Whatever it is, it's probably going to be bigger than what many people are expecting. They've been hiring people for an unnanounced Diablo project for many years now. As early as 2015 in fact. http://www.escapistmagazine.com/news/view/141934-Blizzard-is-Hiring-for-a-New-Diablo-Project

Posts made by Vengu
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RE: Multiple Diablo Projects
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Summary of the Survival & Travel Q&A livestream.
Translations:
LIFE AND ENDURANCE:
- Characters have a life bar and an endurance bar.
- When you take damage, it will generally subtract from your endurance bar.
- When endurance hits 0, you're knocked out, not dead.
- Once you're life has reached 0, you're dead and you will have to respawn at the nearest spawn point.
- In PvE, creatures are generally not evil so they will leave you alone once you're knocked out.
- If you don't get killed after being knocked out, you will eventually recover with some of your life gone.
- Of course players can continue to attack you and kill you after you've been knocked out, as long as they are willing to suffer the consequences. (Only matters on Syndesia of course. Tartaros is lawless).
- There are conditions that can cause you to lose your life, like sickness.
- There are spells that allow you to consume your own life and endurance.
- Assuming you don't get killed, you will eventually recover after being knocked out. The exact time hasn't been decided yet.
- Your allies can help you recover faster.
- There are life/endurance steal/leech abilities.
SURVIVAL MECHANICS:
- Survival is not a core point of Fractured.
- Survival mechanics exist to spice up exploration and travel.
- Fractured has day/night cycles, seasons and temperatures.
- Everyone can craft a shelter from the beginning of the game. You will have your basic tools for survival.
- You can always go out in the wild, gather resources and craft some very basic armor and weapons from your inventory. For example: Wood clubs, slings, primitive bows, simple leather armor, etc.
- The difference between primitive equipment and advanced equipment is not so big. Power gaps are in general quite small.
- Right from the start of the game, you can already open the worldmap and have a general idea of how the world looks. You can for example see where the biomes are.
- as you explore, your map updates automatically. You'll see player-made roads, dungeons, towns, resources, etc.
- Some abilities are affected by certain environments.
- You can forage wild berries and other types of plants.
- If you're not engaged in anything extreme, you can live off the land. It's just slower than inside a village.
- Boats and navigation are not a core feature of Fractured. Maybe in a future expansion.
- Different biomes contain different resources.
- You can technically use fire spells to warm yourself up in a cold area, but your fire spells will suck in a snowy area. Also, you would be dealing fire damage to yourself.
- You can create a temporary campfire almost anywhere to respec.
Hunger and fatique:
- there are 2 bars related to survival, hunger and fatique.
- There is no thirst bar because it doesn't really add much gameplay compared to hunger.
- The hunger bar goes from 100% to 0% and it takes 8 ingame hours to deplete.
- As long as the hunger bar is above 50%, you can get bonuses from the food you eat.
- Between 0% and 50%, you won't get bonuses from food but you won't suffer any debuffs either.
- once your hunger bar hits 0%, you will start suffering real debuffs and at that point, you will have about 2 hours to replenish your hunger bar. If you do not eat during those 2 hours, you will die of starvation. No knockout first, just death.
- It's very unlikely you will ever die of starvation. You would have to starve yourself on purpose to die that way.
- Fatique is something you lose when you lose your life.
- Life is something you can restore with potions and heals but Fatique will continue to go down as you lose life.
- Once fatigue drops below 50%, you will start suffering from serious debuffs.
- Fatique can be replenished by resting.
Weather and temperatures:
- Weather affects combat and interacts with your abilities.
- Temperature is more relevant for survival than for combat.
- Temperature only becomes a problem in the extreme environments, for example on top of a mountain where it is really cold or in the desert. You'll have to be dressed appropriately to survive in those environments. If you take the wrong equipment in those environments, it will affect your fatique.
Day and night:
- Fractured is not like other survival games where everything is peaceful during the day but all hell breaks loose during the night.
- You can find different creatures during the night like undeads.
- Alignment isn't related to day/night cycles.
- Some abilities are more effective at a certain time of the day.
Food:
- Finding food is not particularly hard unless you're in an extreme biome like a desert.
- You can hunt an animal down, start a campfire and cook it to eat it.
- In the extreme biomes, finding food isn't the only problem. Finding a way to process them is difficult as well.
- Food rots. It depends on the kind of food. Dried meat is good for long distance travels.
- You can mix/max the food you make for the best benefits.
- Foods are light to carry. Not very heavy. The biggest limit is the number of slots in your inventory. Food doesn't stack.
- You can only cook simple stuff with a temporary campfire.
- Even very special, complex and powerful types of food only take 1 inventory slot. It's a great way to save inventory space on long trips.
- You cannot make pizza in Fractured. Alright, this is the end of this summary. I quit, cya!
- Poisoned food is not a priority for the devs.
Races and survival:
- Survival mechanics differ for each race.
- Beastmen are very good at survival. They don't even need basic tools to craft some things because they can use their claws instead.
- Beastmen are generally more resilient to different temperatures.
- Demons are more resilient to heat.
- Beastmen and Hellfire Demons are more resistant to fatique.
Death:
- You don't become a ghost when you die.
- Unlooted corpses will stay on the map for a long time. At least one hour, but the devs could easily decide on 6 hours as well. Fully looted corpses disappear faster.
- When you die, you have 3 respawn options:
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- The last place where you rested. That could be a temporary encampment if that encampment still exists.
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- You can spawn at the town where you last rested.
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- If your home is in a town, you can return to your hometown. If your home is not in a town, you can respawn at your house in the wilderness.
CARRYING CAPACITY:
- Heavy items like logs, stones, ores, etc cannot be put into your inventory. You will have to carry them in your hands or use wagons to transport them.
- When you're carrying resources, you can only walk, not run or fight.
- your inventory is limited by slots. The devs still have to decide how many slots your inventory will have. Likely somewhere between 30 and 50.
- The weight of the items inside your inventory matter as well. If you carry too much weight, you will be slowed down.
- You cannot increase the amount you can carry with additional backpacks.
- nothing can increase the amount of items you can carry in your hands.
- Items generally don't stack in your inventory.
TRAVELING:
- If a neutral player commits an evil act on Arboreus, he/she will be treated as evil and suffer the same consequences as other evil players on Arboreus.
- Other people can't use your stargates. Only you and your group.
- In general, most of the ways to travel (including stargates) are one direction only.
- There are several specific locations in the world where you can open a stargate to travel to an asteroid.
- You can open a stargate anytime you want. No limits. This also goes for Demons who want to invade other planets.
- Teleport spells won't fizzle. you don't have to worry about being sent to a random place.
- You can't open portals to specific spots.
- There's no magic button to get back to your home.
Interplanetary travel:
- You can use teleportation magic, stargates or temporary stargates made by yourself to travel.
- Some stargates are permanent and in fixed locations. This also means they can be camped. The fixed stargates are 2-way stargates. They go from A to B and back between different planets.
- stargates are not portals where you can enter at any time and go back at any time.
- You have to find the right resources to activate a stargate. After that, you'll have to perform a ritual. In some cases, this is tied to one of the gods.
- You can also open your own connection between planets but it will be considerably harder. It's a bit easier for Demons than for other races. It depends on where you're coming from and where you're going.
- Traveling between planets is easier for Demons, but it will still be hard for evil-aligned players, Demons included, to travel to Arboreus.
- Eclipses happen a couple of times a week.
- Other people can't use your stargates. Only you and your group.
- In general, most of the ways to travel (including stargates) are one direction only.
- Travel through teleport magic and stargates is instant.
- If you create a temporary stargate/teleportation magic to an other planet, you can travel to any region you have already discovered. You can't travel to a specific point, it will be a random location.
World travel:
- It will take about 5 min to walk from one town to another.
- In terms of world size, it might take you about 4 to 5 hours to walk from one side of the world to the other side. The world is procedurally scaled, so they can adjust the size of world to the population size.
- Planets aren't round. You can't run around it. They will behave like round planets though in terms of day/night cycles, but ultimately the world is flat.
- No taxis/flight pads.
- No flying mounts.
- Travelling a road a lot doesn't reduce the number of creatures around it. In general there are not many creatures around paths.
- The devs are considering allowing players to build portals between 2 towns. If they decide to allow this, you will not be able to take any items/equipment through those portals. There would also be limits on how often you could use it.
Mounts:
- If you enter combat mounted, you'll need to dismount.
- No mounted combat.
- Mounts will disappear if you dismount.
- Mounts don't die.
- Mounts won't carry armor or travel bags.
- You will get a mount when you create your character.
- Mechanical mounts exist.
- Initially, there won't be any statistical differences between the mounts. Later in the beta, the devs will add some differences.
MISCELLANEOUS:
- There's no scripted way to make agreements between players (like courier contracts). It's based on trust. the only exception being NPC trading routes between planets and towns. On Syndesia and Tartaros, those NPCs can be killed.
- There's a logout timer in the wild, about 1 min or so. You can't circumvent it with alt+F4. If you log out in a safe location like your house or tavern, logging out is immediate. You can create a bunk bed in the wild to log out immediately.
- Ducks aren't planned.
- No plans for offline activities.
- You can't open a tavern on Syndesia as a Demon because they can only stay on syndesia for a limited time.
- There's no time difference between the 3 planets.
- You can store spare sets of gear in your home or a guild warehouse.
- It requires a high level city on Syndesia to unlock Human tech. It's not there from day 1.
- Dungeons will most likely not be present in Alpha 1.
- Storage is local, not global.
- The world is full of points of interest.
- No plans for auction houses.
- The devs will try to hire a professional team of Game Masters and they would like to host oldschool events.
10 million euro stretch goal: we'll be able to craft pizza in the game! Make it so.
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Summary of the Crafting & Building Q&A livestream.
Translations:
German: https://forum.fracturedmmo.com/topic/5247/q-a-zusammenfassungen-der-fragen-antworten-livestreams/6
Russian: https://forum.fracturedmmo.com/topic/5616/сборник-знаний-со-стримов-о-крафте-и-строительстве
BUILDING:
- Buildings are quite small in general. Not as small as in Albion Online. Fractured is an isometric game and many buildings have to fit in one town. The house in the is an average-sized building.
- There will always be some room between buildings, even in towns.
- Unclaimed city spots are haunted. It will take a group to claim them. (Unless you pledged governor or above).
- Buildings will have 2 floors at most. Tall buildings would have been extremely annoying because Fractured is an isometric game.
- The only building you can build on your personal plot is your house. The other types of buildings are tied to towns.
- The governor decides where the shops, etc will be built and can then assign ownership of those buildings to an other player to build it. The governor can also assign NPCs (if the town has any) to various tasks like building.
- You can rent out buildings to other players.
- You can't sell goods through a vendor in front of your house. You can assign an NPC at a town's marketplace to sell your wares for you.
- You can build roads and they give movement bonuses.The governor decides where to build them. There are different types of roads with different bonuses.
- Towns can build warehouses to store items.
- Buildings are built using different types of materials, depending on the blueprint.
- You can farm and raise farm animals on your own plot or in a town.
Personal houses:
- You can help somebody build a house.
- You can place your house anywhere you want on your plot.
- You can place your house in any plot that's large enough. Different types of personal houses aren't tied to specific plot sizes.
- If you have multiple characters of the same race, they can share the same house. In fact, they might be forced to. No final decision has been made yet, it will depend on how crowded the world will be.
- You can't enchant houses.
- Only you and the people you give permission to, have access to your house. This doesn't require a key or anything like that. You can charge for access to your place.
- You can have some limited storage space in your house.
Plots:
- Players can only own one plot per character. If you grab another plot, the first one will get a decay timer. Once the timer is up, the first plot decays.
- Personal land plots are predefined on the map.
- Plots come in various sizes.
- Plots are already flat. You don't have to level them.
PvP:
- You cannot destroy somebody's house, because it's just harassment. Not even during sieges. You can destroy the defenses of a town though.
- You can be killed on your plot of land if you're living in the wilderness. Guards can protect you inside a town.
- Players can conquer the towns of other players on Syndesia and Tartaros.
- There are no plans right to allow players to break into the houses of other players.
- You can build a mage tower in your town that casts helpful spells during sieges.
- If you lose your house during a siege, the house and your belongings inside will belong to the conqueror.
- Other players cannot kill or steal your farm animals.
Carpenter and upkeep:
- A stone house will decay slower than a wood house.
- If you don't have a carpenter NPC, you will have to gather materials and do the repairs yourself. It will only take 1-2 hours or so a week to maintain your house.
- If you have a carpenter NPC, they will do the repairs for you and they do not require resources.
- Other players can take care of your house while you're gone.
- The carpenter NPC can be obtained ingame as well. It's not a crowdfunding exclusive.
- It takes a while for your house to decay. You don't have to worry about losing your house because you didn't play for a few days.
- If your house is destroyed due to lack of repairs, all your items inside are destroyed as well.
Decorating:
- There are many different models for furniture. Some are crafted, some can be bought in the store.
- You can move your furniture around and arrange it however you want.
- Curtains are not planned.
- You can decorate your house with furniture, paintings, etc.
CRAFTING:
- You already know how to craft primitive items when you start the game.
- You can learn how to craft a material or item by studying it. You will not learn every step required to make that item though, only how the item itself is made. So, if you just studied a steel longsword, you will know how to make longswords, but it won't teach you how to make steel. However, if you know how to make bronze for example, you can now craft bronze longswords even though you studied a steel longsword. that's because the item and the materials are seperate from each other. You study a metal, you can craft any item using that metal. If you study a weapon, you can craft that weapon with any material as long as you know how to work with that material.
- The items you craft have the properties of the type of item (sword, axe,etc), and the material you used to craft it (bronze, iron, etc). The outcome will always be the same. (Every bronze longsword has the same traits for example). There's no RNG in crafting.
- Some of the crafting professions: Leatherworking, metalworking, carpentry, tanning, tailoring, bowyery, cooking, alchemy, jewelcrafting, etc.
- There are no crafting levels or ranks. The devs might add it, but it will only be cosmetic for bragging purposes. Like giving a title for owning all the metalworking recipes.
- Attributes affect the things you can craft. Metalworking is related to strength, jewelcrafting is related to dexterity and perception, tailoring is related to dexterity, etc.
- There are no rarity tiers like common, uncommon, rare, epic, etc.
- Once you've learned a recipe, you can craft that item on any planet. There are no items that can only be crafted on a specific planet.
- Crafting consists of multiple steps to make the final product. For example, if you want to make a high quality torch: Collect wood, cut into pieces, make the base of the torch, have access to metalworking to make the top part of the torch, add oil to light the torch.
- Items need maintenance and break down over time. How it breaks down depends on the item. A wooden staff will eventually break. A metal sword becomes blunt and has to be sharpened and will eventually degrade to uselessness.
- You don't have to craft if you don't want to. You can buy everything from other players.
- Crafting tools count towards your weight limit. They are not very heavy though. Every item has a weight.
Crafting stations:
- You can only craft basic items on your personal plot. The advanced crafting stations can only be build in towns.
- Advanced crafting can only be done in specialized buildings.
- Other players can use your crafting stations if you give them access.
Crafting and races:
- Beastmen can craft some primitive items and extract some materials without needing tools, because they have claws.
- some races have some advantages in crafting, but there are no penalties.
- Items will looks the same regardless of the race that crafted it. A steel longsword crafted by a Beastman looks the same as a longsword crafted by a Human or Demon.
- Any race can craft any item. A Beastman can craft a Demon recipe and so on. Enchantments are the only exception as some of them are tied to specific alignments and gods.
resources/materials:
- Metal alloys exist, obviously.
- Resources aren't tiered. Some resources will be rarer than others, but they won't be better.
- PvE content like bosses are a source of materials, of course.
Recipes:
- You can learn all crafting recipes. There are no specializations. No limits on the number of crafting professions you can have.
- Some recipes can only be learned on specific planets.
- Some recipes (and abilities) are learned through ancient knowledge and relics.
- Some recipes will be rare, but no recipe will be limited to a set amount of players.
- There are no special secret dev-controlled crafting recipes.
- You cannot share your recipes. You can just give someone else a completed item to let them study it anyway.
Enchanting:
- You can enchant items. Enchants aren't random because the devs don't like RNG. You can enchant items with potions, spells and gems.
- Some types of enchantments are related to your alignment and/or the god you worship.
SERVERS:
- You're not forced to play on specific regional servers.
- The devs will only open regional servers if the player population is high enough to sustain them. The devs won't make you play on empty servers.
- All 3 planets will be on the same server.
MISCELLANEOUS:
- You cannot obtain or upgrade pledge packs through ingame means. Obviously you can only obtain or upgrade those by buying them.
- you cannot steal from the inventories of other players unless you kill them.
- If you're wet, you'll take more damage from electrical abilities, freeze faster, etc.
- Other players can't steal your cart.
Note: I am also working on a summary of the second livestream, but due to the hot weather here and a loud airco right next to me, I can't listen to streams without burning to a crisp.