@Emmajane91 yes, there is no NDA at all

Posts made by Shivashanti
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RE: All-Backers Access & Apr 12 Cities Q&A
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RE: Would love to see mob loot drops tied to knowledge
@Roccandil you know that there will be tons of rng (save throws for example) in the background of the game?
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RE: To the Blessed Beasts and the Demonic Damned, are you going to strive to become their karmic counter-part?
@SicariusAnatar if you are new i'll stress you to read ALL the news in the news section of the mainpage, lots of info there
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RE: Housing Limits?
@Farlander the house plots are account bound and yes there are similar options to grant people access
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RE: Suggestion: Different spells have different armor requirements
@asspirin yeah ik sorry, but it's kind of pointless for now because we have no clue what skills we'll get
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RE: Enchanting table Guide - Basic Mechanics - How to
@Accol well that's exactly what i mean it's not rng if you can avoid it completly if you do it with the right materials for it
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RE: Enchanting table Guide - Basic Mechanics - How to
well, i seem to not get it, there is no rng involved already
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Small list of bugs (skill/gear related)
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the movementspeed buff of enrage is sometimes lost (reproducable to some degree, i think it could be something with server borders or similar) and i don't think we get a incoming debuff like stated in the tooltip (pretty hard to get behind without combat log ingame)
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Debuff of both totems don't fade away but renew if the totem is killed (the area of the totems (fire debuff and poison void) stays activated)
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the totems hurt when i am flagged for pvp but the caster isn't flagged
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the animal heads aren't adding to stats (at least in the character sheet)
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the mage staff has a dmg increase enchantment, but it adds melee dmg
thats some of the bigger bugs (skill and gear related) i've found, will add some after my next bughunting session
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RE: Suggestion: Different spells have different armor requirements
it's simple as that: first on, spells only have a weapon and armor restriction, if you want to have plate armor for example and wanna be defensive against certain types of spell dmg you'll need to enchant it with the defensives you want so far the hide armor (and probably the plate ones too) have just higher base defense against stabbing crushing and piercing, everything else you need to do with enchantment like you want to have it
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RE: Suggestion: Different spells have different armor requirements
the system is fine how it is atm, armor is ONLY defensive stats and not offense, and with the enchantment stuff you can get that defensives you want as it works for now
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RE: Just popping in to say hello!
Hi there! I would say the best source is the news section of the main page, everything is listed there like game mechanics, and all the other stuff they want to do. Check out streams aswell because it' not under NDA
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RE: Hello!
Hey there! Well we've to wait for a good while since it'll come out earliest end of 2021 according to the roadmap and we're a few months behind
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RE: Can't craft Scholar Clothes
You can switch the materials in the crafting workbench, worked for me after processing the cotton in the loom when i did it a few days ago