@Razvan said in Sieges: And how to make those a whole guild activity:
In Albion, everyone contributed to the territory attacks, especially in big guilds, but in more subtle ways.
This is true. Especially when playing in Black Zones almost everything was done for the guild.
...guilds had dedicated gatherers who donated % of their mats and dedicated crafters who donated focus to supply this gear. Albion has a lot of detailed logs, so you could reliably tell if the gatherers donated the agreed percent.
One thing I hate about in Albion is how those dedicated crafters were too often shared slave alts of elite and not exactly players who really were dedicated for crafting. Of course this was not the thing in all cases but too many times gatherers did the actual dirty job so selected people could refine and craft for easy fame and have a free-cost progression. I hope that could be avoided in Fractured.
I remember how those detailed logs were not in the beta or at the launch and it was a really hard task to create a reasonable donate system which could not be abused. This logistic nightmare burned some members from our guild very fast and also tighten the general atmosphere. It is a really good that this QoL feature was finally implemented.
This also concludes why I quit: all that activity not only takes a lot of time, but also requires people to log in at a certain time every day. Then you also have season-related stuff (mage def, mage raids, maybe castles). If you play about 30h/week, you have no time to do anything other than guild-related stuff and if you're in a bad guild, a lot of content is locked from you. If Fractured turns out to have the same model, I'm not sure this is the game for me.
Now this is a crucial part what I hope will be done better in Fractured. I hope that players would not need to devote 100% for the guild and there also will be time for themselves even in the top guilds. However, I also hope that when it is time for some serious action, in this case sieges, those events would offer a wide range activities for all members in their specializations.
Would this kind of model sound better than what it is in the Albion?
In Albion those GvGs can happen daily which is one of the reasons why especially in top guilds there is constant demand for devote all the playtime for the guild. I am not sure how this will go in Fractured but I presume sieges would happen a little bit more rarely, perhaps weekly, I have no idea and I would actually like to know what is planned. Based on the latest Q&A it was said that sieges cost a lot of money and I got the impression that sieges are not a such thing what guilds can afford to do in daily basis. This would actually support the idea that sieges happens a little bit rarely and players would have more time for themselves and they can focus to do other 'not so serious' stuff with their guild members, like random OWPvP activities.