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    Posts made by vedran625

    • RE: PvP Tournament - This Saturday - 14th November at 18:00 GMT

      @Ostaff said in PvP Tournament - This Saturday - 14th November at 18:00 GMT:

      @vedran625

      Second Wind with maxed STR

      I meant the small heals, he was healing for 280 every so often ... kinda looks like bandages, but i know the basic mage heal also sometimes doesnt have an animation.

      posted in Discussions & Feedback
      vedran625
      vedran625
    • RE: PvP Tournament - This Saturday - 14th November at 18:00 GMT

      What is that medium armor guy with the two handed sword using to heal for 280hp all the time !? Is it the generic mage heal ?

      posted in Discussions & Feedback
      vedran625
      vedran625
    • RE: Power Gap Struggles

      @grofire said in Power Gap Struggles:

      @vedran625 said in Power Gap Struggles:

      With the way the game is setup right now the main gateway is for crafting, and is mostly related to the crafting of METAL gear. Yes I understand that the light leather armor requires processed leather, but maybe just maybe you could ask some nice city dwelling hobbit to trade you some in exchange for the raw material. If they dont want to maybe you can offer the some other stuff, or perhaps they might even be selling some (ideally they would be selling). All the mage armor is up for grabs and the mage staffs need city crafting benches but again you could probably trade for one of the less desirable staffs if you have one of the more desirable flawless crystals.

      lol a new player that come 23 days ago, explain to me 2.5 years on this game and forum what this game should be? go to sleep boy, i know better then you what this game was all about, and BTW im already in the biggest guild in the game, we have 3 different cities.
      the road you try to take us, is the same of AO, a bad game that will deter solo and new players from playing it.

      i will not response to you anymore, i have no interest to talk to a blind foolish child.

      Please dont your comments have been more than useless, and sorry for waking you from your nap grandpa if i wanted to be ridiculed and called names I would have trolled the shit out of this forum ages ago. But i see no substance to any of your posts except to call people wrong, you provide no solution that makes sens.

      You claim to be in a big guild that owns 3 cities .... and !? You want a medal, oh master of the universe. My god your ego is so pathetic, get over-yourself.

      I can only judge a game on what I have experienced, and the rather common reaction I have seen in games is that people cry the second you change something in their precious play cycle.

      So until you have something actual constructive to say please do refrain from posting here.

      K thnx and bye !

      posted in Discussions & Feedback
      vedran625
      vedran625
    • RE: Power Gap Struggles

      @grofire said in Power Gap Struggles:

      @vedran625 im not sure where are you from, but its probably a dark place where people do only what they forced to do...
      i guess you never heard about free will in this dark totalitarian.
      let me explain that for you, if you will not force people to do stuff, some will choose to do stuff with other players, on their own free will, because they want to.
      and now that you understand this new concept, free will, you can see that im not "FORCING solo play in an MMO" as in your words, only ALLOWING to the one who choose it, to do it.
      your welcome.😃

      Well for someone who claims to understand free will you seem to think that the game should also tailor itself to you. Nothing you have said in this makes me think you have a genuine solution to the problem.

      The game is not FORCING you to do anything, and it is your choice to play as you will. The fact that you perceive it as punishing you for your choice is another matter entirely ... and I completely agree with you there it is punishing and slow to play this game (and games like it) solo.

      It seems to me like so many people dont value groups in this argument. Playing as a group is difficult even for those who enjoy doing it. Organizing people, getting people to work together on a focused goal etc etc. Not to mention all the drama that comes with you know PEOPLE.

      If you are so insistant on playing solo and NEVER interacting then why not just play a single player game? I mean there are loads of options out there that are way better than this with all the stuff ... horses, crafting, magic, mele, ranged ... I dont get this obsession with having the playing-field be equal when it is NEVER EVER THE CASE. No matter what you do, no matter how you balance it the big boys are going to find a method of bending it to their benefit. And when they inevitably do the same people are going to come out and cry about it some more not realizing that they are just perpetuating the cycle.

      With the way the game is setup right now the main gateway is for crafting, and is mostly related to the crafting of METAL gear. Yes I understand that the light leather armor requires processed leather, but maybe just maybe you could ask some nice city dwelling hobbit to trade you some in exchange for the raw material. If they dont want to maybe you can offer the some other stuff, or perhaps they might even be selling some (ideally they would be selling). All the mage armor is up for grabs and the mage staffs need city crafting benches but again you could probably trade for one of the less desirable staffs if you have one of the more desirable flawless crystals.

      What you mr @grofire as many people today seem to be misinterpreting is that the outcome of whatever it is you choose to do should be equivalent to that of what others (even groups it seems) do.

      So thanks but no thanks you can keep your sterile explanation to yourself.

      posted in Discussions & Feedback
      vedran625
      vedran625
    • RE: shitty game

      @insomnia

      I would be curious to know what you would consider a good game 😏.

      I mean the post is a ingenious troll but still would like to know 🕵

      posted in Discussions & Feedback
      vedran625
      vedran625
    • RE: Please fill up your Trading Posts!

      @Blectorn this would feed into the problem of monopolizing cities. If the larger guilds controlled all the gold nodes they would control all the sources of cash in the game.

      As far as multiple currencies go I would look at Escape from Tarkov as a perfect example of how it does jack shit. Everything devolves into a comparison to the "base" currency and we go from there. If it is not a currency then it is some resource or item that is plentiful enough and valuable enough to replace it (think POE and the different "currencies").

      The main issue atm is that the only "sink" for gold is town upkeep ... and ofc dying with all your cash on you but i think that is another story.

      Personally I would like to see gold costs added to buildings for upkeep and such which would feed into the cities treasury and thus make it so that govs and vice-govs didn't have to mindlessly just feed money into it. This would also allow for a more healthy group cooperation in cities where everyone is contributing to the greater whole.

      I have already mentioned this as well in a different post, and will probably make a more detailed post later down the line, but a system of permissions on crafting stations and refining stations could allow for "use" costs to be applied to them to which would feed into the city coffers, and then this money would pay out to those people that are generating feed-bags and bringing in metal-ore etc etc.

      @Blectorn said in Please fill up your Trading Posts!:

      If you go down, you lose 10% of your gold coins.This gold is magically distributed to the mobs.

      This just seems like a bad idea that would benefit groups and punish solos, and also would this only be when you are dead dead or even when you get knocked down !? Either way not a great idea I would say.

      posted in Discussions & Feedback
      vedran625
      vedran625
    • RE: New Metals

      The thing is that at the moment the setup for the furnace is super neat, everything you pair together would produce something which is intuitive and does not punish "exploring" the system without looking stuff up.

      Adding another option to use a bar with some additional metal to create yet more advanced metals ... i can only see issues with this and would just lead to more power creep ... although its hard to tell since we are not really testing PvP.

      What the game could honestly use would be like a middle tier medium armor between hide and the chain-mail that could be like leather with metal plates that could benefit from both the metal attributes and the leather ones. Although at the moment items can only benefit from 1 material anyway.

      posted in Discussions & Feedback
      vedran625
      vedran625
    • RE: Specter appreciation

      I have been lucky not to need his assistance yet but having active mods/admins is frankly becoming a must in games like this and especially great during testing <3.

      Keep up the great work and don't let the haters get you down!

      posted in Discussions & Feedback
      vedran625
      vedran625
    • RE: Power Gap Struggles

      @grofire said in Power Gap Struggles:

      @vedran625 forced to INTERACT should never be together with MMO SANDBOX......

      Well if we are never forced to interact then i see no reason for it to be an MMO 🤷. If we are all going to be just boats passing in the mist doing our own thing there really is no difference to just playing a Single-player game and there are plenty of great RPGs and sandbox builders with survival elements.

      Multiplayer games need to create reasons and environments for people to compete in a healthy setting ... just look at the last season of Atlas nobody wanted to PvP on land no matter what basically.

      And it also doesn't have to be 100% forced but some incentive goes a long way. I really dont understand why you want to FORCE solo play in an MMO 🙂

      posted in Discussions & Feedback
      vedran625
      vedran625
    • RE: It's missing.....

      @Stacy555

      So I'm interested how you would compare this to another simliar game ... lets say Atlas (a lot of people seem to have mentioned it in game recently when i was reading global chat so why not use it).

      What exactly were you doing in Atlas that wasnt:

      @Stacy555 said in It's missing.....:

      build, craft, enchant

      Because the way I see it the only real thing left is taming/breeding (which is also coming to this game in some respect as far as I can tell) and PvP .... All the other things you would do was to enable one of these things. You would do power stones to learn more stuff, and have higher lvl for pvp and crafting. You would kill ghost ships to get better BPs so you could craft more stuff so you could pvp more stuff. You built boats for the very same reason and you did treasures again for the very same reasons 😐

      To me it sounds more like you might have burned out, I get it I have put Fractured on the back burner atm and am waiting for a bit more stuff to test and play around with since for the most part I have done everything that I set out to do. There is nothing wrong with that 😄 plenty of games out there and Fractured is not going anywhere 👅 .

      posted in Discussions & Feedback
      vedran625
      vedran625
    • RE: Power Gap Struggles

      @d3Sync said in Power Gap Struggles:

      I'll try and define my idea of basic materials. One step above primitive clothing that is done in your inventory. Not just hide and cloth. It would also include refining basic leathers and crafting basic leather armors. Refining basic alloys and crafting basic metal armors. So in terms of workbenches, I'd propose that non-citizens could have a basic smithy and smelter. A basic tanning tub and leatherwork bench. So on and so forth. The cities would have access to advanced workbenches. They would make all of the special alloys and leathers. Similarly, enchanting tables would stay, but not advanced ones. They would be in cities. That's the sort of way I'd like to see things play out. If you do that, you'd give these players the natural reason to take the crafts they've made into the cities for trade. Right now, the only reason is because the game tells you that you have to, or you can't progress. Or, you must grind your heart away to purchase gear to make your character more powerful. Which is fine. That's part of the economy. But it shouldn't be the sole reason. I believe this anti-solo mindset is creating a gate to content that isn't necessary.
      Then, obviously, if you're going to let players refine, then you must allow them to harvest. I'll toss out an easy number, for the sake of conversation. On average, every 10 stone nodes that you mine, you'll get a random non-stone block. Of those non-stone resources, they'll have varying chances to drop as well. Including gems. This would at least give these players a chance to get something of value. And while it may not supplement the economy in a meaningful way, in terms of city needs, it may just be another bridge to convince solo players to interact in a natural way, without feeling forced. It will give them something valuable to barter with, as rags won't cut it. Weave all of these basic materials into common items, such as housing decorations, non-combat clothing, trinkets, weapons and armor, capes, etc. It would create a sort of sub-economy with the average player that wouldn't particularly effect the city economies. It's that sort of complexity that keeps people playing the game. Being able to sell the things they find, because they have value. We already know that charcoal isn't going to cut it for higher level alloys anyways. So even if they needed coal for something, they likely can't craft it with a basic bench, and even if they could, they'd have to go barter for coal in order to get it anyways. But, maybe they'd find JUST enough in those rare drops occasionally to create something valuable.

      I like that definition and it is very fair I would say. Again I would prefer to have these kind of crafting stations and smelters as a feature that cities can make available to solos for a small fee (just to keep it private so no stealing is involved from anyone). However I completely understand your argument as to wanting more random stuff for the solo to do.

      Currently I would say Enchanting mats are not really going to get you anywhere, in fact very little will if you are trying to trade with an active city ... the reason being is that most of us have made at least 1 other character which we dragged around getting KP which means we gathered a bunch of the Enchanting mats and gems (although i still dont understand what the plan is with all the chipped and damaged ones). Same goes for any and all leather ... i have thrown all my basic leather away since like day 2 because we had like 2 chests full of the stuff ready to be processed and it never seemed to go down.

      The issue I see with this idea (the random stuff coming out of stone nodes) is that this same mechanic would apply to all the rocks the guilds/cities are hitting. Which would in itself devalue everything you are collecting in this way (except the most rare of stuff like flawless gems and/or certain ores). In this case my concern would be that the big groups might be incentive to go smack every rock looking for that rare thing and then we go back to the problem i mentioned before that you are forced out.

      The way I think it should work is that the smaller groups, or god forbid a group of randoms, should look to attract solos to their city in order to create a small self feeding community. There are plenty of issues in this as well (like who gets dibs on the first metal stuff ... etc etc). BUT, this is the only way I see things going smoothly. Just because you are a part of the city does not mean you are not playing solo ... we have randoms (that occasionally shit the bed) in our city and we get a long grand atm.

      Personally my concerns for this game are more related to how the game will play out between the different worlds. But that is probably a different topic entirely.

      Not to go on forever again I would like to point to Life is Feudal and how that game worked out for solos ... or rather how it didn't. Frankly if you played that game solo I feel bad for you why would you do this to yourself. This might seem like a seg-way but what I wanted to say is that there doesn't always need to be a clear solo track in a game, maybe you should be forced to INTERACT in this MMO SANDBOX ...

      PSS: I think that if the markets actually worked as intended (this being a player/guild issue as well) and solos just accepted that they might not find the ore themselves but would have to go and buy it after collecting some cash.

      PSSS!: Sry again 😛 but to make a note of why I think the game will play out differently, its highly linked to pvp. In a purely PvE setting I would love to go crazy city builder and pull in as many random bobs as possible and see how long it all lasts before the entire city catches on fire. BUT in the more pvp orientated environments you are going to see groups/guilds ,even those random groups of people that have come together just to survive vs those groups, focus on generating stockpiles and basic sets that are going to be used by those "core defenders" in the case of shit hitting the fan. This might not sit well for some solos since they are of the mindset "i mined it its my ore" well ... I get you but I'm sorry you are just wrong. I can feel the anger of those random solos even now but I'm sorry you just are. In a situation where we (guild, group or otherwise) must defend something then the first ppl that should be armed are those that are experienced and always around. Eventually everything becomes accessible, and if it is taking to long THERE is your opportunity to jump in and try and fix the problem, and if its not working thats all good move on ... I have seen plenty of big guilds die and lose to attrition as their PvP guys get lazy to farm and the PvE guys get tired of enabling them....

      posted in Discussions & Feedback
      vedran625
      vedran625
    • RE: The City Monopoly Meta

      @Nekrage said in The City Monopoly Meta:

      "My Suggestion: Completely revamp the resource system. Remove the resource allocated to cities design. Have resource hotspots such as quarries that players would fight and compete for. Fertile Grounds could be removed completely and a slight increase to all farming yields could be applied.

      Ok i totally missed that part about detaching resources from the city itself.

      While it would be a good idea in principle it would not change the fact that the big companies would camp such locations.

      @Nekrage said in The City Monopoly Meta:

      Sieges are scheduled content. Not "do as you please". This will not be an issue.

      This i completely agree with, it is similar to LiF. But as in LiF it should have vulnerability timers for certain buildings and such in the cities to keep people on their toes. The least i would do is separate the protection of the resource node and the city in some way. Maybe you could spike some kind of raiding totem/flag on the resource node and have the ability to raid a portion of the resources or something and this would not be scheduled but rather it would determine how much you grab by how long you stick around.

      Also even if all this is not the case you could still in theory intercept the resources when they transfer them between the cities.

      Naturally a lot of this can be circumvented by big companies since they can be online all the time. But they are going to be hungry or resources and will need to transport stuff often so who knows.

      posted in Discussions & Feedback
      vedran625
      vedran625
    • RE: Alphabet Game!

      Remember

      posted in Off Topic
      vedran625
      vedran625
    • RE: The City Monopoly Meta

      @Nekrage said in The City Monopoly Meta:

      First part is the show of game creator intents, ideas and concept, where all seems perfect

      Completely disagree. The design is broken.

      I dont see how the current cities mechanic is any more broken than adding all resources to all cities. The big guilds would still aim to capture as much territory as possible since the resources are tied to the ownership of cities. Frankly the bigger issue here is the fact that if there is no active PvP enabled there is no way of stopping them from grabbing up every city they can gather the money for. I doubt you are going to be holding so many cities so easily on a 100% pvp enabled realm because ppl will just stroll into the city (or if that is safe the mining area) and rick roll you since you cant be everywhere at once. Now ofc maybe, as i mentioned, the city might be a safe spot but i hope in that case at least that the deposit is not and should be vulnerable to being stolen.

      I have not seen a game like this that has solved the issue of big guilds dominating and monopolizing the resources. Frankly the best game till now for this kind of shit, or at least one that was released relatively recently, is Last Oasis.

      posted in Discussions & Feedback
      vedran625
      vedran625
    • RE: What I can do, can't do and won't do.

      Let the rabbit invasion begin !! 🐰 🐇

      Thank you for your time and effort 🙂

      posted in Discussions & Feedback
      vedran625
      vedran625
    • RE: Game suggestions

      The bigger wagons in this case i would make super slow on anything but roads.

      posted in Discussions & Feedback
      vedran625
      vedran625
    • RE: PvP Tournament - This Saturday - 14th November at 18:00 GMT

      I dont see why bandages would be disallowed xD i understand the herbals but bandages ? Giving a lot of power to mages with that i would say.

      Doubt ill have the time to farm up stuff but i might enter just for the lols.

      posted in Discussions & Feedback
      vedran625
      vedran625
    • RE: Pretty solid for early alpha stages

      I'm sure a player to player trade function is in the works and in the plan. It feels kind of strange not to have this in such a game.

      Citizens opening stuff and stealing ... well in-siding has been a part of games like this since forever and a more robust permission system and a clear log would solve all those problems.

      All in all for now the game looks very promising. There are broken things, there are missing things, there is in-balance but it is Alpha and all that is OK as long as people report on it and give their opinions. Dont cry bloody murder when something doesnt go your way and call it the end of days ... its not, they can and probably will fix it.

      posted in Discussions & Feedback
      vedran625
      vedran625
    • RE: Playing Solo Possible?

      @bawz

      I dont really see what could make you see it that way from the comments on the forums.

      Realistically speaking you do not need anything but the primitive items at the moment in order to solo everything out there. What you do need is to shift your skill setup, especially for those mobs which are immune to either physical or magical damage (currently the only big issue i see is the whisps and other physical resistant mobs in the middle forest area).

      Currently the main thing you cant really do as a complete solo is to craft advanced metal gear. This being said there are other things that you cant do without some interaction with a city as well, like you need to either buy processed leather or have access to a tub for that. And then there is the mage staff which also requires the carpenter shop.

      BUT ! There is nothing stopping you from joining a city as a solo and subjecting yourself to some level of interaction with other people. This would give you access to everything you could possible need, and you dont need to really interact or contribute with them in any meaningful way. Just dont be a dick and steal mats out from under peoples noses and all is well and good.

      posted in Discussions & Feedback
      vedran625
      vedran625
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