Navigation

    Fractured Forum

    • Login
    • Search
    • Recent
    • Tags
    • Users
    • Groups
    1. Home
    2. Razvan
    3. Posts
    • Profile
    • Following
    • Followers
    • Topics
    • Posts
    • Best
    • Groups

    Posts made by Razvan

    • RE: Where is the Feature Spotlight dedicated to Technology?

      @Jetah said in Where is the Feature Spotlight dedicated to Technology?:

      i'd love to see the community have to unlock tech stuff. bring back the RTS stuff. think age of empires where you have 1 person stuck in the stone age while another is progressing to information age.

      Empire Earth maybe? ๐Ÿ˜›

      Anyway, how would that work? Per city? Per island? Per world?

      posted in Questions & Answers
      Razvan
      Razvan
    • RE: Hitboxes depending on size of player characters ?

      @Gothix
      Ok
      alt text



      You can't kite groups of people in a game with burst healing. You need to engage and do burst damage.

      With collision you can't clamp big groups and drop aoe on them. You kill whoever is in front (most likely, the tanks, which will absorb the damage) and then you're on cooldowns while they run you over. No collision doesn't mean that small zergs can take on big zergs, but at least they have a chance to exploit enemy error or to defend themselves on a chokepoint.

      posted in Questions & Answers
      Razvan
      Razvan
    • RE: Hitboxes depending on size of player characters ?

      @Gothix
      First of all, the game won't be playable with anything close to 3000 players on the same screen because the complexity grows exponentially.

      no you will not be able to nuke them all at once there

      It's a legit strategy in Albion and pretty much the only thing that gives small zergs a chance to take on considerably bigger ones. With collision on, instead of pulling everyone in the same spot, they will be one next to eachother, and instead of hitting everyone, the aoe can only hit a limited number of people, so you kill some and then you're a sitting duck on CD - no amount of enemy error can make a big zerg lose to a small zerg in this case.

      posted in Questions & Answers
      Razvan
      Razvan
    • RE: Hitboxes depending on size of player characters ?

      @Gothix said in Hitboxes depending on size of player characters ?:

      And it also partly helps against fighting the zergs. It would definitely be harder to fight them without collision mechanics.

      How exactly? If there is a collision, aoe spells can only hit so many people on both sides. If there's no collision, a properly coordinated tank pull + DPS aoe can take out an entire group regardless of size.

      posted in Questions & Answers
      Razvan
      Razvan
    • RE: Info on Changes to Guild Cities

      @Meiki
      That's why I asked what are the exact advantages. In every game I played so far, owning a city is a huge economic advantage, that's why guilds fight over them. Owning a city by default as long as you wish because someone in your guild bought an expensive pack doesn't seem right to me.

      posted in Discussions & Feedback
      Razvan
      Razvan
    • RE: Info on Changes to Guild Cities

      Well, now I kind of want to know what are the exact bonuses for governors, because at this point it looks terribly prone to being p2w.

      posted in Discussions & Feedback
      Razvan
      Razvan
    • RE: Hitboxes depending on size of player characters ?

      @Yitra
      It's not really about having trouble targeting mobs, but about the difficulty of hitting away targets with skillshots. I guess the dragons or huge world bosses won't have the same hitbox as the rabbits.

      @Kralith
      Projectiles should stop in the first collision box they hit. I don't see anything wrong with that and it's a legit tactic for zvz: tanks stay in the frontline and protect the dps by body-blocking skillshots. Anyway, to my understanding, Fractured will have character collision, so 2 characters won't be able to stand on the same tile but imo this only adds more problems, both technically and gameplay-wise.

      posted in Questions & Answers
      Razvan
      Razvan
    • RE: Alignment dependant abilities?

      @asspirin said in Alignment dependant abilities?:

      I can only remember beastman shapeshifting spells, that will change once you turn to abomination (by changing your alignment)

      To my understanding those are primarily racial skills. Humans and angels won't be access to them if they become good.

      posted in Questions & Answers
      Razvan
      Razvan
    • RE: NPC organizations

      @Gothix said in NPC organizations:

      Like "church of Babils", and then you have NPCs around the world (maybe even other planets), that give you some extra vendor / interaction options if you "belong to Babils" as well.

      To my understanding, everything we get in the game (with the exception of raw materials) are supposed to be crafted by players. NPC factions don't really make sense in this game.

      posted in Questions & Answers
      Razvan
      Razvan
    • RE: Town claiming is closed in preparation for the fall alpha.

      @Rizzardi
      Click on a claimed city on this map and select "join". Iirc, you need legend pack tho.

      posted in Town Planning
      Razvan
      Razvan
    • RE: New World by Amazon - Anyone interested?

      I'm not happy that they dropped the unrestricted pvp, but I'll play it with my buddies. Even if the endgame is boring, it costs less than 3-4 nights out, so I wouldn't consider it a bad purchase.


      @Ostaff said in New World by Amazon - Anyone interested?:

      To me, solo games are Dark Souls and the like.. MMO by definition is MASS MULTIPLAYER... meaning... not solo.

      I play MMOs to play with people, I play single campaigns to play by myself ๐Ÿ™‚

      Not everyone is part of a big international community and from time to time they might log in at a dead hour when there's nothing to do if the game has zero solo content. I think having solo content is a good thing, but the rewards should not be as good as the party content. Leaving aside Arboreus, which needs a major overhaul anyway because it's clear they didn't consider griefers, it's not like solo content = single player. You will still get ganked and eventually fight other people for resources.

      posted in Off Topic
      Razvan
      Razvan
    • RE: Caster offhand

      I don't really like the idea of an offhand which increases the damage/effectiveness of a certain magic school because it will make it even more obvious what kind of build the person you're fighting with has. It doesn't really matter when you find someone and fight them, but it might make a big difference in small scale pvp and diving -> one person scouts the enemies and rest of the group takes builds which will negate the enemy nuker as much as possible.

      These being said, I can see non-shield offhands being a thing: magic artefacts that give mana, cdr or damage. Horns which give very short but powerful buffs to the whole party. Flags that give small buffs and act like auras in Diablo2, but don't stack. Bucklers, which give a small passive bonus to both offense and defense. Parrying daggers, which can reset all enemy cooldowns.

      posted in Questions & Answers
      Razvan
      Razvan
    • RE: The Russians respond

      https://forum.fracturedmmo.com/category/36/ั€ะพััะธะนัะบะธะน-ั„ะพั€ัƒะผ-russian

      posted in Discussions & Feedback
      Razvan
      Razvan
    • RE: Former GoTA player checking things out

      Welcome! ๐Ÿ™‚


      @PeachMcD

      posted in Welcome to Fractured
      Razvan
      Razvan
    • RE: Well deserved

      Congratz, but wait, Specter is doing all this work pro bono?...

      posted in Discussions & Feedback
      Razvan
      Razvan
    • RE: Question about new templates for wiki

      As a side point, earlier the wiki was kind of unintuitive to navigate. Whoever added to it recently did a great job. A character creation page which explains the stats and their bonuses would be quite important for new people and easier to follow than this page.

      posted in Discussions & Feedback
      Razvan
      Razvan
    • RE: New World Sucks + Fractured Makes a Guest Appearance!

      Honestly, to some extend I understand the devs. In the last years, whenever a new hot MMORPG appears, there's a lot of coverage by people who are interested in making money out of this but are not interested in playing the game long term. I remember how many contradictory opinions on how to fix the game there were on Archeage's release from people who stopped playing one month in. I'd rather have a dev team with a firm picture of what they want their game to look like at launch and then try to focus on features the community wants in general (as Albion did).

      @viziory said in New World Sucks + Fractured Makes a Guest Appearance!:

      Example.
      Flag: AO has small corridors between locations - that's why you can't play solo, because of gankers.
      Solution: Fractured MMO has an open map without any corridors. Gankers will be on the roads (roads have buff) near port cities, but you always can run through a wilderness ...

      And this is a prime example of why community solutions should be largely ignored. AO is built around the instanced maps and changing that to open world is a huge task. Decent gankers don't camp the map entry points because you see them and go back with the bubble. Instead, they either invis-gank or spread and roam the maps with fast mounts, calling their position in case they found a target. In fact, thanks to the road system, invis ganking will be more annoying in Fractured. And this is just BZ / demon planet. On RZ / human planet, the flagged people counter, paired with the small instanced maps make these zones a lot safer.
      Headhunters: think you're the leader of a big guild in Albion. Would you set out those bounties?...

      posted in Off Topic
      Razvan
      Razvan
    • RE: Bartle's Taxonomy and this game.

      "I didn't think I'd score high on the social scale", says the person who posts daily on the forums of an unreleased game which can be played for one week every other month on average. I wasn't surprised at the slightest to see that most people here have at least some social motivation when it comes to MMOs, but the results on the second graph are interesting. ๐Ÿ˜›

      posted in Discussions & Feedback
      Razvan
      Razvan
    • RE: How will you be making your $$$?

      Maybe we should wait and see how the game evolves instead of getting upset over imaginary things. Managing a top guild often requires more dedication than a full-time job. A guild that plans to be interplanetary will either not be able to compete with top guilds that pour all their energy on one planet, or will be a top guild on a planet with less relevant branches on other planets. My experience with other MMOs is that those branches will also often split from the main guild. Honestly, I don't see any issues with interplanetary guilds and if there's something you want to be upset about you should look at monopolies instead.

      posted in Discussions & Feedback
      Razvan
      Razvan
    • RE: Camping?

      Imo hermit houses should be safe for co-owners everywhere, but you shouldn't be able to put the whole guild as co-owners. Ten* is a reasonable number.
      How about abusing this immunity: on the human planet people should lose immunity on their properties when flagged for pvp. I assume the game will have "in combat" rules, so you can't root someone, summon your horse and run away. On the demon planet, co-owners should have immunity on hermit plots as long as they are not in combat.

      *assuming your alts are co-owners by default

      posted in Questions & Answers
      Razvan
      Razvan
    • 1
    • 2
    • 13
    • 14
    • 15
    • 16
    • 17
    • 35
    • 36
    • 15 / 36