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    Posts made by Tuoni

    • RE: Concerns related to the attributes

      @Eurav said in Concerns related to the attributes:

      Pretty sure Jacopo mentioned in the last Q&A (or maybe the one before that), that everyone will get a free Attribute Reset and that Attribute Reset will be content of the Cash Shop. There will be a decent cooldown on the usage of that though 😉

      Okay this sounds good or at least what there should be at minimum.

      The only concerns I currently have about the system would be wether it is too simple and that the Attribute Points one currently gets might be a bit too many.

      Could you open this up a little bit more? I do not quite get what you mean by this.

      posted in Questions & Answers
      Tuoni
      Tuoni
    • RE: Concerns related to the attributes

      @Manaia said in Concerns related to the attributes:

      @Tuoni The stat weights of the attributes follows how dungeons and dragons does it; the higher the value you go the more it costs.

      It can be done other way as well. Even if the cost of levels would be 1 and 2 after a certain point it would be much better and then there won't be that wasted point.

      With the ability to have multiple characters I don't see why rerolling attributes should be an option, if you're unsure of what to do you can make a more balanced build instead of a min-maxed build for your first character.

      Like I already answered for Mudz, this a sandbox game not a themepark were rerolling characters should be a core. Think all the new players who have not tested the game in test phases and how much mistakes they will make at the character creation stage. They do not have the knowledge what would be the best solution or what they will actully end up to do in the game. And if I think this from my personal point of view, lets say I have used most of my points for strenght and constitution, and then I want to reroll for a caster after a year. I am quite sure that I do not want to start a new character just because of that. SBI did this mistake in Albion Online where it was made too hard to change the "class" and role or at least it was behind a long grind. Now they have made a change where you can drain the progression from a spear for example and move that to another weapon. This was a pure quality of life change to prevent players to quit the game because respeccin was made too hard.

      posted in Questions & Answers
      Tuoni
      Tuoni
    • RE: Concerns related to the attributes

      @Mudz said in Concerns related to the attributes:

      I guess if needing to balance you will need to have equipment that adds to the attribute points you are lacking, but I agree that at some point into the exploration phase of the game you will end up in wishing you had some slightly different attribute set for specific spells/abilities to fit into your build in a more optimized way.

      Exactly.

      Still it is always fun to roll a new char to be better next time 🙂

      Maybe in themepark MMOs but in sandbox games where the base idea is freedom it feels bad if you need to start with new character just because of bad choises you made at start or if you just want to try out something different.

      posted in Questions & Answers
      Tuoni
      Tuoni
    • Concerns related to the attributes

      I have few concerns and questions related to attributes where I would like to know what is planned from developers behalf but I am also interested to hear players opinions as well.

      Is the current attribute system final or are we going to se some changes and improvements in the future? My main concern is that are we going to have a chance to reroll the attributes? If not then we might be kind of locked to play as a certain class and loose some freedom of choise.

      I was also wondering, that could those attribute points just cost 1 point each? That would make the theorycrafting much more easier and would take away that change you will end up to have one point left which you can not use. At the moment the first two levels costs 3 points, then it decreases to 2 points and after level 15 it raises again to 3 points and eventually to 4 points. Could this system be more straightforward?

      posted in Questions & Answers
      Tuoni
      Tuoni
    • RE: What we could craft from the glass?

      @Mudz said in What we could craft from the glass?:

      I also assume bottles and vials for cooking or alchemy purposes.
      Maybe trinkets like hour glasses, magnifying glasses, telescopes, aquariums, pipes, mirrors and other innovations that could be nice to look at or useable in some way 🙂

      Maybe parts in traps containing different liquid or gas compounds?

      I assume for jewelry and staffs it would be more interesting to use crystals and gems, but maybe some basic ones could use glass as well.

      Jewelry is one good option where glass could be used.

      That telescope suggestion made me wonder, that there could be a spyglass item which can be used in open world to somehow detect other players from distance. 🤔 It could utilize minimap or show which way someone is approaching. Different tier spyglasses have different perception distance and accuracy.

      posted in Discussions & Feedback
      Tuoni
      Tuoni
    • RE: What we could craft from the glass?

      @Gothix said in What we could craft from the glass?:

      @Tuoni said in What we could craft from the glass?:

      @Gothix said in What we could craft from the glass?:

      Dragon glass...

      ...will say nothing more. 😉

      How it works in Fractured? Kills demons instantly? 😉

      Or perhaps the white beasts. 😉

      I am fine with both.

      posted in Discussions & Feedback
      Tuoni
      Tuoni
    • RE: Questions and observation on the lack of depth for people who like crafting to define their character

      If all crafted weapons and armors will be equally powered and just different then we have a pretty underwhelming crafting system in use. Those who like to craft are not interested of making the same shit stuff with different flavor, there needs to be serious progression and goals to achieve. Power gap between gear should exist even the gap between different tiers would be small. I have high hopes of the advanced crafting system but at the same time I am concerned what that actually means in practice.

      posted in Discussions & Feedback
      Tuoni
      Tuoni
    • RE: What we could craft from the glass?

      @FibS said in What we could craft from the glass?:

      Since you've mentioned sand, I take you mean silicate glass, which is most likely going to feature chiefly in building homes (windows) and furniture.

      There are other "glasses" as well that are not silicate, such as malachite (copper) and obsidian, which many fantasy settings employ for weapons or armor. Elder Scrolls has been using both since Morrowind.

      It would be good option to use glass in house windows especially in the luxus ones which needs more effort and resources at first place. I have also seen how obsidian is used in other games to craft weapons and armors and I guess it would be at least good extra ingredient in better or more rare gear.

      posted in Discussions & Feedback
      Tuoni
      Tuoni
    • RE: What we could craft from the glass?

      @Gothix said in What we could craft from the glass?:

      Dragon glass...

      ...will say nothing more. 😉

      How it works in Fractured? Kills demons instantly? 😉

      posted in Discussions & Feedback
      Tuoni
      Tuoni
    • RE: Your favorite Dailies, or what you would like to see them as.

      Oh well, this is just going circles so I guess it is better to stop here. 😅 We already got the answer that there won't be any daily quests so that is enough for me.

      posted in Discussions & Feedback
      Tuoni
      Tuoni
    • RE: Games that didn't make it

      @Sanguinius said in Games that didn't make it:

      Warhammer online, all its good, new ideas and features were consumed by a large, more "traditional" mmo, something most dont use is collision tho, which was cool in warhammer.

      Well some people are trying to revive Warhammer Online. The project is called Return of Reckoning. However, the game is quite outdated why it is hard to get interested of it once again.

      posted in Off Topic
      Tuoni
      Tuoni
    • RE: Your favorite Dailies, or what you would like to see them as.

      @Whisper said in Your favorite Dailies, or what you would like to see them as.:

      @Gothix said in Your favorite Dailies, or what you would like to see them as.:

      @Whisper said in Your favorite Dailies, or what you would like to see them as.:

      You realize the irony that you thanked Specter for his comment when he specified there is content that will require people to be active daily. They just aren't called dailies.

      And if you still don't understand the difference, thats the core of your problem. 🙂

      Few bonus gold here and there will never have that much weight, however psychological effect on player is real.
      "Daily quests" push players away from the game. They kill the fun in the game, and make a game feel like job.

      I think the core of your problem is you think there is a difference when there isn't lol.

      A daily activity with a 12-24 hour timer is exactly the same as a daily quest.

      I thought you already understood the difference... Oh well, I give it a go one more time. A daily activity like crafting timer is just an optional task what you can do if you want to or totally skip if you are not interested. Daily quests are usually a core part of new content, a large system, what people are forced to do day after day for weeks. The difference is HUGE.

      posted in Discussions & Feedback
      Tuoni
      Tuoni
    • RE: What's your main gonna be?

      @FibS said in What's your main gonna be?:

      @Tuoni I think the entire game is going to essentially be a guild wars thing - not only will each planet have different resources, but so will each biome. Influential guilds will fight to control key resource spots.

      I'm not sure how this will work on Arboreus which disavows PVP, unless it has a bidding system similar to ESO.

      Perhaps the "PvP" could be done via PvE? Guilds could compete each other with gathering, crafting or killing certain mobs and bosses and that way earn the control of a hot spot.

      posted in Discussions & Feedback
      Tuoni
      Tuoni
    • RE: Your favorite Dailies, or what you would like to see them as.

      @Whisper said in Your favorite Dailies, or what you would like to see them as.:

      @Tuoni said in Your favorite Dailies, or what you would like to see them as.:

      @Whisper Well Jetah was talking about daily quests and actually so did you in the original post. And if we want to be accurate, in most cases dailies refers to daily quests and that is almost a standard in MMORPGs. So if someone wants to use word dailies when meaning crafting timers please go ahead but be ready to cause a lot of misunderstandings.

      Daily quest are used to get people to login daily.
      They have daily/monthly (or weekly not sure how often claim maintenance is there) activities to get people to login daily.

      I feel like at this point we are arguing the semantics of the words and not the purpose/spirit. I agree that Fractured are not using the word daily quest in their daily activities that will be there. But they are there none the less.

      They are not saying, "Collect 12 hides today". But you might want to set 12 hides to start tanning so the next day you can have 12 leather.

      They are not saying, "Collect 6 logs". But if the 2 trees outside your territory are up you might want to gather them before they are gone for the 12-24 hours they are gone for.

      They are not saying, "Collect 4 Rabbit Feet" but if you want to have some good enchants on the gear you are going to remake when yours breaks you might want to collect some rabbit feet.

      They are not saying, "Gather 200 Gold" but if you want to pay the taxes on a claim. You might want to gather 200 gold.

      Again. I agree they are not calling them daily quest and giving you an NPC saying, "This is your daily quest". But they are the same exact thing.

      No no no... I guess you have not played WoW. That game created a standard for daily quests what other games have copied since then. Those are a totally different thing than a crafting timers I mean like from a different world.

      The base idea of sandbox game is the freedom of choise where players have a huge role to create own stories, events and have influence to the economy and environment. Players are not forced or pushed to do anything specific and when they login they go to do what ever they want, not all players want to be crafters or farmers so they they skip the whole timed thing. Almost every MMORPG has timed content but those are not called daily quests.

      With daily quests lets go with the WoW model. Almost everytime when a new patch launches there will be a new end-game content which is at that moment the thing what everybody should and is almost forced to do. These new patches brings usually punch of daily quests which are used to progress a certain faction reputation to unlock better gear, recipes, mounts, progress with the storylines etc. Idea is that players do those same daily quests from NPCs over and over again after weeks they have achieved their goal or they have stopped because of getting bored asfak. This is typical for themepark MMOs that the game (and developers behind it) determines what you should do with your daily playtime.

      I hope I could now explain the difference and why when speaking of daily quests so many people gets irritated, it is almost like a red flag to people. Those who have played WoW and other games which uses somehow similar daily quest systems they know what I am talking about, they feel the pain. I personally like a much more of sandbox games than themepark MMOs and the reason is simple, freedom of choise what I am going to do with my playtime which can be quite limited especially during weekdays and I do not want to use that time to do same quest over and over again from week to week.

      So lets keep the sandbox clean and leave the rollercoaster to themeparks.

      posted in Discussions & Feedback
      Tuoni
      Tuoni
    • RE: What's your main gonna be?

      @FibS said in What's your main gonna be?:

      @Tuoni The act of crafting, yes. The progression of crafting, no.

      So far as I'm aware there is no "crafting EXP" or upgrade to your abilities as a crafter, other than by obtaining better materials through improving yourself as a combatant.

      So far there is not much to craft but Prometheus has talked about advanced crafting and how those players who are interested of professions should live near a city where will be better crafting stations than what players can have in their own house plots. However, I am a little bit concerned how shallow the crafting progression and tier system is going to be. If there is not much to achieve or progress I guess then the markets are going to be quite poor and content for crafters somewhat narrow.

      posted in Discussions & Feedback
      Tuoni
      Tuoni
    • RE: Your favorite Dailies, or what you would like to see them as.

      @Whisper Well Jetah was talking about daily quests and actually so did you in the original post. And if we want to be accurate, in most cases dailies refers to daily quests and that is almost a standard in MMORPGs. So if someone wants to use word dailies when meaning crafting timers please go ahead but be ready to cause a lot of misunderstandings.

      posted in Discussions & Feedback
      Tuoni
      Tuoni
    • RE: What's your main gonna be?

      Actually, I would say that crafting has a key role in Fractured like it has in sandbox MMOs in general and games which have player-driven economy.

      posted in Discussions & Feedback
      Tuoni
      Tuoni
    • RE: Your favorite Dailies, or what you would like to see them as.

      @Whisper I would like to remind that there is a huge difference between daily activities and daily quests. Most people are fine with optional daily activities like crafting timers but if we start talking about repetitive daily quests like e.g. in WoW those are something what a lot of players just hate so much. So if we speak of dailies we have to define what kind of activity we are talking about.

      posted in Discussions & Feedback
      Tuoni
      Tuoni
    • RE: Your favorite Dailies, or what you would like to see them as.

      @Grapher said in Your favorite Dailies, or what you would like to see them as.:

      IMO daily quests serve one main purpose, to keep the playerbase in the game playing (mindlessly grinding).

      Pretty much this in the nutshell.

      MMOs usually have enough stuff to do(content), but as they are intended for wider audience they may lack incentive for all players to engage in the world. Sandbox games on the other hand have plenty of stuff to do as you have to manage your property and since the game is nieche it doesn't need daily incentives - but in case you still need one here it is: "go tan some leather in the tub". It's not called a daily but you'll do it anyway because you need the resource if you're selling leather or need it for your armour.

      I would also like to add that even some crafting related activities are timed, those needs to be done also from economical point of view to avoid overflooding the markets. Furthermore, crafting daily activities are fine and acceptable because those are not a must to do anyway rather optional activies for people who wants to focus on specific professions.

      posted in Discussions & Feedback
      Tuoni
      Tuoni
    • What we could craft from the glass?

      Prometheus mentioned glass as one of the crafting products in the last Q&A video. I have actually hoped to see a glass used in MMO games but I have not personally seen this happen before. We know that the main resource for glass is going to be sand but I presume we are going to see some secondary ingredients (e.g. coal, iron, gold or other metals) to create different kind of glass variations.

      Anyhow, what kind of glass products you guys presume we are going to see or what are your hopes and expectations? I presume glass is used to make bottles and vials for potions because it would be quite obvious solution. However, I would like to see glass used to make especially orbs. I have hoped to see orbs as a main weapon of choise but I would be satisfied with off-hands as well. In addition, glass could be used as parts of staffs or jewelry for example.

      posted in Discussions & Feedback
      Tuoni
      Tuoni
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