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    Posts made by Tuoni

    • RE: GO F2P LEARN FROM OTHER

      @guduffra20 said in GO F2P LEARN FROM OTHER:

      I'm agree in parts with the topic owner.

      In some countries the currencies are very devalued, I think the company should think about regions like USA, South America, Europe etc ... And add a different price for each region.

      There are games that will launch like New world etc, from big studios, this game costs 5 times the most basic plan in my currency.

      If you buy that game with dollars from Amazon or Steam and you use a credit card for example, you will pay the same price as any one else regardless what is value of your country's currency. If I buy that game with 50$ and a credit card company charge me 40€, it does not mean that I got it cheaper.. Or what is exactly your point?

      But I really liked the graphics and the game idea. It looks like a promising pvp and pve.

      Yes I agree, the game looks good and promising, and I have planned to buy it. Perhaps I will follow closely the upcoming beta test phase and make the purchase decision after that.

      posted in Discussions & Feedback
      Tuoni
      Tuoni
    • RE: How in depth is the crafting going to be as far as supplying players with things can it be a proper business?

      @Reecy22 There is a player-driven economy so at least most of the items will be crafted by the players. Animals, monsters and mobs drops mainly resources and humanoids currency as well. There has been very little details about the crafting but it can be that there will not be such a thing as epic gear because the focus is in horizontal progression.

      posted in Questions & Answers
      Tuoni
      Tuoni
    • RE: Is this a new hyped up Albion or games that fall in that territory?

      @kingpwood There is a lot of similarities between Albion and Fractured, both are sandbox MMORPGs with MOBA -styled combat and full loot system, therefore, the starting point is the same. However, I would say that the main differences are how the character progression and the world structure is implemented. In Albion the character progression is mainly vertical and in Fractured it will be mainly horizontal. In Albion the world is laddered and tiered making the zone distribution unequal, however, In Fractured the world is divided into three planets where everyone offering different but also equal content to cater different player types. I would say these two aspects are the biggest difference between these two games. I also expect Fractured to be less grindy but lets see. Like mentioned before you should check the news section from website and read at least the Feature Spotlight Series, starting from this one: Feature Spotlight #1

      posted in Discussions & Feedback
      Tuoni
      Tuoni
    • RE: What I "DO NOT" want to see in this game

      @PeachMcD said in What I "DO NOT" want to see in this game:

      hmmmm... Interesting that Albion started as B2P.
      @dgca raised a fair question. I'm learning about the concept of 'sandbox' - from the way folks here use the term, it seems to mean that you put a world out there and see what happens when your players go to work in it. Is that correct? Maybe someone can hone my definition...

      @PeachMcD Well you are on right tracks with the sandbox part. The base idea is freedom and minimal character limitations, however, inside frames and rules the developers have set. Sandbox does not mean a total freedom but it does not hold players hands either. There are no story driven quests to guide players through the content, and rather the game leaves players much more freedom to explore and do what ever they want to. In Sandbox games players will create the content and developers focus to implement the tools and enough interesting things to do.

      So, if a group of players decides they want to invest all that time and energy to rule the world, why not let them? Whatever strictures are set up to prevent that would, as dgca notes, cut into the 'sandbox' concept, right? I'm no purist, and I'm not advocating for this kind of pure 'sandbox' idea, just learning about how the word is used.

      That is where some players and guilds aim for, however, the problem is that e.g. if one alliance dominates the whole world, markets, cities and open world, what you think how long other players will play that game if their gaming experience will be mostly bad because of this situation? If players do not have a chance to compete and they will be excluded from the most interesting content of the game, why to bother play such game? Same from the dominating alliance point of view, where is the challenge and goals if everything is already accomplished and no one offers any meaningful resistance? Therefore, most people will quit the game.

      posted in Discussions & Feedback
      Tuoni
      Tuoni
    • RE: GO F2P LEARN FROM OTHER

      @Jetah said in GO F2P LEARN FROM OTHER:

      i actually hate that everyone (or 99.99%) are comparing Fractured to Albion Online. The two games wont be similar even if Fractured pivots to F2P.
      Path of Exile is free and it has a great cash shop. Fractured could be on that same level if it removes some things.

      Says a person who clearly has not much experience of Albion and who uses Path of Exile as an example instead. 🤣

      posted in Discussions & Feedback
      Tuoni
      Tuoni
    • RE: What I "DO NOT" want to see in this game

      @Kralith Well said. Most important thing is that developers are awere of the risks what will happen if too much power is left on the hands of players, and they have planned some mechanics to prevent a total world domination. In perfect gaming world there will be quite equal distribution of cities between various of guilds where also the smallest ones has a chance to compete. However, this is more like a dream rather than reality, and finding a balance in city wars is at least a huge challenge. Anyhow, a longer test phase (I presume Beta 1) will show which direction the system is actually going, but I also predict that the first one will not be the last one. 😉

      posted in Discussions & Feedback
      Tuoni
      Tuoni
    • RE: GO F2P LEARN FROM OTHER

      @Purplefairy said in GO F2P LEARN FROM OTHER:

      However, I don't know about everyone else. but I have never played a f2p game that I didn't spend any money on.

      That is because some people understand the F2P model as it means you can actually play the game free and have all its content as well. The base idea of F2P is that a player can start the game free but they should expect to face different kind of payment methods. The payment methods is another story and can vary a lot but intend is to offer the players easy access to test the game without need to buy that first.

      posted in Discussions & Feedback
      Tuoni
      Tuoni
    • RE: What I "DO NOT" want to see in this game

      @humerus Oh well, In Albion you need only 5 good players and how that has changed the result? 😉

      posted in Discussions & Feedback
      Tuoni
      Tuoni
    • RE: What I "DO NOT" want to see in this game

      @Kralith The thing with top guilds is that they play hardcore and it is not just about punch of core people, rather, typically the whole guild is active and everyone ready to do their part. Usually it goes like @humerus described and there will be world wide domination by few large alliances, and this will happen unless there is serious restrictions. It is very hard to defend a city against players who simply are more talented in PvP combat and who have much more time to invest to the game in general. It does not matter if one character can govern one city at the time, there is also alts in use and also enough officers to handle that part. Arboreus is another thing and much more safe because the ownership is not resolved by sieges. However, I bet we are going to see some political strategies there as well. Actually I expect to see beastmen alt guilds for Demon guilds, just to get easy access to Arboreus and its resources.

      posted in Discussions & Feedback
      Tuoni
      Tuoni
    • RE: What I "DO NOT" want to see in this game

      @Kralith I think @Clinion knows how the gathering and city systems works. 😉 He does not want to see how the rich people, top guilds and big alliances will own most of the cities in Fractured, like they own most of the city plots (crafting/refining stations inside cities) and territories in Albion. With current knowledge we have of Fractured city system (with the sieges), and if on top of that there will be no serious limits for guild and alliance sizes, his fears will most likely come true. This is unavoidable unless there will be very limited guild and alliance rules or heavy debuffs for owning several cities at the same time. This is the reason why Albion had to take season system in use and reset the territory ownerships after a certain period. Without that the game world would be dominated by the top guillds and alliances, and that would most likely also kill the game.

      posted in Discussions & Feedback
      Tuoni
      Tuoni
    • RE: What I "DO NOT" want to see in this game

      @Farlander Only humanoids will drop gold, and that way the system will also make sense.

      posted in Discussions & Feedback
      Tuoni
      Tuoni
    • RE: What I "DO NOT" want to see in this game

      @Razvan said in What I "DO NOT" want to see in this game:

      Royals in Albion are not completely useless. First, they offer new players a gradual start (huge IP cap with no pvp -> big IP cap with flagged pvp but no looting -> IP cap with full loot flagged pvp -> no IP cap, unrestricted full loot pvp).

      The faction wars have enliven nicely the yellow zone PvP activity.

      Then, it's the only place from which you can get t2/t3 resources to craft higher tier mats. Royals have a much better enchant rate for t4 and t5 nodes and it's the only place where you can farm faction points. A more obscure thing would be inis mon (yellow zone), the only place that drops the bone marrow (to craft rageclaw).

      In Albion the need of lower tier resources is build wisely and that way even the cheapest and lowest resources will be always viable and needed.

      The interesting thing is how the differences between zones in Albion are just loot values, IP cap and pvp rules. If you want to play Albion just for pve and gathering, you can play in the blue/yellow zone where you have all the pve content without pvp. You get low tier loot, but thanks to do IP cap and repair prices, it doesn't matter because you get exactly the kind of stuff you'd use and you never lose them. These being said, I never met anyone who decided to "live" in these zones.

      Problem from PvE players point of view is that Albion does not actually offer much blue/yellow zone PvE content on top of those few dungeons. So the end-game content for them is very narrow unless you are willing to step to the red zones. Therefore, from PvE players point of view Arboreus will be huge when compared to Albion's system. I knew some people and few smaller guilds who played only or mostly in safe zones but I am not sure if they decided at some point take the step for the red/black zones. I think it is a natural continuum after your financial situation is established and losing lower tier gear is easily replaceble.

      In a way, if we want to compare Fractured to Albion, I'd say it's more like: Arboreus = blue + yellow + HCE; Syndesia = red zone; Tartaros = black zone.

      Yes this is how I see it as well, however, in Albion those zones are unequal, laddered by tiers, but in Fractured those will be equal which is very interesting.

      My main confusion is that Fractured devs say all those zones would drop top gear (as long as it is top gear stat-wise, it doesn't matter what it's crafted from). Imagine if SBI decided to introduce in blue/yellow zones enchanted t3 resources up to 3.8 (so, 3.5 = t8 and 3.8 = 8.3). This is exactly how I see the game balance in Fractured.

      I have understood as well that all planets can produce same tier gear but the different resources offers different flavors on them. I am personally concerned of the crafting and enchanting system planned for Fractured and it looks like the enchanting will have kind of big role when compared to gear itself. I am not sure what will be the tier distribution in Fractured but what I have understood there will be at least 2 tiers of gear and 3 tiers of enchanting. Also we do not have knowledge how many tiers there will be total and how much IP gear or enchanting tiers will provide.

      Lets presume we will have 3 different gear and 3 different enchanting tiers in use. In addition, if one gear tier is equal to one enchanting tier then it would be easy to create easily understandable tier system also for Fractured. Therefore, there would be 6 tier system in use starting from level 1 gear with no enchants (1.0) and ending to level 3 gear with 3 enchants (3.3).

      T1 = 1.0
      T2 = 1.1 or 2.0
      T3 = 1.2 or 2.1 or 3.0
      T4 = 1.3 or 2.2 or 3.1
      T5 = 2.3 or 3.2
      T6 = 3.3

      posted in Discussions & Feedback
      Tuoni
      Tuoni
    • RE: What I "DO NOT" want to see in this game

      @PeachMcD There is a lot of same elements in these games even both have their uniques as well. Both are sandbox MMORPGs with full loot rules and player-driven economy, and both have MOBA -styled combat with Isometric view, therefore, the starting point is the same. In addition, developers here have mentioned Albion as one of their paragons.

      Moreover, like @humerus mentioned Albion is divided into two different continents, Roayl and Outland. Royal island can be easily compared to Syndesia because both have restricted PvP system. Outland (a.k.a. Black Zones) can be compared to Tartaros, a PvP continent without any PK restrictions. In Albion these two continents are not equal and Roayl is kind of below Outlands when offering less valueable resources, less risk and less content in general. In Fractured we will have PvE planet as well and system where all three planets are equal but different, and this is what a lot of people are looking for, also many players who comes from Albion.

      I do not personally know any better game where to compare Fractured, there is of course others as well, but perhaps Albion is the closest one. And yes Albion is a F2P game but it was first B2P, during development and about year and 9 months after the launch (if I remember right). I followed Albions development very closely and I was very active tester as well. Therefore, I have seen what features did not work, what did and how I personally felt of those. This can easily be a burden too because other games can create you an image how the things should be done, and sometimes you become blind to other point of views because of that. I hope I can be as objective as possible, at least most of the times. You mentioned that you do not have experience from sandbox MMOs but I guess that can be a good thing too because then some ideas and point of views can come out of the box and that way bring something new and fresh to the table. 😉

      posted in Discussions & Feedback
      Tuoni
      Tuoni
    • RE: What I "DO NOT" want to see in this game

      @Clinion Albion dev team did wrong decisions during development but they have done a lot of fixes after launch which is something to give them credit. Those NPC cities with player owned plots is kind of nice feature but at the same time very small portion of playerbase will ever own one. I had one plot in Beta 1 but only because then there was less competition especially after few weeks of testing. Anyhow, In Fractured cities are player owned so the situation is somewhat different but perhaps that will exclude players even more...

      I am not sure about the bad situation of gathering in Albion because without people doing that there would not be any crafted items on the market either. I craft different stuff in daily basis with resources and materials I gather but also from what I buy from the marketplaces. Items sells mainly really good which makes the trading interesting and rewarding. I agree that if you meant individual players or small guilds, it is hard to survive in black zones, that is one of the reasons I have focused to play in Royal continent, as a solo player.

      Resource wise I think Fractured concept is basically much more better than albion's. In Fractured different planets offers different resources so the best ones are not just behind hardcore PvP environment, however, you can expect that happen in planet Tartaros.

      I agree that gathering and crafting should be the backbone but at the moment I am a little bit concerned how that part will be eventually implemented in Fracuted. Imo, gathering is atm in better position than crafting.

      posted in Discussions & Feedback
      Tuoni
      Tuoni
    • RE: PvE Planet with PvP

      @Gothix Sure the details are unclear but finding the balance for stacking debuffs is also quite easy. Nevertheless, both should die after hard or soft timers run out and there should not be easy mode to teleport out. Transportation of goods through dangerous areas is quite standard procedure in full loot sandbox games and I do not see a single reason why Fractured should offer reliefs there. Therefore, it only make sense that those who travel to another planets should also take care of getting out in time, and transport those gathered resources and looted items out without having an automated teleportation (like timed hearthstone).

      posted in Discussions & Feedback
      Tuoni
      Tuoni
    • RE: Ok, Bought the game after a 2 min video on youtube; was it the right choice?

      If we think in general it is quite risky to buy the most expensive package after watching few minutes of alpha gameplay, especially if it produced by a startup company/studio. I would suggest to do more background work before making such investment. However, if the amount of money is not a problem then why not I guess.

      posted in Discussions & Feedback
      Tuoni
      Tuoni
    • RE: PvE Planet with PvP

      @Gothix said in PvE Planet with PvP:

      @Tuoni said in PvE Planet with PvP:

      they should die like beastmen on Tartaros.

      Beastmen might not die if they are organized and have healers with them.
      They will just be at disadvantage due to debuffs.

      They may in theory stay forever on Tartaros.

      I would say that eventually they will die because the debuffs stacks.

      "..The Evil God enjoys stacking curses on the poor fellows, who could end up dying just because of them.."

      Therefore, we could consider that demons have a hard timer 30 minutes and beastmen have a soft timer based on stacking debuffs. Even the beastmen timer would be averagely more unforgiving it might still be the case that beastmen will have multiple times harder because the environment is much more dangerous in general.

      posted in Discussions & Feedback
      Tuoni
      Tuoni
    • RE: VIP - Details?

      @humerus said in VIP - Details?:

      @Tuoni said in VIP - Details?:

      ...VIP and Carpenter goes hand by hand...

      Yeah that's exactly my point, wouldn't only VIP be incluede in the list if they were hard-connected?

      I think it could but perhaps the Carpenter contract is a feature devs wanted to highlight.

      posted in Questions & Answers
      Tuoni
      Tuoni
    • RE: Governor of Multiple Locations.

      @Farlander said in Governor of Multiple Locations.:

      @Tuoni I wonder if it has been considered by the devs rule that one character or one player should not control more than one city. If it is one player then there will need to be controls in place to not allow a single ip to own more than one city. This would not just stop other characters on your account but not allow other accounts as well. Oversight or was the single character the reasoning and not the player? Otherwise, as humerus pointed out, we will have the huge territory controls put into place by extremely large guilds.

      I think it sounds reasonable that one character can be governor only in one city but I also think if someone wants to use alt or other account to govern another one, I guess that is okay as well. This can be quite rare anyway so it will not matter that much. I bet we will see large/top guilds dominating most of the cities regardless who is in the charge of the city.

      posted in Questions & Answers
      Tuoni
      Tuoni
    • RE: VIP - Details?

      @humerus Not sure how it is but if we check my package the timers of VIP and Carpenter goes hand by hand. Therefore, that would support the claim that e.g. 6 months Carpenter is included to the 6 months VIP. 🤔

      Your Pledge: Artisan
      Rewards:

      Access to Beta - Phase 1
      6,000 Dynamight Gold
      6 months of VIP membership
      Unique forum and in-game title: "Artisan"
      Silver forum and in-game avatar badge
      6 months of free Carpenter NPC contract
      1 additional character slot
      A digital copy of Fractured
      Pet companion: Baby Dragon Evolution #1
      Construction Plan for an exclusive "Founder Cottage"
      DRM-free copy of Fractured soundtrack
      Your name or nickname in the in-game credits page
      Pet companion: Baby Dragon Evolution #2
      1 set of Crafting Stations to be placed and used in your plot of land
      1 Mule mount plus Wagon to carry heavy materials

      posted in Questions & Answers
      Tuoni
      Tuoni
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