Navigation

    Fractured Forum

    • Login
    • Search
    • Recent
    • Tags
    • Users
    • Groups
    1. Home
    2. Tuoni
    3. Posts
    • Profile
    • Following
    • Followers
    • Topics
    • Posts
    • Best
    • Groups

    Posts made by Tuoni

    • RE: Various damage types vs immunities

      @asspirin said in Various damage types vs immunities:

      @Tuoni
      If there are Abilities as counters ( If im fire specced mage Id like some kind of ability to reduce resists or totally remove it at least for a moment ) Im fine with it.

      Something like that I had in my mind, resistances can be countered and balanced with abilities and enchants.

      Of course soft and hard caps are one option if it looks like people will have too much resistances stacked, however, in that situation we could questioned if there is too much possibilities to stack resistances from the beginning. Usually fixing the root cause is the better option rather than trying to implement bandages.

      posted in Questions & Answers
      Tuoni
      Tuoni
    • RE: Various damage types vs immunities

      I guess that as long as there are counters, it does not matter even if the resistances goes over 100% and starts to absorb damage.

      posted in Questions & Answers
      Tuoni
      Tuoni
    • RE: What to do during this meantime?

      At the moment I play Albion Online and perhaps I will go next for New World.

      @Razvan said in What to do during this meantime?:

      I am learning to bake right now.

      I thought that I smelled cinnamon... 😂

      posted in Off Topic
      Tuoni
      Tuoni
    • RE: What's the Tank Build in Fractured?

      @Koui said in What's the Tank Build in Fractured?:

      @Ostaff So basically it means choosing race is important for the PVE / PVP style?

      The Fractured concept is three different planets for three different playstyles. To understand better what is planned I recommend to go to the news section and read all the seven Spotlight Series to get the base knowledge how the game is going to work. Start from this one: Feature Spotlight #1

      posted in Questions & Answers
      Tuoni
      Tuoni
    • RE: Goodbye Grind?

      @PeachMcD Typically gear repairing works as a gold sink because it is easily the most effective mechanic to remove ingame currency from the game and avoid inflation. It is very easy to implement, e.g. city blacksmiths could offer repair services. If gold can be effectly remove from the game via other methods then repairing is not necessarily needed.

      If there will not be repairing that means items will decay and eventually be destroyed, this of course works as an item sink making more demand for new stuff. However, this might lead to situation that people do not want to use their best equipment so it will not be destroyed, however, if every gear is easily replaceable then the decaying does not matter that much or at all.

      If the items will be unrepairable that will have huge negative impact for trading used items. If we think on top of that the enchanting variations, there will be way too much different options for sales making the listing of all items a nightmare and system where most of the stuff will not just sell.

      One option is that most of the stuff is meant to be salvaged like @Gothix mentioned and trading is build around resource markets rather than crafted items. This sounds of course really bad for players who are interested of meaningful crafting and also for players who like full loot system where you can actually get gear rather than just resources.

      Therefore, I predict huge design issues what developers will need to struggle with.

      posted in Discussions & Feedback
      Tuoni
      Tuoni
    • RE: What's the Tank Build in Fractured?

      You already got the answer to the races so I do not have to go there anymore. I would say tanks will benefit most from Warfare (melee) and Abjuration (protection) schools but nothing stops you to mix schools and abilities even more. Perhaps taking abilities from school of Restoration makes you more like a paladin type of tank with healing spells. You can read more about the abilities and schools from here: Feature Spotlight #4

      Also attributes somewhat determines your role, therefore, using points especially for constitution is recommend. In addition, perhaps strength and charisma will be useful as well.

      posted in Questions & Answers
      Tuoni
      Tuoni
    • RE: How do you think the Economy will actually function?

      @GorTavaro Yeah, local economies will be a thing but how the trading is planned to be implemented in practice is something at least I am not aware of. Marketplace with buy, sell, buy order and sell order options would work really well.

      posted in Discussions & Feedback
      Tuoni
      Tuoni
    • RE: How do you think the Economy will actually function?

      I hope there will be local constructible and upgradeable marketplaces in towns and therefore local economies as well. I am quite confident that resources and consumables sales quite well. I am a little bit concerned about how the crafted items will sell, especially because the flat tier system and everyone can craft almost everything mentality. Moreover, enchanting might cause too much variations to gear pieces which just do not sell.

      posted in Discussions & Feedback
      Tuoni
      Tuoni
    • RE: Bartle's Taxonomy and this game.

      I have watched few videos related to this topic from youtube so I will drop these vids here if someone is interested to watch those out. Videos are also quite short (about 6min.) so there is not too much info dumbing.

      posted in Discussions & Feedback
      Tuoni
      Tuoni
    • RE: New World by Amazon - Anyone interested?

      @Zori said in New World by Amazon - Anyone interested?:

      @Hilge

      Another thing to consider is that Amazon/New World is not a game developer.

      Amazon is quite new on gaming business, however, we have to remember that the developers are professionals and the company can offer all the resources what the development needs. Therefore, the starting point is very good.

      posted in Off Topic
      Tuoni
      Tuoni
    • RE: Support/Healer type builds

      @GorTavaro I played in Albion a support build which mixed buffing, debuffing and damage dealing. I played with a Demonic staff which could affect DoTs for pressure damage, armor pierce to cause armor reduction or create AoE healing debuff on certain area. I also run with leather armor so I could play more closer frontline, however, I sacrificed some damage this way. If I wanted to go full support I could even choose Druid cowl's AoE energy replenish and knight boots for protective shield to help my team mates. However, most of the times I chose other cowls or boots for self-sustain or extra damage and my focus was in the debuffing. Something similar I could also play in Fractured, at least with one character.

      posted in Discussions & Feedback
      Tuoni
      Tuoni
    • RE: Crafting from a wishful thinker

      Back in days the crafting was meaningful also in WoW especially if we are talking about gear. In Vanilla people could actually craft BiS gear and some ingredients were really hard to find. At the moment there is not much point to craft other things than consumables or few cosmetics, roughly said ofc. However, in Shadowlands Blizzard is going to focus more on crafting which sounds nice and is more than welcome change. Anyway, perhaps my point is that when you have a serious goals to achieve as a crafter that is what it keeps the system also interesting, too simplified or boring system just pushes players away from that activity.

      Rare and seasonal resources are always a really nice bonus, however, those are not just related to crafters and are a matter of gatherers as well, perhaps even more. Typically crafters gather as well, at least a little bit, but dedicated crafters also tries to find ways so they need to do gathering as less as possible. I struggle with crafting daily in Albion when I try to find ways to make money with crafting. It is not easy task when in most cases the resources are more expensive than the crafted items and finding the profitable things to craft takes time and changes also very often. I hope this will not be the situation in Fractured.

      posted in Discussions & Feedback
      Tuoni
      Tuoni
    • RE: Crafting from a wishful thinker

      RNG does not automatically mean bad system and it really depends how the system is implemented. If a crafter have 10% change to craft a good quality item it might sound gambling in individual situations, however, if we examine that with larger sampling and we take account probability calculations, then the RNG will have less impact for the result. For example from 100 crafted items you get averagely 10 good quality items and the margin of error is just few percentages. When the sampling is getting even higher the margin will have less and less impact.

      posted in Discussions & Feedback
      Tuoni
      Tuoni
    • RE: How will you be making your $$$?

      Crafting, trading and playing with the market are the typical ways I make money in MMORPGs. Moreover, looting other players, especially if there will be some kind of bounty hunter system, then definitely that one too.

      posted in Discussions & Feedback
      Tuoni
      Tuoni
    • RE: Support/Healer type builds

      It would be cool to have frontline healers smashing enemies from melee range and healing nearby allies at the same time.

      posted in Discussions & Feedback
      Tuoni
      Tuoni
    • RE: Crafting from a wishful thinker

      @Donner Really comprehensive and overwhelming post at the same time. 🙂 Anyhow, I am a dedicated crafter myself and I would like to see this option in Fractured as well. However, I have my concerns related to crafting and how it might end up to be quite flat without serious goals. I guess it depends how complex and special the advanced crafting will eventually be. There is very little information available and I have eagerly waited to get more knowledge about the crafting system, but I do not have idea when it is planned to open up the crafting a little bit more. Anyway, I would also like to see that crafters could actually learn and unlock recipes via crafting, especially like analyzing/examining existing items, and perhaps these items could salvage in this process and that way work also as an item sink mechanic. Moreover, there could also be crafter specific tasks which could unlock access to certain recipes. There is nothing wrong if some recipes are dropped from the open world but some of them should be unlocked via crafting as well.

      posted in Discussions & Feedback
      Tuoni
      Tuoni
    • RE: Goodbye Grind?

      There may be less grind but no grind is simply misleading. Grind is grind even it would be sugar coated.

      posted in Discussions & Feedback
      Tuoni
      Tuoni
    • RE: Support/Healer type builds

      @Kralith said in Support/Healer type builds:

      @Razvan Hmm i do not think healing is boring. If you have a good system, healing is the most exciting and important job.

      That is more like an opinion rather than a fact. 😉 Good system of course helps players to like more about healing but even a good healing system does not make it generally most interesting or more important than any other roles. Typically the roles are somewhat equal, at least in holy trinity systems that so many MMORPGs relies.

      The problem not to find healer are mostly based into the playerbase. People who don't appreciate the healings effort, because they think it is an "easy" and "boring" job and can be easily made.

      From my experience healing and tanking appeals players (in general) less than damage dealing why those are typically minority in group compositions. It is notable that tanks and healers usually have more responsibility which makes them less appealing as well. It is usually easier to run a DPS class when you do not have to be the main responsible person to keep others alive. I do not think healing is an easy task and I have not hear anyone said that either. I do not personally heal because I am not simply good enough to keep people alive, and on top of that I like more to kill other people, or play as a tank in some cases. Regardless how good the healing system will be, most likely I will not play as a healer. However, everyone who decides to heal, gets my respect.

      posted in Discussions & Feedback
      Tuoni
      Tuoni
    • RE: Support/Healer type builds

      I am also interested of that support part but not that much about the healing. Buffing and protecting allies sounds kind of interesting, however, I am more interested of abilities which focus to distract the enemies with debuffs, CCs and such.

      posted in Discussions & Feedback
      Tuoni
      Tuoni
    • RE: Talent tree info

      @Ocobletka said in Talent tree info:

      For example we would know if there is any "summoner" class, rougue, assasin,tank or necro or any other. Of course this is not consistent without skill list available and items as well but for me that would help ALOT to survive waiting time.

      We do not know the precise skills but we know the planned schools of magic and fighting.

      • Summoner = Conjuration
      • Rogue = Assasination
      • Tank = Warfare
      • Necro = Necromancy

      More about different schools can be found from here: Feature Spotligh #4

      posted in Questions & Answers
      Tuoni
      Tuoni
    • 1
    • 2
    • 12
    • 13
    • 14
    • 15
    • 16
    • 72
    • 73
    • 14 / 73