@dcccxix said in Economy essentials:
I got that, yes. It can motivate me personally, as I love making builds. But let's assume there is a player who've got all the abilities he wanted. After that, what's his motivation?
Presumably they would have made friends along the way and would eventually be a part of a community and not necessarily have to play solo anymore. Once you've completed your personal progression you either play for PvP, find a role that you enjoy, or pursue a personal goal. There are roles within a guild that you can do without much interaction with other players like being a cook or farmer. This is a sandbox, you have to find your own fun within the game's systems, and with Fractured being an MMO, most systems will have social aspects.
But if gathering resources is is a bad way to go, then what would be the good way?
You would advocate for expansions of existing systems that aren't necessarily tied to social aspects of the game (like the knowledge system) or for more features that are solo friendly (like 1v1 arena tournaments). Gathering major resources is inherently not solo friendly, and, in my opinion, that's okay.