Hello Devs and Community,
I’ve noticed a significant imbalance in PvP where ranged characters (especially archers and mages) seem to have a considerable advantage over melee fighters. Here are some key concerns:
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Kiting Issues:
- Ranged classes can easily kite melee fighters, and melee classes lack effective gap-closing abilities.
- Dodge/evasion abilities are mostly available for ranged classes, while melee fighters don’t have equivalent tools to counter this.
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Damage and Crowd Control (CC):
- Archers and mages have high damage combined with strong CC abilities (such as slows, stuns, and roots), making it difficult for melee fighters to engage.
- Melee classes lack similar CC capabilities to counteract this advantage.
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Gear and Armor Issues:
- Despite wearing light armor, ranged characters perform exceptionally well due to their hit-and-run mechanics.
- Heavy armor makes melee fighters slow and vulnerable, limiting their effectiveness in combat.
Possible Solutions:
- Introduce better gap-closing abilities for melee classes.
- Implement a stamina or momentum system to limit excessive kiting for ranged classes.
- Adjust armor balance to make melee fighters more durable against ranged attacks.
Have other players experienced similar issues? What do you think about the current state of PvP balance?