@basileus said in Payment Model info and post release strategy:
About the first point, the Devs have specifically said that gear does not matter in combat (only player skill) and that someone is competitive from day one with no gear at all; this is stated in multiple places (can easily look it up on the main page).
Again, you're misinterpreting the devs message, just like with procedural generation. Gear will play a role in how you want to build your character and will likely matter a lot to min-maxers.
So if suddenly a 500 man guild decides to kill your 5 man guild with the one whale
Why do people defending these systems always concoct such wildly uneven scenarios? Two guilds with similar numbers and similar skill levels, but one massively outspends the other — do they have an advantage? Even within your scenario, what's stopping the whale from hiring highly skilled mercenaries to help out? There are already mercenary guilds floating around the forums.
I don't know enough about Eve to decide whether it's pay to win or not, so I googled it and find conflicting info, with most of the people defending it making up the same uneven scenarios that you just did. It's not very convincing.
As for the second point, Warframe does indeed have non premium currencies. There's credits, all the basic crafting materials, rare mods, blueprints etc (all of these apart from credits and materials can and are often traded for each other directly without the use of the premium currency)
Those aren't currencies in any meaningful way. Credits can't be traded nor exchanged for platinum, or even used to buy the basic necessities from the market. I can't exchange prime parts for slots or catalysts/reactors on the market. Warframe's entire economic model hinges on the fact that every single person requires platinum. Without platinum, Warframe's experience is so gimped that it's nearly unplayable.
By doing this, you are tying a theoretically worthless currency (the in game one) with a currency that has actual value in the real world (USD in this example), thus ensuring the in game currency always has some value.
I still don't see how that combats inflation. No game currency is taken out of the economy when trading for premium. As you say, Eve combats inflation by having massive gold sinks in the form of destroyable ships. As far as I know, this system seems divorced from the ability to trade for PLEX and would function just as well without it.