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    Posts made by Tuoni

    • RE: Alpha 1 - Test 2 Launch Day Revealed

      @Specter said in Alpha 1 - Test 2 Launch Day Revealed:

      @Tuoni Yes, plans changed. Instead of four alpha 1 tests, the devs have reduced it to two tests and a few test weekends.

      Okay, thank you for that information. However, I am also interested to know to what test phase @Znirf referred with that A1-T3? Was it meant to be A1-T2 or for A2?

      My quote was from thread: Real Crafting

      posted in News & Announcements
      Tuoni
      Tuoni
    • RE: Alpha 1 - Test 2 Launch Day Revealed

      @Prometheus said in Alpha 1 - Test 2 Launch Day Revealed:

      It's therefore our pleasure to officially announce the start day of the second (and last) testing Phase of Alpha 1.

      Znirf DYMSTUDIOS - COMMUNITY MANAGER about 3 hours ago
      "For example, if you use one material rather than another, you could create an armor with more slots for enchantments or with different statistics. Probably in A1-T3 you will already be able to taste this for Alchemy and Enchanting."

      Hmmm.. Here is some contradictory with the bolded information I guess. 🤔 In Roadmap there is mention of A1-T4, but I presume both T3 and T4 are now left off?

      posted in News & Announcements
      Tuoni
      Tuoni
    • RE: Real Crafting

      @Znirf said in Real Crafting:

      @Tuoni There will be a UI system that will guide you in the crafting 🙂

      Hmmm... I am not sure how this answers my question how players can actually get those recipes.. 😉

      posted in Discussions & Feedback
      Tuoni
      Tuoni
    • RE: Real Crafting

      @Znirf said in Real Crafting:

      The interesting part is that there will be more recipes for the same item. For example, if you use one material rather than another, you could create an armor with more slots for enchantments or with different statistics.

      This sounds interesting.. How you get recipes in Fractured? Rare drops from specific mobs, rare world drops, researcing from finished items, player created recipes or something else?

      posted in Discussions & Feedback
      Tuoni
      Tuoni
    • RE: Real Crafting

      There could be a chance to research a blueprint (or fragments) from final items. The item would be destroyed in this process and the player gets a blueprint or update for already known blueprint or a blueprint fragment (e.g. 1/5) in excange. That way a crafter would need to see at least effort to wide his/her blueprint/recipe collection to craft something special when compared for common people. This system would also work as a great item sink feature.

      posted in Discussions & Feedback
      Tuoni
      Tuoni
    • RE: Higher Tier Funding Ideas

      @Meiki said in Higher Tier Funding Ideas:

      @Jetah Yet again, Blizzard never forced you to buy all the expansions if you did not wish to play the most recent one. Maybe with the exception of MoP, but I do not know, I stopped caring about WoW that much with Cata. But you could always jump in at the price of Battlechest+Newest expansion (and battlechest even including 1 free game month making the actual price as low as 5.01$ for the chest)

      In time of MoP it was like this before Cata was added to the battlechest:

      "There might been short window when you needed to pay about 85$ in time of MoP (Battlechest 20$, Cata 15$ and MoP 50$)."

      I started to play beginning of the WotLK, but I bought first only the original game 15€ (inclueding 1 month sub), then 1 month later TBC with same price + 1 month sub as well and after that Wrath with full price. So I paid total 15€ + 15€ + (40 - 45€) = 70 - 75€ and I got 2 months of playtime on top.

      EDIT: I checked and I have paid 35€ of MoP when it was released.

      posted in Questions & Answers
      Tuoni
      Tuoni
    • RE: Higher Tier Funding Ideas

      @Jetah Yes you needed to buy the previous expansions and the original game. No-one has claimed anything else! The point is, that even so, you got all the previous expansion for bargain and you never needed to invest 200$ (not even close) to start playing the game. So please stop spreading false information as a fact and protect your argument without enough knowledge.

      posted in Questions & Answers
      Tuoni
      Tuoni
    • RE: Underground Nodes

      @Farlander said in Underground Nodes:

      I was just wondering if there is any possibility that city nodes might expand to the underworld? I always liked the idea of the UnderDark in D&D lol.

      I would like to see underworld as well and I think it would be something that can be left for future expansions. This is especially good way to expand the current world without adding more landmass. Ashes of Creation is actually adding some underworld content, which looked pretty nice concept tbh.

      posted in Questions & Answers
      Tuoni
      Tuoni
    • RE: Real Crafting

      I would like to see some kind of complexicity what it comes for crafting, so those who really are focusing on professions will be separated from sunday crafters. Some kind of skill based minigame could be intetesting if implement well, but in otherhand can get boring quite fast as well. I am ready to see at least quality over quantity (less mass productive crafting), recipes, passive stat bonuses and crafting equipment to have some influence to the result of crafted item.

      posted in Discussions & Feedback
      Tuoni
      Tuoni
    • RE: Higher Tier Funding Ideas

      @Jetah c'mon man! Did you even red the article you linked? That price is the total fee of a year inclueding subs, so the cost of game itself and expansions have been about 60$.

      "First is the cost of WoW if you only pay the subscription fee. That would come to $179.88 a year if you pay the monthly $14.99."

      There has been different versions of the battlechests and with time Blizzard has add more of the old expansions in it (starting from Vanilla + TBC). You have never needed to buy the old versions even close for full price when new expansion has released. Those old ones have always been real bargains regardless those are in battlechest or not. You never needed invest over 100$ to start playing, mostly you needed about 70$. There might been short window when you needed to pay about 85$ in time of MoP (Battlechest 20$, Cata 15$ and MoP 50$).

      posted in Questions & Answers
      Tuoni
      Tuoni
    • RE: Higher Tier Funding Ideas

      @Jetah I guess you are making these up from your mind.. You never have to pay full pricess from previous expansions, not even close. Before legion for example, you could buy the battlechest 5.0 package, which cost 20$. This contained Vanilla, TBC, WotLK, Cata, MoP, WoD and 1 month subs. So you needed just to buy Legion with normal price on top of that, which was around 50$ the cheapest version. Last year Blizzard removed this battlechest box from sale and you needed only buy the BfA expansion. So that 200$ was more like 70$.

      posted in Questions & Answers
      Tuoni
      Tuoni
    • RE: Higher Tier Funding Ideas

      @Jetah said in Higher Tier Funding Ideas:

      @Tuoni

      but then you have the late people which would have to try the demo/trial then decide if buying the game and expansions is worth the upfront cash. A problem WoW had was it'd cost 200$ to buy all the expansions to play the game.

      At which point you needed to buy the newest and previous expansions with 200$??? You always got the starter pack/battlechest with real bargain when new expansion was released.

      Now they've decided to exclude the newest expansion and give the rest away.

      True.

      posted in Questions & Answers
      Tuoni
      Tuoni
    • RE: Higher Tier Funding Ideas

      @Jetah If whole community (or almost all) buys the expansion, then it is weird to speak of splitting community. If we think of WoW for example, the idea is to introduce so big content update/expansion, that it will give players 1 to 2 years totally new things to do. So you can kind of think that as a totally new game, which makes sense you need to buy it before you can play it.

      Games which introduces just small patches with some fixes and one/few new features, are ofc better add without any additional prices.

      posted in Questions & Answers
      Tuoni
      Tuoni
    • RE: How many channels will there be if implemented?

      @Logain said in How many channels will there be if implemented?:

      @Tuoni said in How many channels will there be if implemented?:

      (...)I bet SBI did not have enough (...) resources to handle so massive start(...)

      That should (in theory) be a massive advantage of SpatialOS. Where other companies have fixed amount of hardware, Fractured is highly scalable (in theory).

      Yeah I have understood the same. At least SpatialOS has promised that their servers and systems will hold a massive amount of players at the same time. That would be awesome, but I will truely believe after I have actually saw it myself. 😉

      posted in Questions & Answers
      Tuoni
      Tuoni
    • RE: Higher Tier Funding Ideas

      @Jetah That is one way do it, but not the only right one. It depends of the game and what suits the best for that specific game. Also expansion does not automatically mean dividing community, especially in cases where expansions are waited and everybody will buy it anyway.. for example WoW, FF14, ESO..

      posted in Questions & Answers
      Tuoni
      Tuoni
    • RE: Higher Tier Funding Ideas

      @Meiki said in Higher Tier Funding Ideas:

      Or they could also go with expansions depending on sales and success once the main game is released 😉

      True. Larger expansions are good way to collect more funds, but will definitely need dedicated and/or large playerbase to work out.

      Steadily releasing new content and updates with smaller patches is of course working system too, and actually better option when there is a danger that fair portion of playerbase won't buy it and will stop playing.

      posted in Questions & Answers
      Tuoni
      Tuoni
    • RE: How many channels will there be if implemented?

      @Greenfox said in How many channels will there be if implemented?:

      @Tuoni Trust me, you don't want to kill a game. Just to have a bit more room in the first week. When everyone is hyped and to lazy to walk ^^.

      We do not even know if sharding is needed, but it definitely not mean automatically killing the game. It can be set only on starting areas and for X amount of time. Just to get through the launch chaos. Blizzard is most likely going to do this at Classic launch, so lets wait and see how that temporary and short sharding will kill the game.. 😉

      And problems like Albion had and has, are just lazy network codeing. And a bad decision to even create "zones".

      Well I am not a fan of those zones either, but I would not put that bad start only under reason "lazy network codeing". I bet SBI did not have enough knowledge and resources to handle so massive start. Even studios which have knowledge and resources have been in trouble especially when something unexpected happens.

      posted in Questions & Answers
      Tuoni
      Tuoni
    • RE: How many channels will there be if implemented?

      @Greenfox I am not a fan of sharding either and people are for example exploiting it in WoW Classic Beta atm. However, we all know how tough the launch times have been for MMORPGs in past and almost everyone have suffered from different kind of performance problems. Relese time in Albion was horrible even the start was divided between three days. There was a several starting zones, but still people could not even get out from the starting town, because they were just freezing on loading screens, rubberbanding for hours.. if they first passed the looong queue of login.. Now if all that shit can be avoided with starting area sharding (if there is no other way) I would gladly take that for exchange for smooth start.

      posted in Questions & Answers
      Tuoni
      Tuoni
    • RE: How many channels will there be if implemented?

      Starting zones could benefit from sharding during the time of launch and make it smoothier, but it would be better to limit it just there.

      posted in Questions & Answers
      Tuoni
      Tuoni
    • RE: WoW Classic is coming

      @Lightspoon said in WoW Classic is coming:

      Vanilla was amazing because everything was new, almost no one had the knowledge and all the world and istances were there to explore.

      This is of course a really big downside and it is impossible to get that first time experience back. However, regarding all of this, Classic has a huge fan base, which is why Blizzard finally chose to go back for the basics and the beginning.

      posted in Off Topic
      Tuoni
      Tuoni
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