Don't know about the pve board, but they already said that leaderboards will regularly reset.
Posts made by spoletta
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RE: Leaderboards
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RE: Market request bug
@Gofrit are you sure that the scholar cloth you are trying to sell has full durability?
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RE: Mage abilities and equipment needs a change
@OlivePit shut up, you are me now!
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But I also agree with it by the way. -
RE: Neutral alignment needs a change
You are talking about reds while we are talking about neutrals.
We are trying to find ways to make the game more interesting for neutral players. This has no impact on pve players, since it is only consensual pvp.
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RE: Mage abilities and equipment needs a change
In the previous test, mage staffs provided a cooldown reduction. That is the correct way to go IMO. Have staffs provide mana cost reduction and cooldown reduction.
On the matter of warrior skills, I don't care how the issue is solved, as long as it is solved. Currently we can all agree that skills like Cleave Armor that are instant, base damage and STR*30 on top of it are a mistake. Either the skills do not take the base damage in consideration or they all become Ready On Attack type.
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RE: Mage abilities and equipment needs a change
The cloths (and bows, and hides) being so easy to make is surely an issue. I have proposed many times different solutions to this.
There is also clearly an issue with mage vs warrior scaling, but I think that the issue is on the warrior side, not the mage one.
Warrior skills should not be affected by the weapon base damage, with the only exception of those skills which replace your next attack. All the other ones should just have the attribute based portion of the damage.
The base damage of a weapon is heavily influnced by its attack speed. You can't have skills which are not affected by attack speed, be based on the weapon base damage. You will never be able to balance this. -
RE: Housing upkeep shouldn't lead to instant deletion
For sure the mail system could be used for that. We should also receive a balance update on our house money every time we pay.
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RE: Housing upkeep shouldn't lead to instant deletion
This is without solution.
All games without instanced housing have this problem. Since residential plots are limited, you can't leave them in the hands of players not active.
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RE: Different spell channeling requirements
You completely misunderstood.
You are comparing someone with a spell channeling weapon and someone else with... a spell channeling weapon but limited in armor choices. Yeah, I'm not sure what is the point you are trying to make there.
I'm talking about someone with a spell channeling weapon compared to someone without it, which is indeed VERY limited in choices (you have usually less than 30 skills).
What I proposed by the way also fixes what you want, because someone with a spell channeling sword/bow/dagger would have access to less skills than someone with a staff.
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RE: Regarding 'Strike Wounds'
There's a bug with bows and strike wounds.
It works only if you have an elemental arrow skill active. That's also why no one uses longbows, because it can't use elemental arrows which in turn means no strike wounds.
I also wanted to make a thread on Strike Wounds, but I had flooded the board with too many threads of mine already, so I'm glad someone else did.
My proposed solution for Strike Wound is easy. Leave it as is, as a toggle without resource consumption, but activating it reduces attack speed by 20%.
This way you made it into a skill which you have to correctly manage, activating it when your opponent is sufficiently low on HP that the bonus overcomes the drawback.
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RE: Enchanting system balance and tweaks
You sure of that? I've enchanted lots of sets in T2 mana regen, and never had a T1 mana regen pop up.
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RE: Monster / Drop rates balance suggestion
Apart from the changes to wolves and Arctic wolves, I agree with almost all points and add:
Sproutlings -> CR from 4 to 3
All caster bandits -> CR from 4 to 5
Sea Trolls -> CR from 5 to 4
Mountain Trolls -> CR from 5 to 6
Ogre warriors -> CR from 7 to 6
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RE: Enchanting system balance and tweaks
Hardened troll skins should definitely be more common.
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RE: Balanced battlemage
I mostly disagree with trying to balance until we have something more complete in our hands, but in the interest of pushing people to try pvp, the most egregious balance issues should be addressed. Just a coarse pass, not a fine one.
As such, I feel that the current changes are in order:
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Change slayer bonus set from +50% to +25% per skill used. It currently offers a bonus set which is too strong compared to the other ones.
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Battlemage stacks decrease by 3 per second instead of losing the buff if you don't cast for 10 seconds. It is currently too easy to keep up the stacks by casting some quick and cheap stuff, allowing battlemages to reach very high stacks too easily.
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Elusive II talent changed from +10/20/30/40 to +5/10/15/20. It is currently too easy to cap dodge.
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In addition to its other effects, armor encumbrance reduces evasion by 2* Encumbrance.
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Change stack decaying from 10 per sec to 5 (or even 4) per sec. Currently all elemental builds are missing a key part of their capabilities.
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Cleave Armor, Decimate, Eviscerate, Execute and Swipe (i.e. all instant Warfare Skills) should become like Resonating Blow. They should not be calculated based on base damage + extra damage, but should only be based on the STR attribute. Attacks which do not take in consideration the attack speed should not carry the weapon base damage, or you open the door to impossibly strong bursts of damage.
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Entangling web moved to Memory cost 2.
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I will not touch poison and bleeding because the devs said that they are being redesigned, but those are obviously another big issue currently.
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RE: Are there some Recipes for items not implemented yet?
Confirmed during an AMA that some items that have recipes have not been added.
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RE: Different spell channeling requirements
@Ablabla No, you keep both.
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RE: Different spell channeling requirements
This is actually not true. Combat skills are more limited than mage skills. Once you have selected your weapon and armor, that's it. You pretty much have already selected your skills, because most combat abilities are tied to specific weapons. That's why I'm proposing this, to extend their choices.
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RE: Neutral alignment needs a change
Neutral alignment is meant to be the alignment of competitive guilds.
Right now it isn't, so it needs some kind of incentive
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RE: Repairing? Kind of.
That's why I proposed an alternative to the repair system, which costed only resources.
A repair system is meant to INCREASE the resource sink in the game, not decrease it.