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Hello Devs and Community,
I’ve noticed a significant imbalance in PvP where ranged characters (especially archers and mages) seem to have a considerable advantage over melee fighters. Here are some key concerns:
Kiting Issues:
Ranged classes can easily kite melee fighters, and melee classes lack effective gap-closing abilities.
Dodge/evasion abilities are mostly available for ranged classes, while melee fighters don’t have equivalent tools to counter this.
Damage and Crowd Control (CC):
Archers and mages have high damage combined with strong CC abilities (such as slows, stuns, and roots), making it difficult for melee fighters to engage.
Melee classes lack similar CC capabilities to counteract this advantage.
Gear and Armor Issues:
Despite wearing light armor, ranged characters perform exceptionally well due to their hit-and-run mechanics.
Heavy armor makes melee fighters slow and vulnerable, limiting their effectiveness in combat.
Possible Solutions:
Introduce better gap-closing abilities for melee classes.
Implement a stamina or momentum system to limit excessive kiting for ranged classes.
Adjust armor balance to make melee fighters more durable against ranged attacks.
Have other players experienced similar issues? What do you think about the current state of PvP balance?