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    Posts made by spoletta

    • Gathered Feedback: Viability of Wood materials

      After a forced break due to forums going read only, we are back with another feedback discussion thread!.

      Usual introduction and disclaimer:

      Each of these threads is related to a specific feedback/idea that the game's GM and Mods have collected in DIscord or in game and that has been forwarded to the developers. The aim of these threads is to discuss this feedback, to better understand how much interest the community shows toward it, if it has any critics or alternative ideas. So let us know what you think about it! Even just a +1 or -1 to the thread will be enough to understand how many players are for it or against it.

      Note: The fact that a feedback is presented in this thread does not mean that it will be implemented, it could be refused by devs for mutiple reasons (technical feasibility, excessive effort, against the game's vision...), but the amount of support that a feedback receives will surely be a factor.

      Today's Topic

      Today is the third part of the topic started from this thread. https://forum.fracturedmmo.com/topic/15409/the-evil-of-cotton-balls
      and wants to create a discussion around the various materials that our crafting system features. In particular, which ones are lacking a niche of use and which ones instead are too good and overshadow other choices.

      We will discuss this over multiple threads, one for each category. Today is the turn of Wood materials.

      Just to remind everyone which are the current effects of those materials and how they are procured, I will give a summary here:

      Lightwood Plank: Obtained from Pine, Larch and Spruce it increases mana regeneration by 4.

      Hardwood Plank: The most common type of wood, it increases weapon damage by 5%.

      Frostwood Plank: Found in the coldest areas of Aerhen, it increases critical damage by 20% and converts 80% of the damage in frost damage.

      Willow Plank: Found in the warmer areas of Aerhen, it increases willpower by 100 and converts 40% of the damage to shock damage.

      Yew Plank: Found in the center areas of Myr, it increases critical chances by 4%, can hit incorporeal creatures and converts 60% of the damage to energy damage.

      Chestnut Plank: Found in the center areas of Myr, it increases luck by 100 and converts 20% of the damage to poison damage.

      Deadwood Plank: Found in the deserts of Myr, it increases weapon damage by 5%, can hit incorporeal creatures and converts 40% of the damage to acid damage.

      Red Maple Plank: Found in the warmer areas of Aerhen, it increases fortitude by 80 and converts 20% of the damage to fire damage.

      Given this list and your experience, what would you change?

      posted in Discussions & Feedback
      S
      spoletta
    • RE: Mage spells (school spells?)

      These are the magic skills https://fractured.fandom.com/wiki/Category:Magical_Skills

      And these are the memory cost 1 skills https://fractured.fandom.com/wiki/Category:Memory_Cost_1_Spells

      If a skills figures in both, then it is affected by that talent.

      posted in Questions & Answers
      S
      spoletta
    • RE: Fractured Newbie Guide

      @Fracturedmmo2022 beware, that guide is 2 years old and a lot of stuff is no longer applicable.

      posted in Questions & Answers
      S
      spoletta
    • RE: Feedback on Legends

      @Prometheus I actually posted that because Ace can't log on the forum πŸ˜›

      But since you asked, I feel like the bigger reward from legends are actually their legendary reagents. The pages are not that important, the world of Syndesia alone gives you all the KP you could ever wish for.
      This is the reason why I also opened a separate thread on balancing the reagent aspects https://forum.fracturedonline.com/topic/15363/updating-the-enchant-aspects/2?_=1662356519026.
      Right now the "profitability" of a legend is tied a lot to the aspects of its legendary reagent, and those aspects are wildly unbalanced.
      Crimson Claw reagent for example has a "Destroy" aspect. Destroy is used in a grand total of ZERO combinations, so his reagent has actually only 2 aspects.

      posted in Discussions & Feedback
      S
      spoletta
    • Feedback on Legends

      Feedback from user AceOfSpades which at the moment can't use the forum:

      LEGENDS:

      People don’t do legends, why:

      Expensive.

      • Loot worth less than cost of summoning (most of them)
      • Time consuming, not worth time invested.
      • Factor the cost of being ganked and losing it all.
      • Rare material not as important as you think.
      • People don’t even use the materials for enchants because they only have 1-2 and they keep it.

      THE ONLY GOOD LEGEND: (only solo, not worth in a group)

      Fenris, is the only β€˜β€™semi decent’’ legend. You get back all the rare materials to summon it, you trade 10/20 minutes and some common material for a boss drop and some change.
      I promise it’s not even worth it as solo, if you have to bring 10 people for protection…

      PLS:

      Factor time spent doing the boss, chance of getting ganked AND the number of people doing it. The price needs to go down MASSIVELY.

      PEOPLE THAT DISAGRE:

      47034aa7-f97e-4367-9e4c-c994fedfbea0-image.png

      only 6 Legends ever done by people that aren’t friends of us.

      TAKE AWAY THE GOLD DROP:

      Make them cheaper, remove gold drop, we don’t do them for gold anyway.

      Those price reduction are CONSERVATIVE, I would lower them further even, but Prometeus is greedy and want us to suffer so he wouldn’t accept it

      Myr Legendary Altars

      Crimson Claw (Bear - Easy)
      	200x Animal Bone β†’ 50x 
      	20X Bear Claw β†’ 5x 
      	20x Beast Blood β†’ 10x 
      	5x Bear Heads β†’ 5x 
      	
      Black Chief Utabogg (Goblin - Easy)
      	100x Goblin Tongue β†’ 50x 
      	10x Shadow Essence β†’ 10x
      	1x Crystalized Magic β†’ 0x 
      	1x Death Crystal β†’ 1x 
      
      
      
      Queen Xeretrixx (Spider? - Medium)
      	200x Spider Eyes β†’ 70x 
      	40x Spider Glands β†’ 20x 
      	2x Soul Shards β†’1x 
      
      Malakar The Devourer (Ghoul - Medium)
      	80x Ghoul Saliva β†’ 30x 
      	40x Plagued Remains β†’ 20x 
      	2x Shard Corruption β†’ 1x
      
      Lord Eoronn (Treant - Medium)
      	100x Living Wood β†’ 40x
      	20x Mandrake Root β†’ 10x
      	5x Treant Sap β†’  1x
      
      Zephyr, Spirit Of The Forest (Wisp - Medium)
      	200x Primordial Dust β†’ 70x
      	10x Chipped Emerald β†’ 10x
      	2x Spark Of Life β†’ 1x
      	2x Crystalized Magic β†’ 1x
      	1x Flawless Topaz β†’ 1x
      
      Groove, Shaker Of Worlds (Earth Elemental - Hard)
      	200x Earth Essence β†’ 70x
      	100x Primordial Dust β†’ 40x
      	5x Pulsating Geode β†’ 2x
      	1x Flawless Emerald β†’ 1x
      
      
      Elder Mountain Troll (Troll - Hard)
      	40x Hardened Skin β†’ 5x
      	10x Primordial Dust β†’ 100x
      	5x Flawless Ruby β†’ 5x
      
      Axfitmithiss, Frozen Plague (Spider Lich - Hard)
      	200x Spell Residue β†’ 100x
      	20x Chipped Diamond β†’ 10x
      	20x Chipped Amethyst β†’ 10x
      	20x Chipped Sapphire β†’ 10x
      	5x Orb Of Insanity β†’ 2x
      

      Aerhen Legendary Altars

      Fenris – Lady of the Frozen Waste (Arctic Wolf – Easy)
      	100x Animal Bones β†’ 50x
      	20x Beast Blood β†’ 10x
      	20x Wolf Teeth β†’ 5x
      	1x Glacial Breath β†’ 1x
      
      Syr – Impaler of Giants (Mammoth – Medium)
      	400x Mammoth Meat β†’ 150x
      	40x Beast Blood β†’ 20x
      	5x Hardened Tusk Fragment β†’ 2x
      
      Argadr the Stormcaller (Jotunn – Hard)
      	100x Jotunn Blood β†’ 70x
      	80x Frost Essence β†’ 30x
      	80x Storm Essence β†’ 30x
      	20x Giant’s Heart β†’ 40x Giant’s Heart 
      	4x Seer Stone β†’ 2x Seer Stone
      
      Colossal Fire Construct (Unique – Medium)
      	200x Fire Essence β†’ 100x
      	50x Primordial Dust β†’ 50x
      	5x Cinder Pearl β†’ 2x
      	1x Flawless Ruby β†’1x
      
      Colossal Ice Construct (Unique – Medium)
      	200x Frost Essence β†’ 100x
      	50x Primordial Dust β†’ 50x
      	5x Frozen Pearl β†’ 2x
      	1x Flawless Topaz β†’ 1x
      
      Colossal Storm Construct (Unique – Medium)
      	200x Storm Essence β†’ 100x
      	50x Primordial Dust β†’ 50x
      	5x Magnetic Gravel β†’ 2x
      	1x Flawless Sapphire β†’ 1x
      
      Colossal Crystalline Construct (Unique – Hard)
      	200x Spell Residue  β†’ 150x
      	50x Primordial Dust β†’ 50x
      	5x Crystallized Magic β†’ 1x
      	1x Primal Flame Shard β†’1x
      	1x Primal Frost Shard β†’1x
      	1x Primal Storm Shard β†’1x
      

      This one is trash even if you reduce all the materials down to 1, costing 3 boss drops is crazy. It needs to drop some serious Crystalized magic to be worth it.

      Bugs and issues:

      Too many corpses stack, and you can’t cast/interact, make corspes dispawn faster.

      Hard Bosses:

      If you want to keep bosses being β€˜β€™Rare’’ just make hard bosses , expensive and increase their drops ALOT

      posted in Discussions & Feedback
      S
      spoletta
    • RE: Launch error on first install.

      Hmm, then the only thing you can do is opening a ticket on Glyph.

      posted in Bug Reports - Closed
      S
      spoletta
    • RE: Launch error on first install.

      I've seen this behavior around.
      Usually reinstalling/repairing fixes it.

      posted in Bug Reports - Closed
      S
      spoletta
    • Gathered Feedback: Viability of Leather materials

      Welcome to the another feedback discussion thread!.

      Usual introduction and disclaimer:

      Each of these threads is related to a specific feedback/idea that the game's GM and Mods have collected in DIscord or in game and that has been forwarded to the developers. The aim of these threads is to discuss this feedback, to better understand how much interest the community shows toward it, if it has any critics or alternative ideas. So let us know what you think about it! Even just a +1 or -1 to the thread will be enough to understand how many players are for it or against it.

      Note: The fact that a feedback is presented in this thread does not mean that it will be implemented, it could be refused by devs for mutiple reasons (technical feasibility, excessive effort, against the game's vision...), but the amount of support that a feedback receives will surely be a factor.

      Today's Topic

      Today is the second part of the topic started from this thread. https://forum.fracturedmmo.com/topic/15409/the-evil-of-cotton-balls
      and wants to create a discussion around the various materials that our crafting system features. In particular, which ones are lacking a niche of use and which ones instead are too good and overshadow other choices.

      We will discuss this over multiple threads, one for each category. Today is the turn of Leather materials.

      Just to remind everyone which are the current effects of those materials and how they are procured, I will give a summary here:

      • Light Animal Leather: Found on most wild animals of Myr, it lowers the armor encumbrance by 10 and increases by 5 the heat insulation.
      • Direwolf Leather: Obtained from the direwolves, it does absolutely nothing.
      • Warg Leather: Obtained from the wargs trained by goblins, it increases physical armor by 60, heat insulation by 5 and magical resistance by 360.
      • Ghoul Leather: Obtained from the Ghouls of Myr, it increases willpower by 100, magical armor by 60, reduced encumbrance by 10 and increases cold insulation by 5.
      • Forest Troll Leather: Obtained from the forest trolls of Myr, it increases health regeneration by 5, acid damage by 10, acid resistance by 320 but lowers poison resistance by 60.
      • Mountain Troll Leather: Obtained from the mountain trolls of Myr, it increases crush armor by 120, physical armor by 100, provides 20% physical damage reflection but lowers poison resistance by 60.
      • Sea Troll Leather: Obtained from the sea trolls of Myr, it increases mana regeneration by 5, shock damage by 10, shock resistance by 320 but lowers poison resistance by 60.
      • Though animal leather: Obtained from the black bears of Aerhen, it increases physical armor by 60 but also increases the encumbrance by 10.
      • Grizzly leather: Obtained from the Grizzly bears, it increases physical armor by 80 and slashing damage by 10%, but it also increases armor encumbrance by 10.
      • Mammoth leather: Obtained from the the Mammoths of Aerhen, it increases physical armor by 60, pierce armor by 220 and fortitude by 100, but it also increases armor encumbrance by 15.

      Given this list and your experience, what would you change?

      posted in Discussions & Feedback
      S
      spoletta
    • RE: Fractured Online - Early Access

      Works fine for me on mobile.

      posted in News & Announcements
      S
      spoletta
    • RE: Best build for solo player?

      Going melee is considered in general harder in pve, and this is even more true when starting with it.

      posted in Character Builds
      S
      spoletta
    • RE: Website confusion / display issue

      It is not.
      The issue is that the mail sent you to the old website.

      posted in Bug Reports
      S
      spoletta
    • Gathered Feedback: Viability of Cloth materials

      Welcome to the another feedback discussion thread!.

      Usual introduction and disclaimer:

      Each of these threads is related to a specific feedback/idea that the game's GM and Mods have collected in DIscord or in game and that has been forwarded to the developers. The aim of these threads is to discuss this feedback, to better understand how much interest the community shows toward it, if it has any critics or alternative ideas. So let us know what you think about it! Even just a +1 or -1 to the thread will be enough to understand how many players are for it or against it.

      Note: The fact that a feedback is presented in this thread does not mean that it will be implemented, it could be refused by devs for mutiple reasons (technical feasibility, excessive effort, against the game's vision...), but the amount of support that a feedback receives will surely be a factor.

      Today's Topic

      Today's topic starts from the feedback expressed in this thread https://forum.fracturedmmo.com/topic/15409/the-evil-of-cotton-balls
      and wants to create a discussion around the various materials that our crafting system features. In particular, which ones are lacking a niche of use and which ones instead are too good and overshadow other choices.

      We will discuss this over multiple threads, one for each category. Today we start from Linen materials for Light armors.

      Just to remind everyone which are the current effects of those materials and how they are procured, I will give a summary here:

      • Linen weave: Found pretty much everywhere, it increases the physical armor by 40 but also increases the armor encumbrance by 10.
      • Cotton cloth: Obtained from the city crops, increases heat insulation by 10
      • Spider silk: Obtained from all types of spiders, it increases heat and cold insulation by 10 and physical armor by 60
      • Primal Weave: Obtained from the sproutlings on Myr (and probably on Terra too) it increases energy damage by 15% and magical resistance by 80.
      • Mammoth wool cloth: Obtained from the Mammoths of Aerhen, it increases shock resistance by 180, health by 200, crush armor by 180, and cold insulation by 20. It reduces heat insulation by 15.
      • Ghastly spider silk: Obtained from the most dangerous kind of spiders, the ones in the deserts of Myr, it increases acid resistance by 100, magical armor by 40, cold insulation by 15 and heat insulation by 10.
      • Rabbit wool cloth: Obtained in small quantities from rabbits all over Syndesia. Increases luck by 150, magical armor by 40, cold insulation by 15 but reduces heat insulation by 10.
      • Winterspine weave: Grows in the cold areas of Aerhen and it provides a 20% magical damage reflection, 260 cold resistance and 40 physical armor, but also increases by armor encumbrance by 10.

      Given this list and your experience, what would you change?

      posted in Discussions & Feedback
      S
      spoletta
    • RE: Website confusion / display issue

      It is indeed an old website no longer used. It caused some issues at the start of the beta. I will forward the bug.

      posted in Bug Reports
      S
      spoletta
    • RE: Fractured Online - Early Access

      Yes there will be a wipe, and one more on release.

      posted in News & Announcements
      S
      spoletta
    • RE: I need my rewards

      Check Arcahem answer here.

      https://forum.fracturedmmo.com/topic/15385/website-relaunch/22

      Our foundations level and all associated rewards are still valid, we simply cannot see them at the moment.

      posted in Discussions & Feedback
      S
      spoletta
    • RE: Gathered Feedback: Weapon selection feedback

      Appended from Discord:

      f76dc347-a3ed-4b34-b687-10ca02353a86-image.png

      posted in Discussions & Feedback
      S
      spoletta
    • Gathered Feedback: Durability of walls and catapults

      Welcome to the another feedback discussion thread!.

      Usual introduction and disclaimer:

      Each of these threads is related to a specific feedback/idea that the game's GM and Mods have collected in DIscord or in game and that has been forwarded to the developers. The aim of these threads is to discuss this feedback, to better understand how much interest the community shows toward it, if it has any critics or alternative ideas. So let us know what you think about it! Even just a +1 or -1 to the thread will be enough to understand how many players are for it or against it.

      Note: The fact that a feedback is presented in this thread does not mean that it will be implemented, it could be refused by devs for mutiple reasons (technical feasibility, excessive effort, against the game's vision...), but the amount of support that a feedback receives will surely be a factor.

      Today's Topic

      The topic today is an hot one, which has seen a lot of discussions in the past weeks.

      64597e7d-fedc-41dc-9c9a-fd7a6a4059fc-image.png

      05e8ed44-cd2d-40b5-9b80-988d900d7953-image.png

      7c267495-6d01-447d-bf07-c9f072d438ff-image.png

      f7c4a416-1d4a-43f0-b291-51252a812422-image.png
      1bf88f25-bccd-4d2a-be6b-4448d96e37c5-image.png

      And many many many more.

      So the topic today is this one.
      Assuming that everything else works and the bugs we all know are fixed, what would be in your opinion the correct durability of a wooden wall and of a stone wall? For how long a catapult should fire on a section of wall to bring it down?

      At the same time, how sturdy should a catapult be?

      This is a point where devs could surely benefit from our input.

      posted in Discussions & Feedback
      S
      spoletta
    • RE: Gathered Feedback: Weapon selection feedback

      The longbow for sure has some issues compared to the shortbow.

      The damage difference between the two is not enough to justify losing the use of the spells, especially the elemental arrows.

      To make them a bit more distinct I would remove the blocking trait from the longbow, and replace it with a 25% armor piercing. This would increase the damage inflicted by the longbow auto attacks and hunting skills by around 20%, depending on the armor of the target. This would give a specific role to the longbow. Still not as good as the shortbow for 1v1, but a very good damage dealer in group situations.

      posted in Discussions & Feedback
      S
      spoletta
    • RE: Gathered Feedback: Weapon selection feedback

      I hide that just cause I didn't ask for the person permission πŸ˜›

      posted in Discussions & Feedback
      S
      spoletta
    • RE: Gathered Feedback: Restrict buyers to only lowest cost items

      @Logain I think that you've hit the nail on the head.

      While the proposed system makes sense for resources and in general for items which present no variations, as soon as you start including items with properties attached, this gets a lot harder to implement.

      posted in Discussions & Feedback
      S
      spoletta
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