Honestly, to some extend I understand the devs. In the last years, whenever a new hot MMORPG appears, there's a lot of coverage by people who are interested in making money out of this but are not interested in playing the game long term. I remember how many contradictory opinions on how to fix the game there were on Archeage's release from people who stopped playing one month in. I'd rather have a dev team with a firm picture of what they want their game to look like at launch and then try to focus on features the community wants in general (as Albion did).
@viziory said in New World Sucks + Fractured Makes a Guest Appearance!:
Example.
Flag: AO has small corridors between locations - that's why you can't play solo, because of gankers.
Solution: Fractured MMO has an open map without any corridors. Gankers will be on the roads (roads have buff) near port cities, but you always can run through a wilderness ...
And this is a prime example of why community solutions should be largely ignored. AO is built around the instanced maps and changing that to open world is a huge task. Decent gankers don't camp the map entry points because you see them and go back with the bubble. Instead, they either invis-gank or spread and roam the maps with fast mounts, calling their position in case they found a target. In fact, thanks to the road system, invis ganking will be more annoying in Fractured. And this is just BZ / demon planet. On RZ / human planet, the flagged people counter, paired with the small instanced maps make these zones a lot safer.
Headhunters: think you're the leader of a big guild in Albion. Would you set out those bounties?...