@Gibbx said in Concerns related to the attributes:
@Tuoni Hmmmm Massively Multiplayer Online Role Playing Game - the party is not key... well throw out the MM part then. Change your PC's key attributes at will... throw out RP part then... what do you have left? I really don't know.
There are no classes Fractured, but yet the forums are rife with "how do I play (fill in my favorite character class)".
Being able to respec your PC undermines the basic tenets of gameplay. If you are bored with the PC you created then roll an alt and play as something else for a while, or perhaps you are bored with the game and need to find something else.
I am glad you asked. MMOs are about people playing with and against each other. However, that does not mean most of the activity should happen in groups. Sure that is important part but a lot of players play mostly solo even they are in guilds, and even the most group oriented players do solo activities daily basis. Group content is usually something which needs time and maybe even planning, so especially at weekdays people have a limited time to play and easily the focus is then in solo activities. Even the most solo oriented players are part of the world and they are interacting with other players even they would not want to group up with anyone. They can e.g. trade stuff and affect to the world and other players lives by gathering or killing mobs/animals. They can even be a prey for PKs and that way be part of the MM. MMORPGs usually offers a lot of solo content even in the most cases the very endgame happens of course via groups and there is no reason to deny that fact.
Attributes are just a part of the RP and the core is in the character progression, talents and skills. Sandbox MMORPGs can be a special case because the base idea is usually in the freedom of choises and classless system. Fractured does not have classes, essentially, but in practice there is, and e.g. races and attributes determines at least the role if not the class. There is some hope with working hybrid builds but unfortunately too many times the best (most effective) solutions is min/max and focus in a specific area.