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    Posts made by Tuoni

    • RE: Progressionsystems

      @Yaito said in Progressionsystems:

      I Test Albion Online and that was the one thing that I couldn't stand at all.

      I do not know when you tested Albion, but there you can get items from mobs, which are player crafted. I would say the drop rate is somewhere between common and rare. I guess maybe you hoped it would be more common. It actually could be by placing Black Market in every city.

      I like to have the monsters drop trash items with varity of worth, weight and use. Then you should be deciding what is worth it for you to pick up becuase you don't want to be overweight to fast.

      I have not understood the meaning of vendor trash items. Well, those forces players travel back to town now and then, but the result is still the same when you are looting in game currency straight from mobs. It just annoys when inventory is full in no time. I personally like more realistic loot tables and where all loot is meaningful and needed. This also depends of the game of course and for example in WoW these trash item drops are only semi-annoying. 😅

      posted in Discussions & Feedback
      Tuoni
      Tuoni
    • RE: Race Starting on Any Planet Idea

      @Xzoviac said in Race Starting on Any Planet Idea:

      make multiple characters beastmen + demons and get your friends to do the same.
      progression in fractured is horizontal so, characters are almost at full power on creation

      @Sindariya said in Race Starting on Any Planet Idea:

      As much as I understood it so far you can play as beast and demon together on syndesia and tataros. But you will suffer some malus. That will always happen since it is bound to gods not karma.

      Alts and possibility to group up with different races is enough imo. Makes it relatively easy to play with friends and guildies without changing any core features of the game.

      posted in Discussions & Feedback
      Tuoni
      Tuoni
    • RE: Fractured Content Pills - Week 20, 2019

      @Sindariya said in Fractured Content Pills - Week 20, 2019:

      Why are the eyes of the spider missing? Or are these white spots the eyes?

      Yeah those 8 white spots are the eyes. At least that is quite common number of eyes what spiders have.

      What really hypes me for farming is, that is on the surface and not some planting bed. It looks so natural.

      I really like that part too.

      posted in Minor Releases
      Tuoni
      Tuoni
    • RE: Interested

      @Darkyesac said in Interested:

      I stumbled upon this game and am very intrigued by it. I do however, wonder if this game is going to be immensely difficult for those coming solo into the game as opposed to others joining with friends, guild mates, etc.

      It also depends what kind of stuff you have planned to do by solo? If you are PvE centric player and thinking of playing as beastmen, then I am sure the game can be easier for solos. When open world PvP comes in picture with humans and especially with demons, then you have harder times as solo for sure.

      I personally hope that there will be a good amount of solo content in Fractured. Simply because most people likes to do solo content as well even they would normally focus on group activities. And sometimes there can come ahead situations when there is not enough friends or guild members online to do anything reasonable with group.

      posted in Questions & Answers
      Tuoni
      Tuoni
    • RE: Town Agrro

      @Roccandil I guess traps.

      posted in Questions & Answers
      Tuoni
      Tuoni
    • RE: What part of the game is most intriguing to you all

      @Kalez Feel free to ask, no worries. 😉

      Three planets, three races and three playstyles. That is the #1 thing, which got my biggest attention. No matter if your playstyle is casual PvE or competitive PvP or any possible variation between these two extremes, there will be equally content for everyone.

      posted in Discussions & Feedback
      Tuoni
      Tuoni
    • RE: Fractured Content Pills - Week 20, 2019

      Farming got my interest as well. 🙂 Moreover, I have to say, that the spider has quite venomous look.

      posted in Minor Releases
      Tuoni
      Tuoni
    • RE: Psychometrics to establish natural fit

      @Xzoviac That is not bad idea and can be interesting tool for some people. However, it is absolutly crucial to choose as objective and neutral questions as possible. Otherwise the result is not in balance, meaning you can not use "stone licking" questions.. 😅

      posted in Discussions & Feedback
      Tuoni
      Tuoni
    • RE: Progressionsystems

      @Farlander said in Progressionsystems:

      @Tuoni I disagree there are many mmos that have loot drops that still have a fairly lucrative player economy.

      Well you can not have player-driven economy (like in Fractured) if items are dropped from NPCs. I presume we are now talking about different kind of economy system. What games you had in your mind?

      From what I have seen with games having all player crafted items there end up being a few crafters who dominate the entire economy. Those guys are the ones who rushed to be the top crafters. Since all items will be player crafted then all items will be pretty much be the same unless specific materials alter stats on the items.

      It might be impossible to dominate all crafting professions all around the world. Its simply behind "timewall", especially if the crafting progression needs traveling. As long as guilds can not benefit from communisn I guess we do not see so bad dominating.

      I'm just saying from a hunting point of view it will become boring if all you get in loot is resources and currency.

      I understand your concern, but I can not see that devs would change the planned economy system. It is one of the core mechanics of Fractured. However, I hope DS will answer to this challenge and they will try to enliven loot tables and not offer just resources.

      One option is implement system which adds player crafted items somehow on loot tables. Albion had The Black Market, maybe DS could invent something with same result.

      posted in Discussions & Feedback
      Tuoni
      Tuoni
    • RE: Marketing as important part of early development

      @Logain said in Marketing as important part of early development:

      @Tuoni said in Marketing as important part of early development:

      (...)Yes you did and I already proof it. You wanted to leave the rest out so it would look better with your argument. Now the rest of the piece negates your claim.

      I'm not going to play the 'no you'-game, sorry. We can agree to disagree. In my humble opinion, non of the text negates my claim, since the introduction is a conditional statement that reflects on the rest.

      Key word there is "illustrates the fundamental mechanics and look of your game". That does not mean, that the mechanic or look needs to be final or fixed. Idea is just demonstrate those things and that is where the rest of the text also refers.

      "Begin your marketing campaign the moment you have something that illustrates the fundamental mechanics and look of your game. Whether it's one finished level, a mocked up (quality) screenshot using Photoshop, or a small demo that displays a nuance of your game, it is imperative that you start generating hype as soon as there is something—anything—worth showing to the public. From that point forward you should be promoting the progress of your game on a semi-regular basis."

      @Tuoni said in Marketing as important part of early development:

      (...)From Dynamight Studios point of view they are sure about their product(...)

      That is by no means true. And you explained it yourself when you criticized Albion Online for straying from their 'original vision' last minute. Had you not known the game's former vision, you'd not have been critical of Albion Online, but just shrugged it off as 'that game's not for me'. With that said, I'm sure DS has carefully considered the arguments and already came to their own conclusion and decision on marketing, so I'm not going to participate in the thread anymore.

      It seams you like to take sentences out of the context.. sigh I copy the whole piece here first before answering:

      "Fractured already shared their vision almost 2 years a go and started a kickstarter campaign almost a year a go. From Dynamight Studios point of view they are sure about their product. So what is the problem here?

      Now you said: "If you are sure that was you're developing makes it into the final version of the game, sure go ahead and share it."

      Now because DS has already shared their vision, does not that mean they are sure?

      You are right, that SBI did core changes just before Albion release, but those were a design mistakes, not marketing. They tried to fix Outland's city issues with Caerleon concept without understanding all the results, and those results were then acknowledge after release. So there was nothing what they could do better with marketing, related for that happening.

      You just can not skip marketing in case that you might screw up with something else just before release. That is why it is important to do business and development risk analysis properly, so you can be prepared or avoid possible risk situations. Making core changes to the game just before release and without enough time to test out things right, is a huuuge business and development risk. SBI took that risk and now they have paid of it.

      posted in Discussions & Feedback
      Tuoni
      Tuoni
    • RE: Marketing as important part of early development

      @Jetah said in Marketing as important part of early development:

      @Tuoni

      i can list plenty of Kickstarter games that haven't launched by their date originally stated! just because they say they can do it doesn't mean it'll realistically happen.

      Why would you do that? No need to list for me, because like I said before:

      "It is more like a rule rather than exception, that MMORPGs development will delay from what they have planned at first place."

      posted in Discussions & Feedback
      Tuoni
      Tuoni
    • RE: Rare Items?

      Maybe some relics can drop as rare loot as well.

      Relics. Relics are rare pieces of the lost knowledge of Elysium that have survived the Fracture and can be recovered from the most remote locations and dangerous circumstances. When consumed, they can trigger the discovery of a new spell or raise the strength of one you know above its maximum theoretical level – a power we’re sure the most competitive of you will crave to master. And oh, they give Knowledge Points too, of course.

      posted in Questions & Answers
      Tuoni
      Tuoni
    • RE: Chaos seeds

      @suchensienach said in Chaos seeds:

      @Tuoni just as all humans arent the same all beastmen arent peaceful flower pickers.

      You are right, no need to be the same. I just meant that you could make your guild description and notification a little bit more clear and specific. Now people easily gets confused what is actually your guild point.

      If you still have not, I suggest to check out news section and read at least all Spotlight Series news to get more information. At least check these news related to planets, races and alignments:

      Three Races

      Planets

      Alignment

      posted in Guild Recruitment
      Tuoni
      Tuoni
    • RE: Marketing as important part of early development

      @Jetah said in Marketing as important part of early development:

      what happens if DS doesn't have the game ready for 2021? what if it's more like 2022? if they advertise '21 and cant do it then many people will leave for other games. they've lost them; some for good, some may come back.

      You know what, they have already advertised 2021, so it is not a IF anymore. So with your logic if launch delays to 2022 DS has lost us on top of them too. Moreover, if game development stretch and there will be delay for launch, that does not automatically mean lost of players. It is more like a rule rather than exception, that MMORPGs development will delay from what they have planned at first place. Many people also acknowledge this point, because they understand how massive is the work when developing MMORPG and how the developers will encounter unexpected issues. As long as developers are open and honest with the reasons of delays, then most of people will truly understand. If you loose trust of the current fan base by involving some shady business' and you are not honest, then of course the situation is totally different and people will leave.

      These kind of things should be thought already in business risk analysis before start of development, so you can minimize all the risks which can come ahead during and after development. When you have take into account all possible risks, then you also know how to avoid them. So the company should take into account that business risk analysis when creating marketing strategy. Marketing is something that should not drop at any point just because of fear of screw up. Marketing grows beside development and tries to benefit from the key points and milestones what game reaches (like start of test phases). Those are good points to make a small boost and between test phases marketing is more like keeping followers and community happy with communication and updates shared via social media, forums, news section, discord, blogs and stuff like that.

      Fractured Roadmap
      Published 11th of july 2018

      posted in Discussions & Feedback
      Tuoni
      Tuoni
    • RE: Marketing as important part of early development

      @Logain said in Marketing as important part of early development:

      @Tuoni said in Marketing as important part of early development:

      (...)So you decided to take one sentence out of the context and then refer for that? Here is the whole piece, it explains a little bit better what illustrate fundamental mechanics actually means in this situation(...)

      No, I am not taking it out of context. It is a conditional statement (and one that makes sense) that puts everything stated afterwards into a certain perspective.

      Yes you did and I already proof it. You wanted to leave the rest out so it would look better with your argument. Now the rest of the piece negates your claim.

      If you are sure that was you're developing makes it into the final version of the game, sure go ahead and share it.

      Fractured already shared their vision almost 2 years a go and started a kickstarter campaign almost a year a go. From Dynamight Studios point of view they are sure about their product. So what is the problem here?

      posted in Discussions & Feedback
      Tuoni
      Tuoni
    • RE: Progressionsystems

      @Farlander said in Progressionsystems:

      @Tuoni It just gets boring hunting when the goal is resource gathering or xps gaining. Missions where you go kill xp number of targets gets old too lol.

      If you want player-driven economy like in sandbox games then those loot drops can not be finished products. But even mobs and animals drops mainly raw resources, you can use those for crafting and getting better items that way. Or you can sell resources and buy gear pieces you need. So the result is at the end same, but the process itself is different.

      posted in Discussions & Feedback
      Tuoni
      Tuoni
    • RE: Marketing as important part of early development

      @Jetah Advertising is not a samething as marketing.. Advertising is just one small part of it. I think people have now misunderstood what marketing actually means. Marketing is a process from beginning to the end. And what you do, how and when are part of the marketing strategy. Here is quite good definition:

      What is marketing?

      "Marketing is present in all stages of the business, beginning to end."

      "Marketing is the process of getting people interested in your company's product or service. This happens through market research, analysis, and understanding your ideal customer's interests. Marketing pertains to all aspects of a business, including product development, distribution methods, sales, and advertising."

      "If marketing is a wheel, advertising is one spoke of that wheel."

      "Marketing entails product development, market research, product distribution, sales strategy, public relations, and customer support. Marketing is necessary in all stages of a business's selling journey, and it can use numerous platforms, social media channels, and teams within their organization to identify their audience, communicate to it, amplify its voice, and build brand loyalty over time."

      "On the other hand, advertising is just one component of marketing. It's a strategic effort, usually paid for, to spread awareness of a product or service as a part of the more holistic goals outlined above. Put simply, it's not the only method used by marketers to sell a product."

      What is Marketing

      posted in Discussions & Feedback
      Tuoni
      Tuoni
    • RE: Rare Items?

      @Azraelius said in Rare Items?:

      I saw my brother farm Wow bosses to get a specific mount drop or try farm a drop from a mob that had a 1 in billion chance to drop.

      That is how I got Onyxia and few others.. 😅

      Nowadays I would not have that much time to play, that I could grind or camp some rare drops. But I have thought it this way.. What harm can happen if there will be different kind of rare drops? Especially because some people loves to collect those. So if that keeps some people keen with the game, then why not? I am not forced to go after rare drops, but I am glad if Fractured can make those people happy too.

      posted in Questions & Answers
      Tuoni
      Tuoni
    • RE: Progressionsystems

      @Farlander said in Progressionsystems:

      Concerning equipment and loot drops, I've played a game where everything in the world was player crafted. That sounds cool but in reality isn't much fun. I like killing npcs with the hope of finding something cool. I don't care if it just alters your look. I'm assuming mobs are only going to drop resources and currency.

      I personally like more games where everything is player crafted. However, I know that to some people this will feel too dull. At least developers can enliven the loot tables with rare drops, vanity items and uncommon resources.

      SBI developers created a mechanic, which added items to loot tables on open world even those were all player crafted. This system was called The Black Market to whom players could sell items they crafted. That TBM was not a dumpster and it was build around buy and sell order features. Items you could get from mobs were not random and those also made mainly sense. This mechanic is also a good item sink, because it destroys a portion of sold items in the process. Something like this could be copied and develop even further. Here is the link:

      The Black Market

      EDIT: The Black Market 2 + Video

      posted in Discussions & Feedback
      Tuoni
      Tuoni
    • RE: Rare Items?

      I am positive that there will be also rare drops or at least I hope so. Rare drops are really good add for loot tables and can really encourage people to explore and adventure. Those are also something which keeps some people going. There might not be finished items as rare drops, but there can be something what you can use like skins or something you can use in crafting for example. In Albion Online you could get this Necromantic Elixir, which was a rare drop from some specific undeads. Combining that elixir with basic riding horse you got a bonehorse, which looked unique and had better stats also.

      posted in Questions & Answers
      Tuoni
      Tuoni
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