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    Posts made by Tuoni

    • RE: Steampunk Technology: What we can expect to see in Fractured?

      Brass

      Steampunk items will also affect for professions and as we know the main ingredient in steampunk stuff is brass. Brass is mainly alloy of copper and zinc. Now we can presume that copper is quite common gatherable resource, but maybe zinc could be more uncommon. Moreover, if there is a need to create different kind of brass alloys, there is a chance to add e.g. materials like lead, manganese, aluminium, silicon or arsenic to make this happen.

      Special brass alloys can only be smelt in specific furnaces if wanted (secret labs in Syndedia). Some ingredients can be found as rare drops from resource nodes, and maybe the most rare ones even just from asteroids.

      And when speaking more general.. All resources does not need to have own nodes and they can drop as secondary resources, when others are quite common and some in other hand extremely rare.

      posted in Discussions & Feedback
      Tuoni
      Tuoni
    • RE: Random hidden dungeons by map.

      @Morlockk Well I have seen such a system in Albion Online. Links to news here:

      Randomized dungeons part 1

      Randomized dungeons part 2

      Anyway, I would also like to see something similiar in Fractured.

      posted in Discussions & Feedback
      Tuoni
      Tuoni
    • RE: Steampunk Technology: What we can expect to see in Fractured?

      @Gibbx said in Steampunk Technology: What we can expect to see in Fractured?:

      @Tuoni ahhh NOT familiar with Daleks? How is such a thing even possible?

      I do not remember those been shown on TV or being a thing at any point. Anyway, it seams I have not missed much. 😂

      posted in Discussions & Feedback
      Tuoni
      Tuoni
    • RE: What albion did wrong- not a bash thread

      @DevilsDog said in What albion did wrong- not a bash thread:

      @Tuoni I was never in those big guilds, man. no wonder they never cared when ganking even if they died. In a way, it is a cool concept man you pool all and free super cool gear.

      Well that "cool" concept can be effective and in some guilds all members are find with that system. However, it can be used very wrong by officers and players on better position in guilds' hierarchy. Let some members to gather all the resources so elite can progress their overall fame, refining and crafting for free, and with little effort. Now if you think it from this point of view, this system does not sound so good anymore. That is why I hope, that in Fractured players can not boost other players' progression and that way individual players (especially crafters) matter much more.

      posted in Discussions & Feedback
      Tuoni
      Tuoni
    • RE: Steampunk Technology: What we can expect to see in Fractured?

      @OwlsaneGaming said in Steampunk Technology: What we can expect to see in Fractured?:

      I don't mind this theme on the game but DS might have themes for the game that doesn't suit with the steampunk ya feel me?

      I actually feel your concern. There is a risk, that mixing too much different kind of themes can make the whole package feel messy, like there is no logical direction.

      However, there is nothing new that different races, nations or cultures are in different situation what it comes for advancement. From this point of view it makes sense that humans technology is far more advance when compared to others. Steampunk as chosen advancement theme is another case and can of course divide opinions. One reason is that steampunk can be some people quite weird genre with idea of alternative science progression and future. We do not know at this point how depth that steampunk theme goes in Fractured, but I am personally interested to see what is actually planned and is intend to implement.

      posted in Discussions & Feedback
      Tuoni
      Tuoni
    • RE: Market

      @DevilsDog said in Market:

      Albion online has the best market system so far the games I have played. totally player based economy.
      I am hoping Fractured MMO does it better, cause I want this game to succeed in all aspect.

      I agree with you. Albion has great market system which centralizes all goods in one city still keeping it local. There is no auction system and it is not actually needed either. There is also buy/sell order possibilities so players can craft something what other players needs.

      I hope devs will reconsider how the market system will be implemented in Fractured. Maybe stalls works nicely in smaller towns, but in large cities those can be nightmare. So marketplace system could be build inside town/city progression for example.

      Marketplace is simply a quality of life system when compared to several stalls. This is at least a matter what devs should keep in mind even they would test stalls out first.

      posted in Questions & Answers
      Tuoni
      Tuoni
    • RE: Steampunk Technology: What we can expect to see in Fractured?

      @kellewic said in Steampunk Technology: What we can expect to see in Fractured?:

      Steampunk Daleks?

      rob-moore-robert-moore-steamtank-template.jpg

      I was not familiar what are Daleks, so I googled, and I have to say.. 🤦 😅

      I hope some people recognize these from Warhammer concept. 😉

      posted in Discussions & Feedback
      Tuoni
      Tuoni
    • RE: Steampunk Technology: What we can expect to see in Fractured?

      I would actually like to see a scientific NPC faction, which lives in Syndesia. Maybe their experiments and researches related for technology have gone too far and we can see weird tech animals with bionic bodyparts. It would be easy to build open world areas and dungeons around this theme.

      posted in Discussions & Feedback
      Tuoni
      Tuoni
    • RE: Steampunk Technology: What we can expect to see in Fractured?

      @Xzoviac said in Steampunk Technology: What we can expect to see in Fractured?:

      @Tuoni steampunk lich in a steampunk dungeon/castle could be cool

      Lich
      Floating islands
      Fortress

      posted in Discussions & Feedback
      Tuoni
      Tuoni
    • RE: Steampunk Technology: What we can expect to see in Fractured?

      @Pwnstar said in Steampunk Technology: What we can expect to see in Fractured?:

      @Belligero said in Steampunk Technology: What we can expect to see in Fractured?:

      While I certainly wouldn't mind a steampunk aesthetic, I feel like the direction Fractured is going in is more of a medieval fantasy setting.

      But isn't Steampunk a type of medieval fantasy?

      Steampunk is more like 1800s and medieval times ended about 1500s. 😉

      posted in Discussions & Feedback
      Tuoni
      Tuoni
    • RE: Steampunk Technology: What we can expect to see in Fractured?

      @Belligero said in Steampunk Technology: What we can expect to see in Fractured?:

      While I certainly wouldn't mind a steampunk aesthetic, I feel like the direction Fractured is going in is more of a medieval fantasy setting.

      Both would be nice.

      Yes, you are right that the general feel is more like a middleage fantasy setting, but the technology where humans will have access is confirmed to be related for steampunk theme.

      "S Specter MODERATOR Aug 3, 2018, 3:50 PM
      Humans have access to steampunk technology. 😉"

      posted in Discussions & Feedback
      Tuoni
      Tuoni
    • Steampunk Technology: What we can expect to see in Fractured?

      What are your personal expectations and/or wishes related for steampunk technology?

      One reason why I am interested of humans is their access to steampunk technology. This is also uncommon feature in MMORPGs what makes it interesting at first place.

      I personally expect us to see bionic body parts and weapon upgrades like in this picture:
      SteamHunter

      Maybe even siege weapons/vehicles like these steamtanks:
      Steamtanks

      Zeppelins for fast traveling:
      alt text

      What about monsters?
      Moster

      Mounts would be really cool:
      Mount

      posted in Discussions & Feedback
      Tuoni
      Tuoni
    • RE: What albion did wrong- not a bash thread

      @Vortech said in What albion did wrong- not a bash thread:

      Personally, I don't feel solo should be the focus in an MMO, but they've accommodated and will continue to do so as it seems. Group and zvz content is why people play mmos.

      That is not the whole truth tbh. Everybody knows that group content is a huge part of MMORPGs. However, there is a lot of people who wants to do some solo content as well, and this is matter what is not so black and white either. Solo content is important in MMORPGs, because there is as much different kind of playstyles as there are players. Some people like to do mostly solo content, some only group, some 50/50 and rest anything possible combination of solo and group stuff. Moreover, even those who want to focus on group content will have situations when there is not enough time to start a group activity, you are not in the mood or there is not enough guildies/friends online. These are times when it is really important people have content to do as a solo as well. If we talk about those players who focus mostly on solo, playing MMORPG does not need players to do group content all the time. Even that solo player will interact with other players all the time and he/she does not need group for that. When they sell or buy stuff from other players or do some open world activity (e.g. gather or ganking) they are still interacting with other players and their actions have impact to the world.

      The good news for Fractured is, the ground work has been laid.. Working systems implemented and fleshed out.. All they need to do is take the best aspects of AO and potentially improve on them where you feel SBI have come up short. The different worlds and their rule sets are an attempt to compromise..

      I agree with you. At some point we really should start a discussion where we focus on best parts of Albion and how some mechanics and features could be part of Fractured, and/or how those best things could be evolved/mold to suit better in Fractured.

      posted in Discussions & Feedback
      Tuoni
      Tuoni
    • RE: Types of weapons

      @Meiki said in Types of weapons:

      @suchensienach Oh, I see, you are a passionate farmer

      You should stop the sentence there. 😉

      posted in Questions & Answers
      Tuoni
      Tuoni
    • RE: What albion did wrong- not a bash thread

      @Xzoviac said in What albion did wrong- not a bash thread:

      I wonder if any anti zerg mechanisms will be put in place, like blessings of the gods doubling your hp if a hostile party attacks you 3v1 or something

      I am sure there will be some and even planets might have different anti-zerg rules if wanted.

      Actually there can be mechanic (I do not remember the name), which reduces damage dealt to the same target if multiple players attack at the same time.

      posted in Discussions & Feedback
      Tuoni
      Tuoni
    • RE: What albion did wrong- not a bash thread

      @Roccandil said in What albion did wrong- not a bash thread:

      @Tuoni

      I hear that resource dungeons and solo dungeons are coming....

      SBI is doing a good job with creating new content and I am glad to hear, that they are trying to cater more solo and PvE centric players. I remember how resource dungeon concept was suggested and discussed few times already during beta phase. Even these features would be nice add, most likely these are implemented in mind to promote open world PvP, which was one thing some people dislikes.

      posted in Discussions & Feedback
      Tuoni
      Tuoni
    • RE: LINK TO CHARACTER BUILDER

      @DevilsDog said in LINK TO CHARACTER BUILDER:

      @Xzait but in future, if they can accommodate something like Albion Online character Builder that had be sweet.
      where experienced players can post the items and the purpose it had been build for.

      I have asked this same before. Would be really nice add when we are closer for release. 🙂

      posted in Questions & Answers
      Tuoni
      Tuoni
    • RE: What albion did wrong- not a bash thread

      @Xzoviac said in What albion did wrong- not a bash thread:

      @Tuoni I think the biggest issue most can agree on is the inability to solo, not everyone wants to be in a big guild or has lots of friends who play the same game as them..

      True. I hope we can see more solo and small scale content in Fractured. 🙂

      posted in Discussions & Feedback
      Tuoni
      Tuoni
    • RE: What albion did wrong- not a bash thread

      @DevilsDog said in What albion did wrong- not a bash thread:

      @Xzoviac good point their fellow Fractured, The point made my these comments you cropped pretty much summarizes the bad aspect of the Albion online, the bottom line is developer need to balance the game with the PVP an PVE content. for e.g. when I am with my guild I do BZ and Mindless ganking and all but by myself I am pretty much stuck enjoy a little bit of crafting and selling stuff in the market besides I don't have anything to do, cause every time I go In BZ or Red Zone, I have 5-6 noobs chasing me and there is no way you can fight them.

      I agree, that Albion should have more content for solos and for PvE centric people to get more longterm players.

      there are tricks what to wear and what to carry for ganking and escaping but being in constant fear of being ganked is a thrill but not fun all the time.

      I agree with you, that the thrill is nice, but it is not something what all players want to experience 100% of the time they are playing. I have three different examples related for this point. When I played as solo, when in casual competitive guild and when in hardcore guild.

      • When I played as a solo, there was not much things to do beside gathering, crafting, trading, building island, run some low level dungeons, mob camps and of course die a lot. And because you needed to be totally self sufficient the deaths really hurt.

      • In competitive casual guild we played in all kind of zones and we had a territory too in Outlands. Even we were mostly self sufficient, it did not matter that much, because you had the support of guild members. It was fun to do every kind of open world activities in small groups with guildies.

      • When I played in hardcore guild and we had several territories in Black Zones, everything was shared, everything you gathered went to the guild, but you also got almost all gear you needed for free. With this kind of system there was less thrill and I remember how I did not care of my equipment at all and I could challenge everybody who crossed with me without any doubts. If I died, I just took another set and I was back in business. It was kind of easy, but I started to hate that system, because I wanted to do refining and crafting too, but there was no possibility for that or at least no point when I could not compete with all those shared alts.

      posted in Discussions & Feedback
      Tuoni
      Tuoni
    • RE: What albion did wrong- not a bash thread

      @grofire said in What albion did wrong- not a bash thread:

      as 6 years player of albion, i can tell that this the worst game i played, and i still play just because there is no other game like it, up to fractured....
      let me list it:

      1. grind, never ending stupid grind that have no fun in it.

      2. no skill, the best item win, very few builds that are known and all use.

      3. PVP connection to reword, it doesn't matter if you manage to kill a t8 boss, or manage to do something good, all the items are connected to PVP and all PVE are just places that force you to meet other players and fight them. players that do not like to PVP and like crafting or gathering or PVE can't go to the top item places since it has 100% death. the developers like to say higher risk = higher reward, but its just bad gameplay.

      4. and the most impotent for me you can't play the game solo, even if you find a dungeon that is solo, you will not get from it the same rewards as in 5 players team, for the same amount of time invest.

      5. this one should be the most impotent one, the developers are BAD, they use favertisem, and listing to a few player that usually the most P2W players, they called it "the round table", they ban without reasons, if you criticize them, they lie, and do not tell the full truth.

      Hmmmm... Worst game you have played and you are still playing after 6 years.. 🤔 Anyway..

      1. True. Albion is a very grindy game and even I have background from game such Runescape, still AO has too much focus on grind and vertical progression to my taste. Maybe one reason for this is, that I do not have the same amount of time to use for games, what I did 10 to15 years ago.

      2. I would not say that gear is only what matters. I agree that gear has a big role, but I would say there is still room for skill and especially skill to play well together. I do not have much knowledge of happenings past year, but imo there has been quite good amount of different possibilities what it comes to builds. We have to remember that there is builds for different situations (GvG, HellGates, OwPvP, PvE, solo, gathering). When we are talking about 5v5 meta and GvGs, there is usually few options at the top level, but still gear pieces are quite often tweaked or modified so the meta will change at some point, and new weapons and armors are getting to better positions. If we speak generally what average people wear, there has always been different variations, flavors and mixes. Balance, is something what every game struggles with.

      3. Yes, PvE content is very limited in Albion and in most cases it is only there to cause more open world PvP encounters. Of course you can do (PvE) instanced dungeons, mob camps and open world dungeons in safe zones, but then the world is very limited and content gets boring really fast. However, this is not only a design mistake, it is more like awere choise. The core is in PvP and that is Albion's game philosophy. This is what DS wants to avoid in Fractured and it seams they have found a solution to put all different type of players in the same world.

      4. This is pretty much the truth. Very few can play Albion as a solo player and the content is very limited.

      5. This sounds a little bit exaggeration... I have been part of that table once back in beta and imho back then the behaviour was really proper so it is kind of hard to believe it has changed so radically. However, I do not have any acknowledge of current situation so it is hard to argue.

      posted in Discussions & Feedback
      Tuoni
      Tuoni
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