@Vortech said in What albion did wrong- not a bash thread:
Personally, I don't feel solo should be the focus in an MMO, but they've accommodated and will continue to do so as it seems. Group and zvz content is why people play mmos.
That is not the whole truth tbh. Everybody knows that group content is a huge part of MMORPGs. However, there is a lot of people who wants to do some solo content as well, and this is matter what is not so black and white either. Solo content is important in MMORPGs, because there is as much different kind of playstyles as there are players. Some people like to do mostly solo content, some only group, some 50/50 and rest anything possible combination of solo and group stuff. Moreover, even those who want to focus on group content will have situations when there is not enough time to start a group activity, you are not in the mood or there is not enough guildies/friends online. These are times when it is really important people have content to do as a solo as well. If we talk about those players who focus mostly on solo, playing MMORPG does not need players to do group content all the time. Even that solo player will interact with other players all the time and he/she does not need group for that. When they sell or buy stuff from other players or do some open world activity (e.g. gather or ganking) they are still interacting with other players and their actions have impact to the world.
The good news for Fractured is, the ground work has been laid.. Working systems implemented and fleshed out.. All they need to do is take the best aspects of AO and potentially improve on them where you feel SBI have come up short. The different worlds and their rule sets are an attempt to compromise..
I agree with you. At some point we really should start a discussion where we focus on best parts of Albion and how some mechanics and features could be part of Fractured, and/or how those best things could be evolved/mold to suit better in Fractured.