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    Posts made by Syllah

    • RE: Rhykker Mention of "Pay for Convenience"

      I think this discussion is very important to have, but somewhat premature at this point.

      First of all, pay to win / pay for convenience / pay for play — all can have multiple definitions and consequences in different contexts. This is highly dependent on the specific systems in place within the game, as well as how player goals are defined.

      Second, it is also a function of the dev team's finances, financial model, and expenses, as well as company policy. How much resources are going to be spent balancing the game? Is there a higher focus on customer service, which has different costs and meshes better with more individual-oriented systems?

      In short, we can speculate and put forward opinions based on existing game experiences and company models, but I think ultimately what we need is to keep a very close eye on what's happening inside and around Fractured and keep up a running analysis of that as the baseline.

      posted in Discussions & Feedback
      Syllah
      Syllah
    • RE: Pet system can be based on UO or Daoc?

      I think pets can benefit from a system like in Dofus, where an "equipped" pet can give a stats boost or bonus, but must be fed regularly.

      posted in Discussions & Feedback
      Syllah
      Syllah
    • RE: Foundation chests

      Perhaps only if they require special crafting materials to apply the skin, so that they're really a cosmetic addition that you're working for.

      posted in Questions & Answers
      Syllah
      Syllah
    • RE: Fractured Content Pills - Week 31, 2019

      Amazing! I'm really digging the mage armour, especially the female version – it looks stylish and classy.

      posted in Minor Releases
      Syllah
      Syllah
    • RE: to the developers

      I would like to point out, importantly, that players are not paying for the alpha or beta - they are paying to support the game, and because of their willingness to take a risk, are given access to early testing phases. However, alpha and beta keys aren't dependent on paying for them - they are a matter of how many people are needed to test during a certain phase. If the developers need more players, which has been the case, keys will be given away. The business model isn't to sell alpha or beta keys, it's to allow early supporters to gain additional access and benefits.

      posted in Discussions & Feedback
      Syllah
      Syllah
    • RE: Int, is the most important crafting stat!

      I would actually be more interested in crafting being dependent on player skill as opposed to stats - either in the way you find the correct ingredients or in how you assemble them. I think that's what the philosophy is with having static stats so that anybody can jump in and you're able to play based on your skill level as a player, not based on how long you've been accumulating upgrade through playtime.

      posted in Discussions & Feedback
      Syllah
      Syllah
    • RE: [VDR] Vandiir: Who we are and who we aim to be

      We welcome collaboration efforts and challenges equally steadfastly 😈

      posted in Guild Recruitment
      Syllah
      Syllah
    • RE: [VDR] Vandiir: Who we are and who we aim to be

      Thank you, and what an amazing post!

      posted in Guild Recruitment
      Syllah
      Syllah
    • RE: New Arrival

      Welcome here ~

      posted in Welcome to Fractured
      Syllah
      Syllah
    • RE: Happy Canada Day!

      Time to pour myself the maple syrup bath I've always dreamt of!

      posted in Off Topic
      Syllah
      Syllah
    • RE: Ideas for Content Pills

      I would definitely love to see more concept art of the races and monsters. That's a great idea!

      posted in Discussions & Feedback
      Syllah
      Syllah
    • RE: Fractured Content Pills - Week 25, 2019

      Ah - yes, thank you I've read that DJ! I was wondering about more powerful spells, for example event-related ones, or time-limited ones. It's always nice to have content that relies on group collaboration, like a zone or a dungeon that requires a ritual with several people to open it and some kind of component that needs to be found! Just random ideas, I wasn't thinking about the base combat spells.

      posted in Minor Releases
      Syllah
      Syllah
    • RE: Fractured Content Pills - Week 25, 2019

      Something of a random thought, but will spells require components? Perhaps not basic ones, but more elaborate rituals? Or even, several people who know the same spell?

      posted in Minor Releases
      Syllah
      Syllah
    • RE: User Generated Content for Tabards/Flags/etc

      @Specter Thank you for the answers! I look forward to reading more on this at some point ^-^

      posted in Discussions & Feedback
      Syllah
      Syllah
    • RE: User Generated Content for Tabards/Flags/etc

      @Specter Ooooh, do you have more details on dying armour? Is there a palette system like in ESO, or GW2? How much flexibility do we have? Is the colour set when crafting the item, or can colours be changed anytime?

      posted in Discussions & Feedback
      Syllah
      Syllah
    • RE: User Generated Content for Tabards/Flags/etc

      This is making me wonder about customisability of cosmetics - has there been any indication that you can change armour colours, for example?

      posted in Discussions & Feedback
      Syllah
      Syllah
    • RE: New here

      Welcome, friend!

      posted in Welcome to Fractured
      Syllah
      Syllah
    • RE: Forums not tracking some quests between profile for older members

      I don't believe Dr. Quick's account is new - he was pointing out precisely that newer accounts have tracked everything properly. Good to know that your old account works, though! Perhaps this could be investigated, it does look like a bug ^^

      posted in Questions & Answers
      Syllah
      Syllah
    • RE: Stretch Goals

      @Jetah Yes! I would very much support this.

      posted in Questions & Answers
      Syllah
      Syllah
    • RE: Stretch Goals

      So far, the Fractured team has impressed me with their realistic and measured approach to goal implementation. I think that regardless of whether they add in stretch goals for release, or for things to look forward to eventually, they have a minimal risk of dipping into feature creep. Honestly, I would personally like small, achievable stretch goals, even cosmetic ones just for the simple pleasure of seeing the achievement bar creep forward and the milestone celebration - but that's just me!

      posted in Questions & Answers
      Syllah
      Syllah
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