No, during that test, there was very little trading actually happening.
Only minerals were being traded.
Minerals are only a small part of the intended trades, so that wasn't a working example.
The actual reasons why trading didn't work in the previous test are multiple:
- No one developed a market because they wanted the tech points of other techs. Now the marketplace is available by default.
- Gold was mostly useless. Gold is now in high demand due to all the new gold sinks.
- Cities were able to become almost self sufficient, and unlock all important techs. New tech tree prevents cities from having it all, they MUST trade to get all kinds of equip.
- Enchants could not be traded. Now thanks to the imbuing system they can be traded.
- Gems had no value except for rituals. Gems are now a really important resource.
As you can see, this test is aiming at removing all reasons for tradings not happening. It is very PVE/Crafting oriented.
I too do have many ideas on possible changes for the trading, but until I see how this set of rules shapes up, I'm keeping them for myself, since I know that I will necessarily miss something important.