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    Posts made by Tuoni

    • RE: Questions and observation on the lack of depth for people who like crafting to define their character

      @Rafiqi Okay, this sounds a reasonable concept and I liked the name blessed gear because it makes some gap to traditional soulbound system which can be understood easily wrong. First I want to say that I am not sure if Fractured needs this kind of system especially because we have PvE planet where PvP and full loot is meant to happen seldom. However, I have for long wanted to see (in any game) some kind of part loot system so there would be some variation between zero drops and full loot. I once saw a game where you got loot points but I do not remember what game that was. Anyhow, maybe we could still talk about this hypothetically, because I am interested, but still skeptical. 😉

      Now based purely on my personal opinion, I would limit the blessed gear to just one (two at max) gear piece at the time. I would restrict that the blessed gear won't work in Tartaros because I am sure that most of the players who want to play there would hate this system, and this would also make sense that blessings are not working in demons world. I would tie the blessing system for advanced crafting or system where players needs to sacrifice something to applicable God or maybe even some kind of combination of these two processes. I would make this process rare and valueable rather than common and cheap.

      And for pros and cons; This kind of gear protective system can promote people to use their best gear also in open world and not just in safe areas or when hanging out in the towns. Furthermore, this can also encourage people to participate more on open world activities when it feel less penalizing if you get killed by other players. However, this also makes the full loot system less interesting and less desirable, and can easily get a negative receiving from a good amount of players.

      posted in Discussions & Feedback
      Tuoni
      Tuoni
    • RE: Concerns related to the attributes

      @Manaia said in Concerns related to the attributes:

      @Tuoni Was a polite act, I don't RP in video games 🙂

      😆

      posted in Questions & Answers
      Tuoni
      Tuoni
    • RE: Concerns related to the attributes

      @Manaia said in Concerns related to the attributes:

      @Tuoni I gave one reason why it could have a negative impact on other players that choose to not reroll, you just chose to disregard it.

      And for reason, because if this is a problem then it exists already. Personally not expecting to see this happen or very little at most. If anyone will face this in Fractured I hope they will not bend, they vote with their legs and finds better people to play with. Pressuring and bullying people is one thing I do not personally tolarate at all.

      That's more than just my "personal affections."

      True, that comment was more like in general. 😉

      The poll got more votes! Both values are going up, Sandbox picked up some percentage points!

      That is good (for both).

      Edit: We're basically going back and forth though without bringing new value to the thread; just adding more bloat. So I'ma respectfully bow out after this post.

      Good idea. So was this bow a RP thing or just a polite act? 😜

      posted in Questions & Answers
      Tuoni
      Tuoni
    • RE: What we could craft from the glass?

      @Gothix I really like the greenhouse idea which could made the farming more effective in general and even create a different climate to farm crops what you usually cannot in your planet.

      Also a glass fragment trap would be a good option and perhaps it could cut the victim, slow down for a short period and cause a moderate bleed DoT.

      posted in Discussions & Feedback
      Tuoni
      Tuoni
    • RE: Concerns related to the attributes

      @Farlander said in Concerns related to the attributes:

      Character rebuilds are important for one reason; the game is going to evolve and the mechanics of the game WILL change. With that in mind players initially built their characters based on one set of mechanics and when (not if) those change players should get an opportunity to reevaluate their character and change them if they desire. SWTOR handles this by every huge update that does major reworking of the game you are allowed one free rework of your skill choices (at least they did when I played). This is not unusual, it's available to everyone and is definitely fair (all these proclamations are made IMO).

      This is a really good point. Game mechanics will change and balancing problems are constantly "fixed" which leads to change the effectiveness of different builds, perhaps even quite often. Albion Online had this problem and the changes frustrated players a lot because the respeccing was made too hard. Later they have fixed this problem making the respeccing much more easier to complete. Without that fix many players would have been left, even some already did.

      posted in Questions & Answers
      Tuoni
      Tuoni
    • RE: Concerns related to the attributes

      @Manaia What it comes to this attribute change and why people should even care if players have this chance option, there is only your reason which is not well-grounded at all. This does not surprise though because it is always easy to shout that something is not needed without giving any reasoning beside personal affections.

      What it comes to your poll (if you refer to that), yeah I guess the result would not change much at the moment, even your opinion shows a little bit through the questions and how it leads the reader to choose the RPG. 😉

      Later when the sampling will be much more than 20 people I would be actually surprised if most players prefer RPG over Sandbox (without additional pointers). However, I think that the PvE planet and Beastmen concept appeals especially for RPG oriented players which is one of the reasons why roleplaying aspect is generally kept quite important. Moreover, it is also hard to place RPG and Sandbox against each other because usually themepark is the opponent for sandbox and RPG goes side by side with both of them.

      posted in Questions & Answers
      Tuoni
      Tuoni
    • RE: What kind of game do you hope Fractured will be?

      @SatelliteMind89 said in What kind of game do you hope Fractured will be?:

      The Eve for fantasy MMOs

      I do not personally like "moon rocket" games but I would like to give a go for a fantasy themed sandbox MMORPG which is based on Eve's concept. However, I do not wish Fractured to be like that but as own separated product that game could be awesome if implemented well.

      posted in Discussions & Feedback
      Tuoni
      Tuoni
    • RE: Concerns related to the attributes

      @Manaia said in Concerns related to the attributes:

      @Tuoni We don't have to pretend it happens, that's the way mega guilds operate. Yes, the problem already exists, this would be amplifying it significantly more than enchanting gear does.

      In mega guilds there is very easily enough variation that no one needs to be forced reroll attributes and if someone wants to play as competitive as possible then you may need to be ready to take min/maxing also account. Also in these cases players can use their alts. At the end the choise is players how they play, what they do and with who.

      This your example is not even near enough good reason when compared how much quality of life the option to change attributes will bring on the table. It is also quite selfish approach to try deny the option from others just because you personally want to protect your character's identity. Identity can also be important for players who want or need the attribute change, they just gives less value to the attribute points and focus more on character progression or their actions in game, for example.

      posted in Questions & Answers
      Tuoni
      Tuoni
    • RE: Concerns related to the attributes

      @Manaia Okay lets pretend this demanding happens. It can happen already even there would not be option to change the attributes. People can demand you to change your gear or skills in use, so having a reroll option for attributes does not change anything, the "problem" already exists. 😉

      posted in Questions & Answers
      Tuoni
      Tuoni
    • RE: What kind of game do you hope Fractured will be?

      @Manaia said in What kind of game do you hope Fractured will be?:

      @Tuoni Another thing about most sandbox games is they only allow you to have the single character. Fractured allows many alts to fill other niches in the game that makes rerolling attributes less required. This is how I'm thinking about it; if they limited you to one character only then I'd be all for being able to reroll attributes, though still at a cost.

      I would not say most because it is kind of mix to have only a one character or several in sandbox MMOs. In Fractured e.g. there is three different planets with different rules and three different main races with several sub-race options, and that is why we have a few extra character options. And like @Razvan mentioned alts can be used for different tasks spreading those all over the world to avoid the constant traveling. In addition, because there is a criminal and alignment system that can also be a reason for create an alt. It is quite common procedure to have a criminal and lawful citizen character separated from each other. Furthermore, games can also use the alt system as a business model, like in Albion Online you benefit for having several characters or even accounts especially if you buy the premium package to them. So in some cases the alts are not there just because of players but also because developers make some profit with them.

      posted in Discussions & Feedback
      Tuoni
      Tuoni
    • RE: Concerns related to the attributes

      @Manaia said in Concerns related to the attributes:

      @Tuoni Peer pressure. If the option is available, then the possibility of guild mates/leader ship "demanding" you adjust to the greater good instead of how you want to play. It's not necessarily caring about other player characters but caring about the impact it has on yours.

      Well in that case you may ask are you playing with the right people if they demand you to custom your character. Moreover, this is kind of far fetched to be honest and especially in sandbox game where is no raid end-game content and drooling leaders demanding respeccing for min/maxing the dps or something like that. I can not see that there will be such content in Fractured which would lead to having problems like this. Usually players choises are respected, at least inside communities where people are armed with common sense. I guess some hardcore guilds could demand something extra from their members but not sure though.

      posted in Questions & Answers
      Tuoni
      Tuoni
    • RE: What kind of game do you hope Fractured will be?

      @Manaia said in What kind of game do you hope Fractured will be?:

      @Tuoni I did think about having a third option for them being equal. I'm not sure if I didn't specify the question good enough or if people are reading too quickly (not a jab) and not fully comprehending it. The game obviously is going to be both an RPG and sandbox, but if it was a slider, which point would they gravitate to more. That's eventually why I ended up with having only the two options. Having an "equal" option would basically be the same as "I don't care" in my mind.

      Now when I started to think this more closely it is actually hard to make just one choise between RPG or Sandbox. In MMORPGs the RPG part has always be important for me, not the actual roleplaying but the character progression which is one of the main things in MMORPGs anyway. In sandbox MMORPGs the RPG element appear in way how players have influence to the economics, local environment and other players lives in the game. These aspects lacks from themepark MMORPGs, which is why themeparks are typicaly the counterparty for sandboxes. So without the RPG aspect I would not play a game which would be titled only as a sandbox.

      posted in Discussions & Feedback
      Tuoni
      Tuoni
    • RE: Concerns related to the attributes

      I have a question to those who are against attribute rerolls. The reroll possibility is optional so it means no one is forced to do that if they do not want to. If some people want at some point reroll the attributes because the first choises were bad or they simply want to play a another "class" or a role. Why you should care about other players characters?

      posted in Questions & Answers
      Tuoni
      Tuoni
    • RE: What kind of game do you hope Fractured will be?

      @Manaia Hmmmm... I think the question could be just RPG or Sandbox because a game can be a flexible sandbox and still be taken account character choises, immersion, consistency and vice versa. 🤔

      posted in Discussions & Feedback
      Tuoni
      Tuoni
    • RE: Concerns related to the attributes

      @FibS said in Concerns related to the attributes:

      First off, please stop saying "theory-crafting", that is the cringiest lingo possible to say you're planning ahead, that's number one.

      Theorycrafting!

      • It is impossible to have any un-spendable leftover points given the current cost tables. If I'm mistaken, then it occurs only in a tiny minority of stat spreads and is easily fixed.

      If you do not know this can happen is it smart to say it is impossible? It is not reasonable from game designing point of view to leave such possibility in place.

      And no, being able to alter character stats after creation does not undermine the gameplay experience.

      Possibility to change attributes after the character creation is a QoL feature.

      posted in Questions & Answers
      Tuoni
      Tuoni
    • RE: Concerns related to the attributes

      @Gibbx said in Concerns related to the attributes:

      @Tuoni Thanks for the education for I have never played an RPG before.
      Whether you are sitting at a table with a group of friends or playing at your computer the core of any RPG is the party. You are not in it alone.

      I though we were speaking of MMORPGs where people use a lot of time to play as a solo as well. If we speak of table top RPGs then of course it is quite hard to play alone but in MMORPGs this happens all the time.

      Your PC is never going to be (and shouldn't be) good at everything. Being able to change your PCs attributes because they don't have the correct skills for a given situation is just wrong and contrary to the spirit of the RPG experience. That is all. Out.

      Well it can be against roleplaying I guess but in other hand making such restriction is also against the base idea of sandbox. Albion Online is a good example of sandbox MMORPG where you do not even have base attributes, and your class and role are purely determined by armor pieces you wear and weapon(s) you use. I have not seen anyone ever complaining about this system and how it feels bad or breaks immersion from RP point of view. Therefore, the roleplaying aspect in Albion comes from the character progression, and I think the core in Fractured is also in the character progression (talent- and skill trees) rather than in attribute points set in the character creation.

      posted in Questions & Answers
      Tuoni
      Tuoni
    • RE: Questions and observation on the lack of depth for people who like crafting to define their character

      @Rafiqi said in Questions and observation on the lack of depth for people who like crafting to define their character:

      @Tuoni There isn't an exact problem, more so people simply desiring soulbound gear. It's a game after all; no desire for anything and Fractured would have little monetary backing. Soulbound gear or anything like it is a reasonable desire considering we've all likely played countless games that involve soulbound gear and it's something many are used to and enjoy. It's a wanted, but not needed, addition for some based on what I've read. Personally I'm fine with or without it cause I still plan on playing this game regardless, but I'm just contributing ideas as they come

      Perhaps some people desires soulbound gear but usually those are more a thing in themepark MMOs and are more rare in sandbox games. I am not against soulbound system and I think that works fine e.g. in games such WoW. However, games which have a player-driven economy and full loot rules it would be problematic to fit soulbound system in the same concept. In Fractured the idea is that players will drop gear when they are killed and they can sell their gear if they want to even they have used that before. Because of these reasons I would say there is no room for soulbound system in Fractured.

      posted in Discussions & Feedback
      Tuoni
      Tuoni
    • RE: Your favorite Dailies, or what you would like to see them as.

      @Gothix said in Your favorite Dailies, or what you would like to see them as.:

      "Daily" imho. for most players means a quest that you do 1 time per day, that has cool down of 24 hours.

      "Daily quests (popularly nicknamed dailies) are repeatable quests that can be acquired and completed once per day. These quests have significantly better rewards than other repeatable quests. Daily quests come in many different flavors, and many are for reputation, professions, seasonal events, and pet battles. Daily quests are denoted by blue exclamation marks and question marks (AvailabledailyActivedaily) appearing over the quest giver's head, as compared to regular quests, which have yellow marks (AvailablequestActivequest)."

      Reference: wow.gamepedia

      This is one of the reasons why word dailies is problematic. It is really vague notion and it can be understood wrong.

      posted in Discussions & Feedback
      Tuoni
      Tuoni
    • RE: Your favorite Dailies, or what you would like to see them as.

      @Whisper

      🤦 🤦 Double facepalm because one is simply not enough.

      posted in Discussions & Feedback
      Tuoni
      Tuoni
    • RE: Questions and observation on the lack of depth for people who like crafting to define their character

      @Rafiqi I am a little bit confused where we actually need soulbound gear? To help with what problem?

      posted in Discussions & Feedback
      Tuoni
      Tuoni
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