WARhammer, WARframe and DDO

Posts made by tulukaruk
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RE: Spying other races
I wouldn't mind some cooldown for switching between races. Like 1h or something. Of course if we get more then 1 character per account to begin with.
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RE: Types of armor?
@prometheus said in Types of armor?:
Resistance to physical damages, magical damages, and encumberment are all factors indeed. Plus, armors can be crafted in different ways to be more or less fitting to different temperatures, which feeds into the whole travelling concept :slight_smile:
a - ma - zing!
of course if it won't end in one-armor-to-rule-them-all -
RE: Are you a PVP or PVE player?
@warhard said in Are you a PVP or PVE player?:
@vengu said in Are you a PVP or PVE player?:
@warhard said in Are you a PVP or PVE player?:
@knulp said in Are you a PVP or PVE player?:
Both, i think you can have fun at both. Humans are like, more free to choose, right? Are Beastman more PVE and demons PVP?
Googl translate say:I think you're wrong, because this kind of separation is not welcome in practice and is not practiced. As for all here are answered with the skills rolled on the character.
There's most certainly a difference, the devs wrote a whole spotlight about it. https://fracturedmmo.com/feature-spotlight-1-three-races-three-gameplays/ Beastmen are the most peaceful and can't even attack each other while demons are total anarchy.
And for this they can be called a PVE class.
Let's hope it's not. I wouldn't want to be limited to Beastmen if I want to go PvE only. On the other hand they said that there will be some possibility to attack other races so I'm sure beastmen cities will be attacked just like human and demon cities.
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RE: Why will the control be based on a mouse?
@vahn said in Why will the control be based on a mouse?:
I'm with Luccheno on this one.
Both sides make valid points here, but until you have a chance to see (and even try), I find it hard to lock into an anti-mouse stance with any solidarity.
It's not anti-mouse. It's pro-wasd
Some of us think it would be best to have both, not just one. And adding it later in development may be difficult. Of course if it would harm the game it's better to keep only one - just like Tree of Savior kept wasd only.
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RE: Why will the control be based on a mouse?
@Prometheus said in Why will the control be based on a mouse?:
Well, of course the fact you can move in unlimited direction helps you compared to someone who is limited to 8 directions.
Sorry but I fail to see how. It is certainly nice. And looks way better then 8 directions movement. But I don't see how it would help.
And I don't see how WASD movement has anything to do with grid. It doesn't.
Don't get me wrong - I'm hoping for great game - I'm not writing it to just argue
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RE: Why will the control be based on a mouse?
@Prometheus said in Why will the control be based on a mouse?:
No target lock, no auto-follow. All spells and attacks are skill-shots
It's up to you to time your movements and the cooldowns of your spells - the limited number of spells you can carry with you at the same time, that is.
Then I really fail to see how mouse movement will be superior to WASD movement. Maybe I'm not good enough but I cannot use that 22.5 degrees more precise movement in combat.
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RE: Are you a PVP or PVE player?
Well made PvP can be fun but.... other players tends to ruin it
Well made PvE is always fun. -
RE: Building your on Cities
Would everyone be able to build house in any city or not? Would be nice to have some sort of control for the city "owner" what and where can be build.
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RE: Why will the control be based on a mouse?
@Prometheus said in Why will the control be based on a mouse?:
Hi tulukaruk! I don't get your point about being hard to move in a direction opposite / sideways to the attack direction. When you click on a point on the ground (or hold down the mouse) to move, your character faces the direction of the movement. Since turning is almost instantaneous, you can easily repeat dodge-attack sequences. Actually, you'll be moving (dodging, retreating) all the time when you fight - going in like a bull against your target will generally be a very a bad idea!
Is there going to be target lock? Cause as you wrote the mouse will be most of the time away from out target.
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RE: How many server will there be?
Please don't go with region locks for worlds if you decide to add them.
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RE: 2,000 community members and a little account tweak
Always easier to remember email then username
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RE: Why will the control be based on a mouse?
How easy will it be to actively move in direction opposite or sideways to attack direction? With WASD + mouse it's easy and nice. With all mouse controlled I've played it's hard at best. Most mouse controlled games deal with it in a way that they dumb down combat so it's charging at enemies while firing skills. From what I've read about the game it's aspiring to be more then that. Or am I wrong?