Hello all,
after a long and productive discussion in Discord, I would like to address a topic today that is of real concern to me and some players I know.
The way the beta is currently managed from a developer's point of view, it plays like a typical non-wipe beta: there is no specific help to test as much as possible (e.g. KP rests, more frequent stat resets, spawn events, etc), nor is the progression rate intentionally adjusted or increased, etc; furthermore, there is reactive bugfixing of urgent issues (e.g. Siege mechanics), giving the appearance of simulating as regular a gameplay as possible - which I don't think is wrong in itself.
However, this fact and the fact that the closed beta it taking like at least 6 more month lead to my current finding:
For me, playing FO currently feels like Sysyphos work. I invest hours into the game, try things out, make suggestions - and then get the wipe hammer at the end, so by investing countless hours and my lifetime I got nothing but the feeling of having somewhat supported the development of the game. And some diverting fun (to note that again: I really like the game and have fun - but real fun in MMORPGS also and especially comes from persistency). For this reason I, and not only I, if everything remains as it is now (a beta that feels like it is a non-wipe beta and at the same time the impending wipe hammer in MONTHS), will certainly in 1-2 weeks at most lose the motivation to actively participate in the beta and, until the Go Live takes place, play other games again where I will not lose my entire investment without compensation.
However, there would be a very simple solution to this problem that would motivate me, and certainly other players, to be active throughout the closed beta and thereby not only provide a share to improve the game, but also keep the population high, which will certainly be an important part, also to test, for example, new features and especially new worlds and the underlying mechanics. This simple solution is:
Introduce cosmetic items or skins or something similar, which players will receive for their engagement in the beta in the live version. Examples could be mounts, weapon skins, colors, house decorations and the like. However, these cosmetic items should be (IMPORTANTLY) tiered so that participation in the beta alone is not enough to receive them. Possibilities to realize this would be e.g. (pure mind game) the introduction of 10 Beta Cosmetics, which can be unlocked by different IG Achievements... for example one Achievement for 40 IG hours, another one for 80.000 KP, another one for bringing a town to level 10, etc. Of course, the Achievements have to be increasingly difficult to achieve and especially reward a) game time and b) player performance. In addition, it is important that there is an assurance on the part of the devs that these cosmetic items can only be purchased in the closed beta, and that they cannot be unlocked later, for example, through a cash store or similar.
I would therefore like to address my urgent appeal at this point to the developers to thoroughly reconsider my idea, if the goal is to be a well-populated beta world, in which real motivation for a time investment (which is needed!) arises.
Thanks!