I'm against the guild gates. Part of the challenge of owning a lot of territory as a guild should be the logistics of moving resources and players around, and anything that circumvents that only serves to make powerful guilds even stronger.

Posts made by Target
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RE: Higher Tier Funding Ideas
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RE: Feature Spotlight series
The two spotlights I want to see are town conquests and how the gear system is balanced.
@Sindariya said in Feature Spotlight series:
Which details regarding crafting do you want to see in the spot light? After the alpha 1 I don't believe that there is so much more to see.
We got to vote for a spotlight awhile back, and some of the topics were an indepth look into different crafting professions so it seems like they have deeper plans for crafting.
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RE: Friendly Fire
@Goemoe said in Friendly Fire:
It adds tactical depth because you have to look out for your own team members?
Yes? Positioning and choosing when, where, and how to attack are huge parts of tactical play.
When you AOE the incoming zerg all that friendly fire does is impacting your own attack.
That's true and it's why tactical play is needed. If one group "running around like crazy" fights another group that actually has a strategy to deal with that, who do you think will win? Smaller, more organized groups can leverage the chaos of larger groups against them.
@Tuoni said in Friendly Fire:
FF is not that good anti-zerging mechanic, because it actually impacts also to smaller groups.
Every soft anti-zerg mechanic is also going to impact smaller groups. The point is that it will affect them less because a small group is far easier to organize than a large group.
In addition, if the alignments are involved, then some groups can still run with huge zergs with no need to worry about friendly fire at all.
Agreed, which is why I think if friendly fire is added, it should also apply to good players on Syndesia and Tartaros.
And if there is no party FF (like Jetah wrote) then it won't stop zergs at all.
Inter-party friendly fire would still be a thing unless there's a really high party limit. I actually think this is the best way to go because large scale battles would sorta break down into party vs party which I think is more interesting than zerg vs zerg.
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RE: How big is the world? By square km
@Jetah said in How big is the world? By square km:
Tartaros is smaller than the other two. so it'll be much faster to explore.
The size of the planets are different, but the description of each planet implies that they should all have the same amount of playable area.
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RE: Friendly Fire
@Goemoe said in Friendly Fire:
Where is the gain of friendly fire beside "realism" which isn't that useful in a game anyway?
It adds far more tactical depth to group vs group combat and is a way to counter large unorganized zergs from dominating everything. Since the end game seems to be GvG fighting for territory control, large scale PvP balance is important.
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RE: Will people get reset for public realease?
IIRC every test phase will end with a wipe, and at the very least, everyone will start fresh on launch.
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RE: The Myr Trivia - Guess & Win Foundation Points!
Resource nodes: 67 000
Decorative elements: 803 000
Monster spawners: 5 600
Generation time: 37 hours -
RE: What type of game is this?
It's more like Path of Exile if it was an MMO (without the crazy skills and much slower paced).
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RE: Trade
@muker I was talking lore. Nothing I've read suggests that any race is monolithic, just that tend towards certain ways. It's entirely possible that there are less scrupulous beastmen willing to trade with demons and demons who are willing to overcome their distaste of other races to gain an advantage over their fellow demons. As for your example, if you're talking about two different clans of different races at war with one another also trading with each other, I don't really see how that would play out in game without calling a truce.
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RE: Mob Leash questions.
I hope it's dependent on the type of mob and maybe different situations. Mobs guarding something might have a short leash to stay close to whatever they're guarding, others might leash (or not leash) when certain conditions are met (like lack of visibility, haven't been able to land a hit in X amount of time, has taken too much damage, etc) but otherwise have an extremely long or even no leash.
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RE: Trade
The races aren't factions. Demons will be fighting each other far more than they will the other races, and it doesn't seem inconceivable to me that clans of demons will ally with evil humans on Syndesia to get an advantage over other demons on their own planet.
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RE: Communications and Video Accessibility Act of 2010 (CVAA) (US)
@Jetah said in Communications and Video Accessibility Act of 2010 (CVAA) (US):
supposedly, Anthem (the video game), doesn't have text chat because of this law.
I doubt that's true. Anthem's voip also doesn't comply with CVAA and they're keeping it in.
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RE: Elusive - Casual Beastman Guild
@kellewic said in Elusive - Casual Beastman Guild:
I'm not sure the game provides for, although I thought I remembered the only restriction guild-wise is alignment - this is one of those things that has flip/flopped a bit and I don't recall where it landed; originally, it was world restricted.
I believe orignially they were race restricted, then alignment restricted. Last word is that they're world restricted. You have to be able to live permanently on the planet a guild is based in to be able to join it.
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RE: PVE loot mechanics
Pretty sure you have to loot corpse by corpse. You generally won't get gear from drops, so the loot pinata concept wouldn't make much sense.
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RE: Neutral demons able to stay on Syndesia indefinitely?
@Jetah I asked about it in one of the Q&A's and that was the answer. I think it was the Races one.
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RE: Neutral demons able to stay on Syndesia indefinitely?
@Jetah All skills will be available to everyone without having to convert, likely through asteroids.
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RE: Crafted Items / Unidentified Items
@Jetah said in Crafted Items / Unidentified Items:
and what thing special will that raid crafting material provide if it doesn't provide better stats?
Raids aren't confirmed and aren't likely, and rare materials can be used to make rare items. Rare items don't need to be statistically better, just different.
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RE: Unity has blocked SpatialOS - What's up and what it means for us
@mewmew said in Unity has blocked SpatialOS - What's up and what it means for us:
Unity has said World's Adrift was okay and won't need to be taken down. I don't know who they talked to in order to get Unity to say this, maybe someone at Fractured can reach out and talk to them as well.
Another game using the two together (Lazarus by Split Milk) at first took their game down being worried, but brought it back up two hours later and said they're going to keep going until someone forces them to take it down. They found out that they were going to be able to keep the game up, as per their tweets, so there's another game that thought they were going to be affected that turned out to be just fine.
The latest tweet by Split Milk says this: "People and companies who we have no influence over have created events that led to us being told that we'd have to shut the Lazarus servers down.
It turns out this was not true."
So they are just fine now.Just because they're able to keep their live game up, doesn't mean they're fine. Without a license, SpatialOS can't support their Unity platform, and without support, further development on the platform is risky. If any major bugs pop up, devs are screwed. If Improbable and Unity can't agree to a solution to at least keep support, these games are still going to have to switch engines or stop updating.
There was some confusion with the wording of what Unity was saying and doing, and there are other things happening behind the scenes that we didn't really know about. Unity isn't entirely to blame. Someone else put it like this:
"Unity requires that anyone who qualifies as a “platform” (SpacialOS is exactly this) become liscenced by Unity as such, Improbable said “nah, that is ok: we are just fine without one, but thanks for asking” for 2 years.
According to Improbable: Unity warned them that SpatialOS might be in violation of the original ToS, and requested technical information to make a judgement. Improbable complied and received confirmation that they were not in violation. Some time later (in the middle of commercial discussions), Unity updated their ToS in a way that threatened SpatialOS. Improbable, confused, ask for clarification from Unity but were ignored and their license revoked.
I have some suspicions towards Improbable with the way they're trying to leverage the gaming industry against Unity to grant them "interoperability without commercial arrangement," but I'm inclined to believe Improbable that everything was fine up until the ToS change. If Improbable were acting in bad faith, then it should have been Unity's responsibility to warn their customers that their products were in danger which they failed to do.
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RE: Questing, will questing be something you must do? Will there be hidden quest with secret threshold to start?
Fractured isn't quest driven at all. As far as I know, the only quests are the divine quests for the racial evolutions.