      posted in Discussions & Feedback
      Vengu
      Vengu
    • RE: Question about Enchanting

      @benseine said in Question about Enchanting:

      I want to know if I enchant an item to do fire dmg for example, do you plan to add particle effects to it, so it looks like it's on fire?

      I want to know because if I need to use the rest ability to change my big Hellfire demon from tank to bard, I can atleast show up with a flaming banjo like a real rockstar and make Ozzy Osbourne look like a fairy from Aboreus 😛

      Prometheus said it'll likely come after alpha, but that was 10 months ago. https://forum.fracturedmmo.com/topic/182/weapon-and-armor-effects/4

      posted in Questions & Answers
      Vengu
      Vengu
    • RE: Dungeons

      @target said in Dungeons:

      @vengu said in Dungeons:

      I don't think bosses will drop loot in the traditional sense. Probably just resources like the rest of the dungeon.

      With crafting being such a huge part of the game, I imagine crafting recipes will also be loot drops.

      Now I imagine a bear dropping a recipe teaching players how to cook his meat. ;(

      posted in Discussions & Feedback
      Vengu
      Vengu
    • RE: Dungeons

      @gothix said in Dungeons:

      Perhaps instead it can be done with managing loot rights, and per player.

      A player that killed boss X, now has a cool down on loot from boss X for some time. He can keep killing that boss when he re spawns, but it's worthless for him to do so until cool down period expires.

      Cool downs are saved per player for each boss. For example, a character screen could have a tab where player could see his own loot cool downs for each boss he killed, and a timer how long till each cool down expires.

      I don't think bosses will drop loot in the traditional sense. Probably just resources like the rest of the dungeon. Tbh, judging by the way it's worded, dungeons and bosses are probably pretty much designed to be farmed repeatedly. I am getting Runescape vibes from it, not WoW vibes. 😛

      posted in Discussions & Feedback
      Vengu
      Vengu
    • RE: Dungeons

      @kellewic said in Dungeons:

      I'm hoping for subterranean "dungeons" where I'm walking along and spot this cave... oh, what's that? Go in, twists and turns... oh damn, now I'm lost. Have to fight my way out.

      Also some unique encounters on the asteroids. Maybe in my subterranean scenario there's a lost, secret portal that whisks me away to an asteroid with weird monsters and resources.

      Procedurally generated dungeons! 😄

      posted in Discussions & Feedback
      Vengu
      Vengu
    • RE: Dungeons

      According to the livestream, dungeons will be soloable except for a few group bosses. Since they want the Knowledge System to be soloable, I think group dungeons would go against that philosophy pretty quickly. I agree that there should be PvE content for groups though, just like sieges and raids are group content for PvP players.

      posted in Discussions & Feedback
      Vengu
      Vengu
    • RE: Whats your favorite character Class to play on your first Character

      @miffi said in Whats your favorite character Class to play on your first Character:

      @Vengu @Gothix Well, tbh it probably can still be done, just would take you a long ass time lol. In saying that though, I dont like when everything can be done by one person alone, kind of makes the MMO part pointless. Maybe mages can damage everything by themselves, but I'm sure they will struggle to get away or tank certain fast or ranged enemies too meaning they would require the help of a tank or other individual. I think thats what classes are for too, thats how you specialise and are useful to others because of your abilities and skills. Thats my opinion however, maybe others dont see it that way.

      The thing is, Prometheus himself said that the Knowledge System can be soloed. It would be weird if non-INT builds were excluded from that design philosophy.

      posted in Discussions & Feedback
      Vengu
      Vengu
    • RE: Whats your favorite character Class to play on your first Character

      @gothix said in Whats your favorite character Class to play on your first Character:

      @fibs said in Whats your favorite character Class to play on your first Character:

      @gothix said in Whats your favorite character Class to play on your first Character:

      Yes if you made char with balanced attribute points, but what if you made a char with max DEX/PER and placed 0 to INT? Or placed so little to INT that your magic doesn't really hurt the mob, and he keeps destroying you.

      Then you intentionally made a terrible build and blamed the game for your incompetence.

      Devs said "every knowledge point is possible to get solo"... they did not say "every knowledge point is possible to get solo IF you made your character with balanced attributes".

      (Also, devs value this system where a players can make different, unique characters, with broad variations on attribute allocation, so all players can feel (and be) different. They would not go and punish certain character builds to not be able to unlock points, specially since attribute allocation is PERMANENT)

      I agree, if the Knowledge system can be completed solo, there need to be ways for every build to succeed (assuming you don't build anything rediculous and obviously bad). A specialized build is not a gimped build. On the contrary, attributes give an extra bonus at level 20 precisely because the devs expect people to run specialized builds. The various attribute caps for non-Human races point in that direction as well.

      posted in Discussions & Feedback
      Vengu
      Vengu
    • RE: Whats your favorite character Class to play on your first Character

      @fibs said in Whats your favorite character Class to play on your first Character:

      @gothix said in Whats your favorite character Class to play on your first Character:

      Devs said "every knowledge point is possible to get solo"... they did not say "every knowledge point is possible to get solo IF you made your character with balanced attributes".

      The devs also didn't say you need a computer to play the game, that you shouldn't stick your fingers in the power outlet, and all sorts of other things that any idiot would already implicitly know.

      The solution is: Don't make a specialized character build (i.e. a party build) and try to play solo.

      So you're going to run a 15/15/15/15/15/15 build then?

      posted in Discussions & Feedback
      Vengu
      Vengu
    • RE: Whats your favorite character Class to play on your first Character

      @gothix said in Whats your favorite character Class to play on your first Character:

      I'm curious if archers will have access to various magical arrows that still depend on dexterity rather then intellect.

      It was said do not try to shoot rock monster with your arrows (immunities, weaknesses), but if archer can not use his arrows, what is he supposed to do? Use magic? Cool, but archer buffed up his DEX on player creation not his INT, so if there are no magical arrows based on DEX archer will be disadvantaged.

      On the other hand, a mage has various spells to use, fire, ice, water,... and all spells are based on INT, so whichever spell he uses for different type of mob, he is always on full power. Will there be mobs immune to all magic so mage is forced to use the sword to hit them? I guess that could be implemented to balance things up.

      Need more such info before I can really decide on what char i prefer to play. 🙂

      This is actually one of my biggest concerns. If I am a DEX/PER archer, and I face a rock monster that's practically immune to arrows, what am I going to do? I don't have the strength to start pummeling it with hammers and I don't have the int to start shooting it with whatever spell works well against a rock monster. Am I just screwed?

      posted in Discussions & Feedback
      Vengu
      Vengu
    • RE: Summary of the first Q&A.

      @finland said in Summary of the first Q&A.:

      @vengu you know how this kind of things works around. I talk about my point of view and I try to find more that likes it or thinks the same. More people = more chance to make it real. My lonely opinion does not make change things in the game 😉 I mostly talk also to see wha other thinks. For sure I don0t want to see it destryed by removing restrinction and allowing Demons or Evil to play freely around. At the same Time if they plan to remove Guild Restrinction I hope to have an admin panel where set up my restrinction like: alignment restriction and auto kick if someone change or lose alignemtn/kama.

      Personally I think players should be allowed to choose between race-restricting their guilds or alignment-restricting. That would allow good aligned Beastmen guilds to recruit Humans. There have to be some restrictions though, a Beastmen guild with Demons wouldn't make sense. It's also great to keep evil Humans out of your good aligned Human guild.

      posted in Discussions & Feedback
      Vengu
      Vengu
    • RE: Summary of the first Q&A.

      @prometheus said in Summary of the first Q&A.:

      @vengu said in Summary of the first Q&A.:

      Arboreus and Tartaros are very specific outliers for players who really don't like PvP and for players who want a really unforgiving PvP environment. Syndesia appears to be the broadest and most fleshed out planet, with intricate guild politics, the full spectrum of alignments, etc.

      Who said Tartaros doesn't have city building & conquest & the "intricate guild politics"? It does! 🙂

      Oh yes I know, but Humans have the whole alignment thing going for them. Good vs bad, bad vs bad, maybe even good vs good. On Tartaros I am pretty certain it will be all about loot and pillage in the end. And backstabbing, lots and lots of backstabbing.

      posted in Discussions & Feedback
      Vengu
      Vengu
    • RE: Summary of the first Q&A.

      @finland said in Summary of the first Q&A.:

      @vengu for example: If I log for 4-5 hours every day it's like permanent.I would burn just 5h of the 12h daily. I think that Carebears may be not only beastmen but also humans or Redeemed Demons (Angels) why don't give hem the option to play there safly :P.

      I agree, and if the devs decide to let Angels stay on Arboreus permanently, good Humans should be allowed to stay permanently as well. They should probably have to do a divine quest first though just like the Angels. Like I said, it's the devs you have to convince, not me. 😛

      posted in Discussions & Feedback
      Vengu
      Vengu
    • RE: Summary of the first Q&A.

      @finland said in Summary of the first Q&A.:

      @vengu I don't see the point to unallow good humans to guild up there with Beasts. 12h are alot of time, more than what a normal player would play daily. So to me it's permanently. Anyway Somehow I hope they will allow to guild up with beast and let good humans play there with their friends for 12h/24h.

      Personally I wouldn't mind it. I don't think the devs consider 12 hours to be permanent though, so you'll have to convince them. 😛

      posted in Discussions & Feedback
      Vengu
      Vengu
    • RE: Summary of the first Q&A.

      @finland said in Summary of the first Q&A.:

      @vengu Angels should be allowed to stay on Arboreus too. I suppose that Good humans can join Arboreus guilds too considering they got like 12h/day restrinction time there.

      They can stay on Arboreus for 12 to 24h, not permanently, so I doubt they can join a Beastman guild. With that said, if the devs decide Angels are allowed to live permanently on Arboreus, good Humans should be allowed to live permanently on Arboreus as well.

      posted in Discussions & Feedback
      Vengu
      Vengu
    • RE: Summary of the first Q&A.

      @princecorwin said in Summary of the first Q&A.:

      @vengu said in Summary of the first Q&A.:

      Only Humans and Beastman can live permanently on Syndesia so both of them can join Human guilds.
      Demons can only stay permanently on Tartaros, and for that reason can only join Demon guilds.

      I think he mentioned that Angels can stay on Syndesia. You should double check that tho.

      I didn't say anything about Angels but yes, they should be able to stay permanently on Syndesia which means they can join Human guilds. 😛

      posted in Discussions & Feedback
      Vengu
      Vengu
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