@Razvan said in PvE Planet with PvP:
@Tuoni
I disagree with Arboreus being the best solution as currently planned. There are three obvious problems: OW spots which cannot be disputed (and will result in a lot of griefing), dirt-cheap local resources compared to other regions because there's no risk in gathering, and very expensive town plots later on because there are no sieges. Unless they are willing to make compromises, such as instanced dungeons for the first problem, I don't see how these can be solved.Imo, the planets should have been: no-loot pvp with flagging on Arboreus, full-loot pvp with flagging on human planet, unrestricted pvp on demon planet.
Okay perhaps the best solution was a little bit too much to say, especailly in situation where we do not know how all the details will work in practice. Primarily I referred to full loot and rare open world PvP encounters which I think can work very well in Arboreus, depending of implementation of course.
I agree with your point that open world spots would need something around them, and perhaps the solution is in PvE factions which players need to fight with. Leaving the owning of spots only for politics can be quite boring, however, that could be one of the ways.
The risk with gathering can be raised by making PvE content more dangerous especially around resource hot spots. In addition, something can be done also with respawn timers and quantities, however, there is still risk that resources are gathered much more in Arboreus when compared to other planets.
No-loot with PvP flagging could work as well and I am sure that most of the PvE oriented players would actually like that. However, perhaps the debuffs for evil players are so high that beastmen are actually more threat to demons rather than vice versa. Therefore, full loot would have its place and makes it also more risky to demons enter soil of Arboreus.