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    Posts made by Tuoni

    • RE: Owlsane's Feedback / Suggestion / Questions about Alpha 2 - Test 2

      @OwlsaneGaming said in Owlsane's Feedback / Suggestion / Questions about Alpha 2 - Test 2:

      @Tuoni by putting the cursor on your target?

      Then you need to follow the target with your cursor and if you click you may accidently attack. So if interacting will be on same button with attacking there still needs to be another way to target without attack. That is why in some games you can target with both mouse buttons, but only the other one will also attack.

      posted in Discussions & Feedback
      Tuoni
      Tuoni
    • RE: Owlsane's Feedback / Suggestion / Questions about Alpha 2 - Test 2

      @OwlsaneGaming said in Owlsane's Feedback / Suggestion / Questions about Alpha 2 - Test 2:

      @Tuoni But way better than the current situation.

      Idk, how you target something without attacking? Targeting is also used just to check the target.

      posted in Discussions & Feedback
      Tuoni
      Tuoni
    • RE: Owlsane's Feedback / Suggestion / Questions about Alpha 2 - Test 2

      @OwlsaneGaming said in Owlsane's Feedback / Suggestion / Questions about Alpha 2 - Test 2:

      @Tuoni or simply left click is for movement action and right click for basic attack/interactions action

      Having interacting and attacking on the same button may be problematic as well, because the basic attack does not base on targeting something, it is non-targeting activity which works in any situation regardless where is your cursor atm. πŸ€”

      posted in Discussions & Feedback
      Tuoni
      Tuoni
    • RE: Owlsane's Feedback / Suggestion / Questions about Alpha 2 - Test 2

      @Prometheus said in Owlsane's Feedback / Suggestion / Questions about Alpha 2 - Test 2:

      There are a lot of QOL improvements we should introduce indeed, from better tooltips to a combat mode to prevent players from interacting with resources while fighting. They'll all come in time during alpha!

      I am really please to know that you are working with interacting of environment and resources during combat situation. It happens quite often that your character stops to gather while animals are chasing. I was wondering, how you are going to solve this issue? Making gathering impossible in combat or tweaking the moving in general?

      One option is to move the basic attacking away from the mouse right click button, and maybe taking the place of ability #1. I do not know about others, but to me personally, that right click for basic attack feels weird anyway and I actually try to use that for other activities like moving or interacting. However, this might be because of the weight from games such as Albion and WoW, so I am not sure how objective I can be.

      posted in Discussions & Feedback
      Tuoni
      Tuoni
    • RE: Placing chest next to walls is not working

      I was able to put leatherchest next to the wall, but not the wooden ones.

      posted in Bug Reports - Closed
      Tuoni
      Tuoni
    • RE: Owlsane's Feedback / Suggestion / Questions about Alpha 2 - Test 2

      @OwlsaneGaming "Mage amor - Working as intended."

      Well, it could be more informative when active, maybe there could be a buff icon next to the mana/stamina/life bar, sameway as debuffs are shown.

      And in general the buff and debuff icons should be a little bit larger and that duration timer more noticeable. Maybe there could be a countdown numbers on icons from the beginning or when under 10 secs time is left, and this could be an optional feature.

      posted in Discussions & Feedback
      Tuoni
      Tuoni
    • RE: Owlsane's Feedback / Suggestion / Questions about Alpha 2 - Test 2

      Firstable, really nice and comprehensive feedback, I like that.

      About magic missiles, there could be a channeling bar to indicate the fireing process, where 1 missile is launch every 0.5 sec during 2 secs for example. Now it was hard to know when you can start moving without loosing x number of missiles.

      1. Missile = Instant
      2. Missile = 0.5 sec
      3. Missile = 1.0 sec
      4. Missile = 1.5 sec
      5. Missile = 2.0 sec

      Here is old vid from WoW, but still shows the channeling bar in use.

      posted in Discussions & Feedback
      Tuoni
      Tuoni
    • RE: A lot of features was left out of this test?

      @Kralith said in A lot of features was left out of this test?:

      @Tuoni we should go together to the Goblins or the Elementals or Treants πŸ˜„
      My first contact with them was quite deadly πŸ˜‚

      I do not know, sounds a little bit too scary for me. πŸ˜‚

      posted in Discussions & Feedback
      Tuoni
      Tuoni
    • RE: A lot of features was left out of this test?

      @Specter said in A lot of features was left out of this test?:

      @Tuoni The devs agree. They're going to make improvements to the behaviour of creatures in an upcoming patch.

      Okay nice to know. I was trying to think this animal behaviour and I understand it is not easy task to get AI to work right. It is of course a good thing that animals wont chase the player till end of the world and they will eventually give up, but maybe here could be differencies how long the animals and monsters will chase the player, but also maybe the animals could return a little bit faster to the starting point or maybe they could stop the returning when they are attacked...

      I really like idea of deers and stags behaviour and how those are trying to escape from the hunter. Maybe in some cases those will just escape from a specific direction and try to mislead the player, but in some situations escaping, running to random direction, stopping... etc would be okay. I guess it is okay that in some situations those deers could return to spot where player is standing, but in most of the times it would be better if the player needs to actually do something to catch up that deer.

      posted in Discussions & Feedback
      Tuoni
      Tuoni
    • RE: A lot of features was left out of this test?

      @Kralith said in A lot of features was left out of this test?:

      @Tuoni Hmm for me the fighting is a bit different, since the tech upgrade gave much more and smooth possibilities.
      But you are true, the fighting needs to get improved way more.
      Animal behaviour is not perfect yet.

      I am writing on my Alpha2-1 conclusion, and this will be for sure a paragraph. πŸ˜‰

      Animals are quite easy to kite especially when using a area technic where you run as far as the animal follows you and when it turn back, you start to follow the animal and nuke it at the same time, repeat, repeat... Last time you need to run and slow down deers or you could not catch those up, but now I just stayed still most of the time using magic missiles every time when a deer or stag by passed me. So yeah, animal behaviour is not quite there. Giant spider with magic missiles was a different thing and something I just decided to escape.

      I am also going to make a sum up where I will mirror the current test to Alpha 1 experiences.

      posted in Discussions & Feedback
      Tuoni
      Tuoni
    • RE: A lot of features was left out of this test?

      @Kralith said in A lot of features was left out of this test?:

      @Tuoni said in A lot of features was left out of this test?:

      However, the combat and building is still at same state as it was in Alpha 1.

      Not really, we got much more Skills and Creatures to kill πŸ˜‰

      Yes really, I am not talking about creatures to kill or number of skills in use. I am talking about the combat itself, I do not see much or any improvements there. In addition, last time I actually had much more skills in use what I have right now, because now I would need to grind those all out and last time all abilities were unlocked from the beginning. πŸ˜‰

      posted in Discussions & Feedback
      Tuoni
      Tuoni
    • RE: A lot of features was left out of this test?

      @Kralith said in A lot of features was left out of this test?:

      @Tuoni Don't forget, we are in Alpha2-1 and we will get more test phases while Alpha2 is running.

      Prometheus mentioned in the AMA with Oxfurd (https://www.twitch.tv/oxfurd) at Sunday that we will get much more features to test while Alpha 2 is running. So i think, once the core of fighting system, knowledge system and building system is correctly working, we will get next stuff to test.

      You are right, I actually missed this line: "So, what of the above is coming is Alpha 2 – Test 1? Let’s find out!" 🀦

      Enchanting system and larger houses was the only ones from my list what was still missing. Not sure about all of the world building part though.

      However, the combat and building is still at same state as it was in Alpha 1.

      posted in Discussions & Feedback
      Tuoni
      Tuoni
    • A lot of features was left out of this test?

      When I compare the actual content what we are testing at the moment with the original plan, a lot of features have left out. Roadmap to Alpha 2

      We are at least missing these:

      • Player towns
      • Party & guilds
      • Carts & wagons
      • Mounts
      • Arboreus & Beastmen
      • Tartaros & Demons
      • Enchanting system
      • Larger houses

      I am not sure of the world building part and how much is implemented from that part, because I personally have found just a portion of the enemies listed in Roadmap.

      I was wondering, was the plan made in few months ago too ambitious or did developers face some big problems during the development? πŸ€” I was personally really waiting to see player towns in action. πŸ˜•

      posted in Discussions & Feedback
      Tuoni
      Tuoni
    • RE: Tree logs sometimes refuse to surrender

      This happens so often, that I perceive it as a feature nowadays. πŸ˜‰

      posted in Bug Reports - Closed
      Tuoni
      Tuoni
    • RE: Moving items from chest to chest

      @Kralith Yes at least those. πŸ™‚

      posted in Bug Reports - Closed
      Tuoni
      Tuoni
    • Moving items from chest to chest

      I tried to move items from a chest to chest which are standing next to other. I could open my personal and both chest inventories at the sametime. I was able to move stuff from a chest straight to another, and then I thought vow, this is a nice feature. However, when I closed the inventory screens this transaction never really happened even it looked like it. Okay, I presume I should not be able to do that, but in that case the game should not allow me to do that "moving" and maybe give me some information about this incorrect action. However #2, It would be actually quite a QoL feature if players could open all their chests inside the house at the same time and move items freely between those. πŸ˜‰

      posted in Bug Reports - Closed
      Tuoni
      Tuoni
    • RE: Dual Wield / Fist Weapons

      @asspirin said in Dual Wield / Fist Weapons:

      Will "One handed weapon style" have any bonuses

      I guess there won't be such a thing which is called one handed weapon style. I presume the idea is either use 2-h weapon, dual wield or use a single 1-h weapon + offhand item. This offhand item can be a shield, tome, orb, horn, torch, instrument, talisman or other stuff like that.

      posted in Questions & Answers
      Tuoni
      Tuoni
    • RE: Can't load into world

      Now I am in and I can play.

      posted in Bug Reports - Closed
      Tuoni
      Tuoni
    • RE: Can't load into world

      @Prometheus At least I got in with first attempt. πŸ‘ However, I can not see my character, house and my ability slots are empy. There is only grass on background and the UI messed up. Minimap is white and I have 6666 mana, stamina and life. Menu icons seams to work out and at least I could push exit. I will try few times again.

      posted in Bug Reports - Closed
      Tuoni
      Tuoni
    • RE: Alpha 2 - Test 1 first complete report

      @Nyquil44 said in Alpha 2 - Test 1 first complete report:

      @Absolit your are spot on with everything and I felt the pain as well tanking all the damage and received zero knowledge since my damage wasn’t enough. Make damage absorbing be same as damage dealt so all in group will get knowledge properly. Thanks again for amazing post absolit.

      I think kowledge should be shared equally between party members, like loot as well, regardless of group members role. In combat situation..

      posted in Bug Reports - Closed
      Tuoni
      Tuoni
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