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    Posts made by spoletta

    • RE: Greeting from an old-timer PROVOCATION

      That's not how it works and in fact no one is going into legends with full equip.
      When you get killed your equipment gets damaged, so in any case you are very wary of what you wear.

      Also, killing people at legends has its own reward of stealing the legend, which has a summoning cost.

      posted in Discussions & Feedback
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      spoletta
    • RE: Greeting from an old-timer PROVOCATION

      To answer your questions:

      1. Yes, full drop is still in. Obviously not on Arboreus, because that's what it was promised 6 years ago as you surely remember. On Syndesia the inventory is always lootable. The equip loot instead is based on Karma.

      2. We currently have 2 planets. The third one will follow when it is ready.

      3. The cities went through many different iterations through the alpha and beta cycle. They still follow the same concepts.

      4. Most animations were redone compared to 6 years ago.

      5. In short, the game has to compromise here and there to make the design more realistic. For example, the game isn't fully horizontal any more, but incorporated some vertical elements. The basic design though is the same.

      posted in Discussions & Feedback
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      spoletta
    • RE: Just discovered this game

      Welcome! The game has definitely got a lot better in the last year.

      posted in Welcome to Fractured
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      spoletta
    • RE: More skills for perception and for archers

      On my archer which uses no spell channeling I usually rotate between 10-11 skills. If I had Wisdom I could also use all leadership skills.

      posted in Discussions & Feedback
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      spoletta
    • RE: Scholar set Buff empowering warden buged?

      This buff has gone back and forth in values many times, so probably some descriptions are lagging behind.
      The correct value is 3% per stack.

      posted in Bug Reports
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      spoletta
    • RE: New player

      Welcome!

      posted in Welcome to Fractured
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      spoletta
    • RE: Orb & School proficiencies gains from items dont stack

      Right now the general feeling is the opposite.
      People find that this system makes orbs not useful, since it is too easy to get to max rank using only imbues.

      In fact, I would go over a mixed approach. I would let them stack with each other, so that new players have a use for those orbs, which otherwise don't feel like a particular achievement.
      At the same time though, I would not allow imbued proficiencies to contribute past rank 6, so that you need the orbs to reach higher values. This is to make sure that orbs keep being a sought after end game reward.

      posted in Bug Reports
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      spoletta
    • RE: T2 Sets - Material Requirements and Durability

      The good "mathematical " solution is to make them lose durability based on time spent in combat, but it is not intuitive so it isn't an overall good approach.

      posted in Discussions & Feedback
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      spoletta
    • RE: T2 Sets - Material Requirements and Durability

      It does, or the cloth would have no heavy items.

      The issue is that those durabilities were made before the current crafting system, which made all items roughly equally hard to craft.

      The true problem though, is not that imbalance in durability values.
      It is that a melee build will trash its armor and weapon very fast.
      An archer will trash its bow quite fast but not its armor.
      A mage will keep both its weapon and armor for far far longer than the other 2.

      posted in Discussions & Feedback
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      spoletta
    • RE: Can i....

      Hello,
      we are right now in the last test, which will end in 7 days.
      After that there will be the launch. The exact date though was not announced.

      posted in Questions & Answers
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      spoletta
    • RE: Skill mana drain can change player mana regeneration on lower or negative numbers.

      Added it to reports, thanks.

      posted in Bug Reports
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      spoletta
    • RE: Transfer "THE FOUNDATION" rewards to Steam account

      I believe that the two accounts are linked.
      I'm only guessing, but last time Steam just launched the launcher with your Fractured account.
      So clearly if a reward is on your Fractured Account, you will get it while on Steam, because it is the same identical account in the end.

      posted in Questions & Answers
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      spoletta
    • RE: The future of cities

      Horse stats don't have a meaning at the moment.

      posted in Discussions & Feedback
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      spoletta
    • RE: Patch Log - b.0.8f - Starfaring Wagons & Ultimate Legends

      Old habits don't die that easily 😁

      posted in Minor Releases
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      spoletta
    • RE: The Data Transfer Is Here!

      @Madkat contact me on Discord.

      posted in News & Announcements
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      spoletta
    • RE: We need changes on the loot system

      Well, the most important loot is already directly put into the player's inventory.

      At most I could see an automatic gold sharing option.

      posted in Discussions & Feedback
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      spoletta
    • RE: Necklace Enchanting dont need resources

      Hello and thanks for the report!

      We are already aware of this bug with necklaces.

      posted in Bug Reports - Closed
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      spoletta
    • RE: The future of cities

      Right now horses are mostly useless. They are eternal so once you have one, you don't need another.

      posted in Discussions & Feedback
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      spoletta
    • RE: Charcoal to coal

      Coal is a rare resource, tying it to something as widely available as charcoal would be an issue.

      However it's not like you use a lot of oil. One charcoal pile makes enough oil for 12 boards, which is 2-4 items.

      At the same time, we currently have no real issue of resource scarcity since this is still a test and we are not seeing the correct amount of players. Once those are in and the nodes start getting exploited, it will become immediately obvious that there simply isn't enough coal to treat all the existing iron into steel or more advanced alloys. So charcoal will be used, and many items will be made in iron/copper/bronze.

      posted in Discussions & Feedback
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      spoletta
    • RE: Forum mods

      I'm still around 😉
      Just a bit busy with the test and the wiki at the moment.
      Also, the devs spoiled so much that I don't exactly know what else I could spoil here 🤔

      But maybe I can think of something...

      posted in Discussions & Feedback
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      spoletta
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