@Manaia said in Concerns related to the attributes:
- WoW Classic I was in a highly competitive guild on the Dragonmaw US server, we had Ragnaros first kill. At least one priest was required to have divine spirit, one paladin required blessing of kings, no shadow priests allowed (they had to respec holy to raid), and so on. Other competitive guilds were the same; some even requiring their priests to be dwarves for Fear Ward.
Classic and especially Vanilla is a totally unique case. Without those extreme mix/maxings guilds would not have a chance to clear raids. That was absolutly crazy.
- When the QoL of faction changes came out, a lot of competitive Alliance Guilds rerolled to Horde because their racials were better. This through off the faction balance even more than it was. It severely crippled Dragonmaw Alliance's side to maintain competitive raiders. All this for a QoL change for faction changes.
But in other hand some servers got balanced as well because of the faction change. In addition, this feature has offered so much relief to players especially when they have changed guilds. Without this option many people (inclueding me) would stop playing for long time ago. This is also a very good income for developers.
Wouldn't the most hardcore and competitive players know how the stats work and interact and would be the ones who LEAST need the hand holding of attribute rerolls? I can't remember if it was you or someone else who said that if players make the mistake and not understand the stats then they should be able to reroll them otherwise might quit the game in frustration.
The meta will still exist, and it will exist in variants of str/dex/int based builds. There shouldn't be a need to reroll attributes for this. And the competitive scene will be better imo without this because the people with more insight and understanding to the game will have the better character builds.
What it comes to character creation mistakes yes but I guess you forgot the game mechanics and balance changes which can and will lead to build changes. Meta is hardly ever balanced between strength, dexterity and intelligence, and easily builds based on one attribute can be op when compared to others. It would not be extraordinary that almost every damage dealers are first mages and after a patch melee dps' get buffed and everyone wants to run those. Very hard to predict what will happen but one is certain, everything can happen.