Even the knowledge system is planned to be implemented later, it seams there was much more planned for Alpha1 what was actually executed.
"Advanced. Includes all the items that are created through complex processes that require crafting stations which can only be placed in claimed areas. Metalworking is likely the most representative example of advanced crafting. The former will be quite complete in Test 1 already, the latter more simplified, to be expanded during Alpha 1."
"Together with crafting, town building will be king in Test 1 of Alpha 1. It can roughly be divided into the three sections: Construction. The possibility to erect public buildings, NPC shops, and player houses. Governorship. The powers of a Governor to control a town and the political system that comes with it. Conflict. Town conquests, sieges, open-field battles β the whole competitive Guild VS Guild package.
Points 1 and 2 will be there in Test 1 (the latter in a minimalist fashion), with lots to be expanded later on during Alpha 1. The conflict side will likely see the light towards the end of Alpha 1."