@seronias It's way too early to set a release date.

Posts made by Specter
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RE: Realease date
@splurgeey It's way too early for a release date. The pre-alpha and first alpha wave will start by the end of 2018. Fractured will only be available on the PC, not on consoles.
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RE: Hi dear devs
@faza0011 It won't. The cash shop will only sell cosmetics and the benefits from the VIP subscription are small. The shop won't even sell lootboxes.
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RE: cấu hình game như thế nào vậy mn
@manhb2 Fractured is still in development. You can't play it yet.
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RE: How Big Is The Skill Tree System?
@muker Correction: There are over 400 skills and 40 unique status effects.
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RE: 📣TF# ?
@mehwar It's your Foundation Title. The higher your Foundation level, the higher your title.
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RE: o jogo atualmente dá pra jogar ou só no final desse ano?
@kikofarto9 Nobody is playing Fractured right now, except for the developers.
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RE: La miglior classe da pvp
@pepix There are no classes in Fractured, read this spotlight for more info.
Il gioco avrà la lingua in italiano ?
The devs are Italian so I assume there will be an Italian translation.
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RE: Dove scaricare il gioco
@pepix Fractured is still in development and the testing phase hasn't begun yet.
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RE: Similarities to other games.
@prometheus said in I'm just a curious MMO Head:
there are plenty of titles that inspired us to make Fractured. In the MMO department I can name a few:
- Ultima Online for the freedom and the emotions given by exploration.
- Shadowbane for its town building and conquest mechanics.
- Haven & Hearth for its survival side.
- Guild Wars 1 / 2 for its character building.
- Vanguard for its race characterization.
- Talking modern stuff, I could name Albion Online - or better, its dev studio Sandbox Interactive.
- etc etc etc.
Outiside of the MMO world, classic single player Action RPGs for the exciting and skill-based combat - you name them, there are so many! Tabletop games (D&D above all) and classic RPGs games (BG, Planescape) also inspired us for their character attributes, styles of magic, alignment...
I could go on forever.
Of course, most of the games I've mentioned are just inspirations - don't start thinking Fractured has, say, survival elements as hardcore as H&H - that's not the case
In the end, we've felt that in the sandbox MMO world there was still a lot of room for innovation and I hope what we've revealed so far and the future spotlights will convey Fractured's potential in full! :slight_smile:
You can see what Fractured looks like in
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RE: Battle mages
Will there be ancestry in the game, when you choose you can have a character die permanently and then the next of kin take on some of that magical ability
As far as I know, no.
will the leveling system be similar to Runescape where you level by performing actions not gaining exp or exp goes towards a move or example you hit a child your strength increases or you hit a child with speed you agility increases?
You will set your attribures at character creation. after that, your attributes are pretty much set in stone and you'll focus on unlocking various abilities instead.
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RE: Battle mages
@kamaitachi You can build your character any way you want. If you want to combine magic with melee, there's nothing stopping you from doing so. There's a Martial Arts school for hand to hand combat, and various magic schools for magic.
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RE: Battle mages
@kamaitachi There are no classes in Fractured. Please read this spotlight.
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RE: Question / Manipulative terrain?
@d1shwasher No, the Fractured world isn't like Minecraft.
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RE: Dynamic Nature
@finland Creatures age in Fractured. It was mentioned in the gameplay video.
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RE: friends
@pogmothoinhek Give them your referral link which can be found below the Foundation page.
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RE: Subscriptions vs Just Buying it
@SharkOnTheArk @The87thking As Gofrit, Target and Esoba have pointed out, no content is locked behind VIP.