@Manaia
In other words, a person who can change between tank and mdps, or healer and arcanist, will be more desirable than a minmaxed one who can only cover one role. This will allow a lot of flexibility for guild members.
Alts cover this just as well, if not better. <...>
If being killed in pvp = getting respawned naked at the nearest point (not getting downed as in pve), which is the case in other such games, then being able to cover two adjacent roles reasonably well is really important because you can loot your team-mates and fill the missing roles. I mean, you could argue that people will come back but until they do your zerg is vulnerable and realistically a lot of them log off after they die about 2 times.
Anyway, I see where you are coming from and I agree that having alts is highly valuable, but I replied to your point that if we have respecs people will be peer pressured by guilds to respec characters. I doubt having respecs will make any difference in this regard.
Mount weight + your weight = more <...>
You were talking about guild transports. We don't know exactly the mount mechanics, but again, assuming that it's like in other similar games and you get a penalty for being dismounted and overweight, the guild transports work like this: they'll have a few scouts on fast mounts, just enough people on transport mounts to carry all the goods and everyone else in zvz gear acting as guard for the transport. If your guild asks you to respec int in order to farm wisps or anything weird like that, you should probably leave them.
There are no classes. You mean if an ability is nerfed? You can change those immediately to use another one you have learned
I highly doubt they'll butcher an ENTIRE stat to the point where it's unplayable.
There will obviously be archetypes, but fair point.
I initially meant situations similar to PER no longer affecting mcrit or maccuracy, or being considerably scaled down, or overall meta changes. I don't know how fair of a point that is.
Having it be a paid service (like WoW as example) would be fine by me, in addition the a gradual change. It still gives the players an option to immediately respec if the gradual is too slow and they can't use an alt for that purpose.
That's reasonable to me as well.
PS: I never said a character has to be good at everything, but I highly dislike situations in which meta changes and your main becomes borderline useless, as it happened to my single target mdps in Albion. This can be solved with seasonal respecs.